
Get started with the Blender interface, navigation, and object creation, mastering selection, the 3d cursor, and basic edit mode tools for character design.
Add and position reference images in Blender, using front, side, and right views, then align the feet to the X and Y axes for accurate modeling.
Start by building the base mesh from a cube, extruding shoulders and body, then add a mirror, skin, and subdivision surface modifiers to refine geometry for rigging.
Clean up the base body mesh by deleting half the topology, applying a mirror modifier, fixing normals, and shaping with extrude and bridge edge loops for shirt and pants modeling.
Master undershirt modeling in Blender by selecting geometry, extruding, scaling along normals, and merging vertices before separating the shirt for color adjustments.
Model the pants by editing the base mesh, selecting vertices, and scaling along normals to fit the legs; apply a brown diffuse material and adjust colors to near black.
Model boots for a character in Blender by shaping vertices, extruding regions, beveling edges, and adding armor plating, then apply a mirror modifier and color.
Create and mold a glove by starting from a centered cube, extruding and shaping fingers, adding loop cuts and bevels, bridging edges, and smoothing before applying a gray diffuse material.
Model a jacket in Blender by leveraging existing geometry, duplicating and separating mesh, extruding edges, shaping the collar, and applying modifiers and materials for a polished result.
Model the belt and buckle in Blender by duplicating faces, extruding, beveling, and shading, then apply a dark brown belt material and a silver buckle.
Model a leg pouch in Blender by editing the pants area, extruding loops and forming straps, apply subdivision and solidify modifiers, and color the pouch brown before adding gauntlets.
Model detailed gauntlets in blender by editing the jacket, duplicating edges, separating components, extruding and scaling geometry, adding belts, applying materials, and preparing for face modeling.
Add a hood to the character by extruding edges, flipping normals, and refining loops in Blender; prepare for rigging with a free rig and simple import steps.
Set up background images in Blender to reference the face by adding images to the front and right views, centering them, and flipping the second image for correct orientation.
Model the eyes for a character in Blender by starting with eye geometry, extruding and shaping vertices, adding a mirror modifier, and applying subdivision surface for a smooth look.
Learn hands-on face modeling in Blender by shaping the nose with vertex edits, extrusions, edge loops, and bevels, while refining cheeks and eyelids for accurate character design.
Model the mouth and chin in Blender by outlining the lip shape, extruding edges, refining topology, and smoothing with proportional editing for a lifelike facial design.
Enter edit mode and refine the facial geometry by increasing proportional editing influence to move the mouth forward, then extrude, fill, and smooth with edge loops for a uniform face.
Shape and refine a domed head in Blender by extruding and rotating vertices, adding loops, applying proportional editing, and filling holes to achieve a clean head form.
Learn to shape the chin, neck, and ears of an anime character in Blender by extruding and moving vertices, using proportional editing, and refining facial topology.
Model and refine eyes in Blender by adding a UV sphere, editing vertices, using center cursor, applying a mirror modifier, then color and smooth with diffuse materials and toon shading.
Learn to model and shape eyebrows and hair on a character, adjust topology, separate components into their own meshes, and apply diffuse and specular materials for realistic shading.
Apply Blender modeling techniques to create the inside of the mouth, tongue, and teeth for character design, using loop tools to form a circle, extrude and scale, and adjust normals.
In Blender, this face modeling lesson shows how to connect the head to the body by selecting facial parts, applying scale and location, and bridging edges for neck topology.
Learn the basics of rigging in Blender by creating a cylinder, adding bones in an armature, and painting weights with fk and ik concepts.
Learn how to get the pitch poi rig for Blender, install it via GitHub, enable the addon, and use the full facial rig to enhance animation and lip syncing.
Learn to align a human armature to your character in blender, apply scale, enable x-ray view, name the rig, and prepare bones for facial and limb rigging.
Prune rig layers, manage bone groups, and switch between IK and FK. Learn to parent meshes with automatic weights and start weight painting for clean mesh deformation.
Delete unused bone groups and weight paint to assign influence across jacket, head, and face. Use mirror, normalize weights, and mask hidden skin to finish eyes and teeth rig.
Create and mirror shape keys for the jacket, hood, collar, and flaps in Blender, controlling wind-driven deformations with bases and drivers for realistic character design.
Learn to rig with drivers for shape keys, so one bone controls shapes; use graph editor, dope sheet, and action constraints to coordinate hood, collar, and jacket flaps without clipping.
Learn to create animator-friendly bone shapes in Blender by adding color, hood, collar, and jacket flap controls, applying subdivision surfaces, and binding custom shapes to bones for a polished rig.
Pose and rig a Blender character, paint weights, and reuse poses. Learn OpenGL rendering and cartoon outlines using solidify and flipped normals for bold black lines.
Beginning with the fundamentals of modeling as well as a thorough introduction to the user interface, this comprehensive course is packed with useful techniques that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly.
After progressing through the tutorials, you will be shown how to use the tools, materials and the interface so that you can utilize these to their full advantage.
You will get full lifetime access for a single one-off fee.
By the end of the course, you'll be able to model an amazing character, pose and rig the character that can work in game engines as well as in Blender.
What you'll learn:
Master Blender's user interface and navigation
Understand the basics of 3D modeling in Blender
Learn how to use modeling tools effectively
Apply materials and textures to your models
Learn how to pose and rig 3D characters for animation
Export characters that work in both game engines and Blender
Develop professional-level skills for creating 3D characters
Conclusion:
By the end of the course, you'll be able to model an amazing character, pose, and rig the character that can work in game engines as well as in Blender. You'll have gained essential skills in 3D character modeling, animation, and the full Blender workflow to use in your own creative projects.