
Craft a Silent Hill inspired Japanese village using Blender, Substance Painter, and Unreal Engine 5; model modular assets, texture with PBR workflows, and render with Lumen lighting and volumetric fog.
Learn to model four window frame types in blender, fit them into concrete and wooden walls, then master UV unwraps, arrays, and shading for Unreal Engine 5.
Model a small roof in blender using reference walls, extrude and array, then UV unwrap with seams and angle-based unwrap for non-stretched textures in unreal engine 5.
Model concrete stone plates and gutters in Blender, creating small, medium, and large variants for Unreal Engine 5, bevel and auto smooth, then unwrap with seams for clean textures.
Create metal and roof textures with base metal, edge damage, dirt, grunge, and color variation, then build concrete and stone details and export textures for Unreal Engine.
Import Blender assets and textures into Unreal Engine 5, organize modular assets, create materials with base color, normal, roughness, and metalness, and configure Nanite and collision.
Enhance the terrain mesh in Blender by sculpting paths and applying displacement. Unwrap UVs, adjust edge alignment, and use Gaia maps and noise textures for detail.
Create two terrain textures for Unreal Engine 5 using Quixel Mixer and Poly Haven assets, extract albedo, roughness, normal, and displacement, then apply vertex paint blends for a mossy ground.
Learn to create a parallax occlusion terrain material in Unreal Engine 5, blending two materials with height, diffuse, normal, and roughness, plus mesh painting and UV tiling.
Import a Japanese character into Unreal Engine 5, migrate Cassandra assets, retarget a Mixamo skeleton, and animate a kimono dress with Marvelous Designer and Alembic geometry cache.
Dear Students,
this course offers you a full production pipeline from modeling, texturing and animating a cinematic game enivronment.
Dive into the world of AAA game environment creation with this comprehensive course on building a Silent Hill F-inspired Japanese horror scene using Blender and Unreal Engine 5.
Master modular modeling techniques to craft authentic Japanese house elements, including intricate gutters, roofs, stones, wood planks, poles, and windows, alongside iconic assets like a Torii gate and Japanese lantern.
Learn advanced workflows: UV unwrapping in Blender, full PBR texturing in Substance Painter for realistic materials, and vertex painting with parallax occlusion for depth and immersion. Sculpt stunning mountains and terrains in GAEA, then bring it all to life with cloth animations in Blender and Marvelous Designer—animating a Japanese girl in flowing garments, dynamic banners, and eerie movements.
Seamlessly import FBX files, textures, and animations into UE5, harnessing cinematic lighting for atmospheric fog and tension. Utilize the Movie Render Queue for high-fidelity renders, and polish your project with post-production techniques to create a captivating cinematic trailer.
By course end, you'll produce triple-AAA quality environments ready for portfolios or indie games, blending horror aesthetics with Japanese folklore for unforgettable results. No prior experience required—step-by-step guidance ensures professional outcomes!