
Create a simple Unity scene by making a ground cube, applying a colored material, and organizing obstacles under an empty spikes object, with forward on the Z axis.
Import a player model, place it on the ground, and adjust the camera for a clear view. Attach a capsule collider and a rigidbody to enable collisions and gravity.
learn the basics of Unity C# programming by creating and attaching a script, using start and update, and exploring int and float variables with debug log.
Implement a Unity player movement script with constant forward speed and left-right control. Use the horizontal input axis (A/D keys) and transform.Translate with Vector3.forward and Vector3.right, scaled by Time.deltaTime.
Learn to implement basic jumping mechanic in Unity by parenting the camera to the player, freezing rigidbody rotation, and triggering an impulse jump with the spacebar in a jump function.
Learn to fix jumping in a Unity game by using a ground check with a boolean isGrounded, tag-based ground detection, and on collision enter to allow jumping only when grounded.
Learn to constrain the player's horizontal movement in unity by using max left and max right values with a clamped x position via Mathf.Clamp, updating transform.position to stay within bounds.
Add jumping and running animations to the player by dragging clips into the animator, set running as default and loop it, then use an is grounded parameter to drive transitions.
Learn to replace the main camera with a Cinemachine virtual camera that follows the player, install Cinemachine via the package manager, set follow offsets, and use multiple cameras for cutscenes.
Design obstacle visuals in Unity by applying textures and materials to cubes and spike assets, using texture packs, creating materials, and adjusting tiling and metallic or smooth properties.
Create moving obstacles by using two points A and B and a spikes script with Vector3.MoveTowards to patrol spikes in Unity at adjustable speeds, usable in 2D or 3D.
Attach a destroying script to the player to detect spike collisions with OnCollisionEnter, then reload the current scene using scene manager build index to restart the level.
Implement a coin-based scoring system in Unity by adding a pirate coin collectible with a trigger collider and a pickups script that increments the score on trigger enter.
Learn to build a scoring UI in Unity by creating a score text on a canvas, setting full HD resolution, and updating the score as coins are collected.
Design a better Unity map by importing the city builder asset pack, placing roads and buildings on the ground, resizing and rotating them, and organizing with an empty environment object.
Duplicate groups of buildings to quickly prototype layouts, then add cars as obstacles, assign a box collider 2D, and tag them as spike to enable obstacle behavior; test jumping scenarios.
Change the skybox with stylized assets from the Unity Asset Store to alter the environment; drag and apply the skybox material, playtest, fix ground collider, and increase speed to eight.
Explore how to use directional, spotlight, and point lights in Unity to add color, intensity, and detail to scenes, objects, and buildings for a more vivid and detailed look.
learn to organize level design with prefabs, unpack and reuse buildings, coins, player, and obstacles, and save level two configurations while setting up canvas and UN system in new scenes.
Transition between levels using a level end object with a trigger collider and a universal script that increments the current build index to load the next level.
Create a main menu in Unity with text and start and quit buttons, while applying prefab tag changes and overrides to ensure level end and scene transitions function.
Connect Unity UI buttons to script functions with on click events, creating start and quit actions in the main menu and load level one via scene management.
Create a pause menu in Unity: build a pause screen with resume and main menu buttons, control time with time.timeScale, and manage input and pause state via a dedicated script.
Learn to implement a Unity audio manager to handle coin and jump sound effects and background music using an audio source list, a play sfx function, and an audio mixer.
Learn to create and customize a Unity particle system for coin pickup effects, including emission settings, randomness, and instantiation of impact prefabs on coin collection.
Create a game over screen at the end of the final level with a UI image, text, and a quit button, wired to a level ending script.
Adjust player speed, jump force, and level-specific forward speed to increase challenge, add obstacles, and fine-tune visuals before building and distributing your Unity 3D game across Windows, Mac, and Linux.
Course Description:
Have you ever dreamed of creating your own 3D games but didn't know where to start? Look no further! This course is designed for beginners, including complete beginners, who are eager to dive into the exciting world of 3D game development in Unity.
In this course, you will learn step-by-step how to create a 3D runner game from scratch. You don't need any prior experience in game development or Unity to enroll. We will start with the basics, guiding you through setting up a 3D environment, designing obstacles, and implementing player controls.
Throughout the course, you will gain hands-on experience as you build your game from the ground up. You will learn how to program player movement, create and place obstacles, implement game mechanics like scoring and power-ups, and add visual effects and animations to enhance the gameplay experience.
One of the highlights of this course is its accessibility. Even if you're a complete beginner, you'll find the content easy to follow and engaging. We use a beginner-friendly approach, breaking down complex concepts into simple, easy-to-understand lessons. By the end of the course, you will have a fully functional 3D runner game that you can share with friends and family or even publish to app stores.
Join us on this exciting journey into the world of 3D game development. Enroll now and start turning your game development dreams into reality!
You will Learn:
Set up a 3D environment in Unity, including terrain, skyboxes, and lighting.
Program player controls for a 3D character, including movement and input handling.
Design and implement various obstacles, including static and moving obstacles, to create challenging gameplay.
Implement game mechanics such as scoring, power-ups, and game over conditions to enhance gameplay depth.
Create and apply visual effects such as particle systems and animations to improve game aesthetics.
Optimize game performance through efficient scripting, object pooling, and other optimization techniques.
Utilize Unity's physics engine to create realistic interactions between game elements.
Implement a scoring system to track and display player progress.
Design and implement sound effects to enhance the overall game experience.
Publish and share your 3D runner game with others, including on app stores and online platforms.