Complete Game Character Workflow 02 Texturing and Rendering
4.8 (132 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,730 students enrolled

Complete Game Character Workflow 02 Texturing and Rendering

The entire workflow from texturing to material, lighting, and rendering for characters after modeling.
Bestseller
4.8 (132 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,730 students enrolled
Created by Ambience Lee
Last updated 5/2019
English
English [Auto]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 24.5 hours on-demand video
  • 4 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
Training 5 or more people?

Get your team access to 4,000+ top Udemy courses anytime, anywhere.

Try Udemy for Business
What you'll learn
  • Character Texturing
  • Substance Designer
  • Substance Painter
  • Mari
  • Unreal Engine 4 Basic and Advanced Materials
  • Unreal Engine 4 Lighting
  • Unreal Engine 4 Sequencer
  • Xgen for Character Modeling
Requirements
  • Basic understanding of Character Modeling and UV
  • Know your way around Maya
  • Paitient and Enengy!
Description

This course demostrates the process of texturing, making materials, lighting, and rendering of a complete character in depth.It is following the character modeling series and continues on the rest of the character createion, It covers state of the art techniques and tools to bring a modeled character to life and beyond. Substance, PBR workflow, Unreal Engine realtime rendering will be taught in detail. Color, Composition and Lighting will also be introduced in order to help the student to achieve good aesthetic. Many other small trick including animation, quick rig, and dynamic simulation will also be demostrated in the course to give the student more power on their presentation.

Who this course is for:
  • Beginner to Advanced Character Artists
  • Technical Artists
  • UE4 Game Developer
Course content
Expand all 128 lectures 24:26:46
+ Introduction and Baking
16 lectures 02:39:33
02_About_the_source_files
05:36
04_Test_Bake_of_the_Jacket_and_Pants
07:46
05_Tweek_High_res_Model_for_baking
10:47
06_make_low_res_Model_for_baking
06:45
08_Baking_with_cage_and_fixing_problems
14:56
09_Prepare_Jacket_and_pants_extra_high_res_model_for_explosion_model
10:43
10_Make_Explosion_model_for_baking
09:52
11_Bake_maps_on_exploded_model
09:11
12_Baking_the_rest
12:06
13_Swap_and_rebake_chanllege
06:32
14_Use_painting_to_fix_artifacts
13:19
15_Bring_Hair_and_Eye_Texture_in
17:11
16_Tweek_Display_Setting
05:24
+ Body Texturing
22 lectures 04:17:39
18_Skin_Layering_02
14:39
19_Skin_Layering_03
09:13
20_Skin_Roughness
10:59
21_Subsurface_Scattering
09:39
22_Prepare_photo_for_projection
11:44
23_Finish_tweeking_photo_for_projection
08:23
24_Project_the_face_on_the_model_in_Mari
20:41
25_Fix_eye_and_nose_artifacts
12:50
26_Fix_lips
17:54
27_Fix_other_artifacts
08:25
28_Use_projected_data_on_eyes
09:06
29_Use_projected_data_on_nose_and_lips
14:57
30_Use_projected_data_on_the_cheek
07:04
31_Use_projected_data_on_the_eyebrow
14:24
32_prepare_eyelash_geometry_for_xgen
08:26
33_Basic_guids_and_primitive_settings
09:42
34_Tweek_eyelash_distribution_and_variation
08:28
35_Convert_and_Finalize_eyelash_geometry
15:28
36_UV_an_bring_eyelash_to_Painter
06:42
37_knee_finger_nail_and_fishnet
16:37
38_Refine_Hair_Texture
11:47
+ Eye Texturing
8 lectures 01:22:49
40_Substance_Designer_Finish_Vein
10:38
41_Substance_Designer_finish_eye_material
13:38
42_Substance_Designer_Transfer_eye_material_to_painter
05:12
43_Substance_Designer_Create_Base_Shape_of_the_Iris
14:40
44_Substance_Designer_Do_Iris_Color
14:03
45_Substance_Designer_Expose_parameters
06:46
46_Substance_Designer_use_Iris_material_in_Painter
09:55
+ Leather Material
18 lectures 03:12:01
48_Leather_Material_Smaller_breakup_and_base_of_permenate_winkles
09:42
49_Leather_Material_Finishing_Shape
10:29
50_Organization_and_roughness
11:55
51_Leather_Material_Color
08:20
52_Publish_and_add_leather_material_to_Painter
10:54
53_Tweek_Leather_Material_in_Painter
09:51
54_Jacket_Add_High_ground_variation
08:23
55_Jacket_Add_Extra_Layer_of_Variation
09:40
56_Jacket_Varing_patch_colors
14:48
57_Add_Scratches
12:39
58_Fix_model_clipping
14:01
59_Set_up_base_material_for_pants
09:53
60_Pants_Leather_Low_ground_variation
10:02
61_Pants_Leather_High_ground_and_scartches
10:03
62_Bulid_Belts_Leather_01
13:54
63_Bulid_Belts_Leather_02
10:43
64_Bulid_bra_leather
04:56
+ Knitting Material and Finalize Fabrics
8 lectures 01:22:55
66_Knitting_Material_01_Base_Knitting
12:39
67_Knitting_Material_02_Extra_Details
09:06
68_Knitting_Material_03_make_Fabric_and_blend_it_in_knitting
10:02
69_Knitting_Material_04_setup_knitting_controls
12:21
70_Discover_uv_problems_on_the_laces
10:13
71_Fix_uv_problems_on_the_laces_and_rebake
08:31
72_finish_fabrics
16:15
+ Glove and boots
4 lectures 50:19
74_Blocking_the_boots
16:55
75_Make_Boots_Variations
09:53
76_Add_Dirt_and_Final_Adjustment
13:45
+ Onarmental Decoration
11 lectures 02:12:27
78_build_onarmental_elements_02_leaf
09:41
79_build_onarmental_elements_03_compose_middle_circle
10:16
80_build_onarmental_elements_04_add_corner_spiral
09:42
81_build_onarmental_elements_05_simple_leaf_and_custom_functions
14:46
82_build_onarmental_elements_06_build_leaf_part
09:16
83_build_onarmental_elements_07_Fill_in_the_final_part
13:49
84_build_onarmental_elements_08_Finalizing
10:38
85_Apply_onarmental_detail_to_the_mesh
11:36
86_Apply_onarmental_detail_to_the_mesh_with_paint_layer
15:32
87_Other_ways_to_use_onarmental_shapes_built_in_substane_designer
16:19
+ Stitch Brushes and Finalizing Texturing
5 lectures 01:29:20
89_Use_the_stitch_brushes_on_the_bra
14:08
90_Use_the_stitch_brushes_on_the_gloves
19:48
91_Use_the_stitch_brushes_on_other_parts
24:24
92_Other_Adjustment
17:19
+ Prepare Animation and import Assets
4 lectures 36:27
94_Prepare_Animation
13:11
95_Import_Animation_in_UE4
06:33
96_Get_Textures_in_UE4
08:19
+ Basic Lighting and Material
5 lectures 01:00:19
98_Setup_Basic_Material
14:35
99_Finish_Garment_Materials_and_Lighting_Tweek
11:10
100_Basic_Skin_Mtl
07:37
101_Hair_Material
16:03