Complete Game Character Workflow 02 Texturing and Rendering
What you'll learn
- Character Texturing
- Substance Designer
- Substance Painter
- Mari
- Unreal Engine 4 Basic and Advanced Materials
- Unreal Engine 4 Lighting
- Unreal Engine 4 Sequencer
- Xgen for Character Modeling
Requirements
- Basic understanding of Character Modeling and UV
- Know your way around Maya
- Paitient and Enengy!
Description
This course demostrates the process of texturing, making materials, lighting, and rendering of a complete character in depth.It is following the character modeling series and continues on the rest of the character createion, It covers state of the art techniques and tools to bring a modeled character to life and beyond. Substance, PBR workflow, Unreal Engine realtime rendering will be taught in detail. Color, Composition and Lighting will also be introduced in order to help the student to achieve good aesthetic. Many other small trick including animation, quick rig, and dynamic simulation will also be demostrated in the course to give the student more power on their presentation.
Who this course is for:
- Beginner to Advanced Character Artists
- Technical Artists
- UE4 Game Developer
Course content
- Preview05:08
- 05:3602_About_the_source_files
- Preview12:23
- 07:4604_Test_Bake_of_the_Jacket_and_Pants
- 10:4705_Tweek_High_res_Model_for_baking
- 06:4506_make_low_res_Model_for_baking
- Preview11:54
- 14:5608_Baking_with_cage_and_fixing_problems
- 10:4309_Prepare_Jacket_and_pants_extra_high_res_model_for_explosion_model
- 09:5210_Make_Explosion_model_for_baking
- 09:1111_Bake_maps_on_exploded_model
- 12:0612_Baking_the_rest
- 06:3213_Swap_and_rebake_chanllege
- 13:1914_Use_painting_to_fix_artifacts
- 17:1115_Bring_Hair_and_Eye_Texture_in
- 05:2416_Tweek_Display_Setting
Instructor
I am a full time college professor specialized in game development, I also have been working in a variety of animation studios like Beijing Daysview Digital Image Co, Passion Picture NYC. As an indie game developer, I has developed VR Apps for Gucci and Calvin Klein on their products.
I hold an MFA in Computer Animation from School of Visual Arts in New York City, and a BFA of Digital Media from China Central Academy of Fine Arts.
I am a Technical Artist with may skill sets including Rigging, Character Modeling, Animation, VFX, Game Development, C++, C# and Python Programming Languages. I have published papers like Unreal Engine 4 Architectural Visualization, Advanced Terrain Workflow with UE4, Discover a New Way to Create Believable Cloth in 3D World, and has been presenting my researches in conferences like 4th International Conference and Expo on Computer Graphics & Animation, Berlin, Germany, 11th International Conference on Design Principles & Practices, Toronto, Canada.