
Get started with the Blender interface, navigation, and object creation, mastering selection, the 3d cursor, and basic edit mode tools for character design.
Add and position reference images in Blender, using front, side, and right views, then align the feet to the X and Y axes for accurate modeling.
Start by building the base mesh from a cube, extruding shoulders and body, then add a mirror, skin, and subdivision surface modifiers to refine geometry for rigging.
Clean up the base body mesh by deleting half the topology, applying a mirror modifier, fixing normals, and shaping with extrude and bridge edge loops for shirt and pants modeling.
Add a hood to the character by extruding edges, flipping normals, and refining loops in Blender; prepare for rigging with a free rig and simple import steps.
Learn hands-on face modeling in Blender by shaping the nose with vertex edits, extrusions, edge loops, and bevels, while refining cheeks and eyelids for accurate character design.
Model and refine eyes in Blender by adding a UV sphere, editing vertices, using center cursor, applying a mirror modifier, then color and smooth with diffuse materials and toon shading.
Learn to model and shape eyebrows and hair on a character, adjust topology, separate components into their own meshes, and apply diffuse and specular materials for realistic shading.
Learn the basics of rigging in Blender by creating a cylinder, adding bones in an armature, and painting weights with fk and ik concepts.
Learn how to get the pitch poi rig for Blender, install it via GitHub, enable the addon, and use the full facial rig to enhance animation and lip syncing.
Learn to create animator-friendly bone shapes in Blender by adding color, hood, collar, and jacket flap controls, applying subdivision surfaces, and binding custom shapes to bones for a polished rig.
Beginning with the fundamentals of modeling as well as a thorough introduction to the user interface, this comprehensive course is packed with useful techniques that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly.
After progressing through the tutorials, you will be shown how to use the tools, materials and the interface so that you can utilize these to their full advantage.
You will get full lifetime access for a single one-off fee.
By the end of the course, you'll be able to model an amazing character, pose and rig the character that can work in game engines as well as in Blender.
What you'll learn:
Master Blender's user interface and navigation
Understand the basics of 3D modeling in Blender
Learn how to use modeling tools effectively
Apply materials and textures to your models
Learn how to pose and rig 3D characters for animation
Export characters that work in both game engines and Blender
Develop professional-level skills for creating 3D characters
Conclusion:
By the end of the course, you'll be able to model an amazing character, pose, and rig the character that can work in game engines as well as in Blender. You'll have gained essential skills in 3D character modeling, animation, and the full Blender workflow to use in your own creative projects.