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Master Every Step: Modeling, Painting, Animation & Lighting
Rating: 4.4 out of 5(130 ratings)
2,182 students

Master Every Step: Modeling, Painting, Animation & Lighting

Learn the full Blender workflow step by step, from 3D modeling & hand painting to smooth animation & cinematic lighting
Created byArtstudio 313
Last updated 3/2026
English

What you'll learn

  • In this complete Blender training, students will master every essential step of the 3D creation pipeline — from modeling to animating & final rendering.
  • Understand Blender’s interface and workflow, even as a complete beginner
  • Model any object from scratch using industry-standard techniques, from simple props to complex scenes
  • Hand-paint stylized textures directly in Blender with full control over color, detail, and style
  • Learn UV map and unwrap all the Models you see in demo or intro
  • Project file and all assets, including grass, trees, barrel, textures and more
  • Animate 3D objects with confidence — learn keyframes, timing, and create smooth, expressive motion
  • How to use graffiti and project them on models
  • How to mix textures and paint them on a model (we use mouse for painting)
  • Set up cinematic lighting to bring scenes to life and professionally showcase artwork
  • Optimize scenes and renders for high-quality output without performance issues
  • Build a complete scene from start to finish, including assets, textures, animation, and lighting

Course content

32 sections257 lectures37h 51m total length
  • About Blender2:16

    Learn Blender, a free open-source 3D creation suite that covers modeling, animation, rendering, and more, and discover its cross-platform OpenGL-powered use across Windows, macOS, and Linux.

  • Installing Blender1:24

    Install blender on Windows, macOS, or Linux, ensure OpenGL and up-to-date graphics drivers, review release notes, and choose between stable or long-term support releases with manual updates.

  • Installing Blender on Windows1:49

    Check system requirements and download the appropriate Blender version for Windows. Install via installer, zip, or Microsoft Store, then optionally update and run multiple versions side by side.

  • Configuring Blender – Introduction2:13

    Configure Blender’s initial preferences to streamline your workflow, including auto save, language translation, input options, file paths, and auto run python scripts.

  • Configuring Peripherals in Blender2:05

    Configure Blender peripherals to boost efficiency. Use a full HD display, multi-monitor setups, and input devices: keyboard with numpad, three-button mouse, touchscreen, and pressure-sensitive graphics tablet; enable emulation if needed.

  • Blender Defaults and Startup Settings1:28

    Set up Blender defaults and startup settings for an upgrade, including splash screen, importing from previous versions, and creating or saving preferences for language, theme, keymap, mouse, and spacebar actions.

  • Blender Splash Screen1:37

    Navigate the Blender splash screen, the first screen when opening Blender, to start new projects, open recent files, recover sessions, view what's new, and access options quickly.

  • Blender Window System Introduction1:29

    Explore Blender's main workspace and window system, learn to navigate the top bar, areas, and status bar, and customize keyboard shortcuts, themes, and accessibility options in preferences.

  • Blender Menu0:48

    Learn how the Blender menu provides quick access to version information, resources, and project templates, and how to open the splash screen to access menus and templates.

  • File Menu2:01

    Explore the Blender file menu to create new, open recent, save, and recover projects, and manage defaults, save startup file, and load factory settings.

  • Edit Menu1:37

    Explore Blender's edit menu to control changes and streamline work, using undo/redo, undo history, adjust last operation, repeat last, menu search, rename active item, batch rename, and lock object modes.

  • Render and Window Menus3:19

    Explore Blender's render and window menus to output final results, manage workspaces, and preview renders with key actions like render image and render animation.

  • Workspaces in Blender3:28

    Master Blender workspaces, predefined layouts for modeling, animation, and scripting, and learn to switch, rename, create, duplicate, delete, or reorder them from the top bar.

  • Intro to Getting Started With Blender / First Section1:09

    Master the fundamentals of Blender: navigate the interface, model in 3D, and build workflows. Dive into shading, materials, camera animation, compositing, and rendering to prepare for hand-painted textures.

  • Download Low-Poly Key Game Assets Project Files0:24

    Download Project Files.

  • 01 - Interface to Blender Interface3:49

    Explore Blender 4.3 essentials by navigating the 3D viewport, switching workspaces (layout, modeling, sculpting, UV editing, texture painting, shading, animation), and customizing editor types.

  • 02 - Viewport shading4:44

    Master viewport shading to switch between solid, wireframe, and matcap previews, adjust render properties, and use shortcuts like Z. Manage overlays, outliner, origins, and visibility for precise scene control.

  • 03 - Tool Bars6:06

    Master tool bars and selection tools in the 3D workspace by using gizmos, axis constraints, and hotkeys g, r, s to transform, annotate, measure, and add primitives.

  • 04 - Duplicating Hide solo2:34

    Duplicate objects with shift d, move along the y axis with y, hide or reveal with h and alt h, while deleting with x and deselecting with ctrl.

  • 05 - Edit mode5:41

    Switch to edit mode from object mode and toggle vertex, edge, and face modes with 1, 2, and 3, using the 3d cursor and shift A to add objects.

  • 06 - How to use Snap4:48

    Master snap mode to precisely move, rotate, and scale objects by snapping to grid increments, vertices, and faces, with options like align rotation to target and center origin.

  • 07 - Transform Pivot Point4:53

    Explore how the transform pivot point governs scaling, using individual origins, bounding box, or the 3d cursor; compare global and local orientation and axes as objects transform.

  • Snap & Pivot Point Basics
  • 08 - How to use Modifiers6:54

    Learn how to use modifiers to model efficiently, duplicating objects with array, adjusting factors on x, y, z, stacking multiple modifiers, and using boolean and bevel for complex cuts.

  • 09 - Editing Meshes25:14

    Master editing meshes in Blender with extrude, inset and bridge operations, bevels, and loop cuts, then refine geometry with subdivision, solidify, bevel, and array modifiers.

  • 10 - Modeling a Low-Poly Key Game assets10:11

    Model a low-poly key asset in Blender using extrusion, loop cuts, bevels, and knife tools, with tips on creating round edges and symmetry via the mirror modifier.

  • 11 - Assignment13:19

    Build a low-poly house with trees in blender using modeling, editing, and modifiers, starting from a cube and applying extruding, snapping, loop cuts, bevels, and window details.

  • 12 -Modeling Tree9:22

    Model a tree by extruding vertices into branches, applying skin and subdivision modifiers for thickness and smoothness. Use proportional editing with falloffs to shape branches and add leaves.

  • 13 - Placing the Buildings & Trees5:42

    Place buildings and trees to form a cohesive city scene. Merge objects, delete faces, and fill gaps to connect edges and complete the layout.

  • Scene Placement & Basic Modeling
  • 14 - Add Text6:41

    Learn to add and extrude 3d text in Blender, name and place it on buildings, and set up a camera with orthographic view, locked to view, with simple y-axis animation.

  • 15 - Shader14:52

    Switch between solid, wireframe, and render modes to preview materials in a Blender scene. Assign materials, tweak HDRi lighting, and adjust base color, roughness, and emission for a realistic render.

  • 16 - Animation3:40

    Render a scene by configuring the timeline, insert and adjust keyframes on the camera’s y position, and smooth motion with bezier interpolation for a walk-through.

  • 17 - Rendering & Render Setting3:09

    Control rendering time by adjusting sampling and max samples in the render tab, then export still images or animations using 4k or 1920x1080 presets with suitable frame rates.

  • 18 - Compositing8:39

    Master Blender compositing by building node networks with glare, fog glow, color balance, color correction, and rgb curves to enhance renders; export animations with proper output settings.

  • Compositing & Final Touches
  • Join the Journey! Watch & Subscribe to Artstudio313 YouTube Channel1:04

    visit the YouTube channel for free blender tutorials that complement your modeling, painting, animation, and lighting lessons, and subscribe to access new content.

  • Assignment - 01

Requirements

  • A computer with Blender installed
  • No prior experience with 3D modeling, painting, animation, or lighting is required — this course is designed for beginners and intermediate users alike
  • A willingness to learn and practice consistently to master each step of the 3D workflow
  • Optional: A graphics tablet can enhance painting and sculpting, but it is not necessary

Description

Hello!

Get Ready for Another Major Update!

We’re excited to announce the Biggest Update Yet for our “Zero-to-Hero Blender Bundle” — a complete, all-in-one training program designed to take you from a total beginner to a confident 3D artist.

This course includes 5 expertly designed modules, each carefully crafted to help you master every stage of your Blender journey:

What’s New in This Update?

  • New videos added for deeper understanding of mesh editing in Blender — with plenty of practical examples

  • Fresh lessons on modifiers explained in a beginner-friendly way, featuring clear and simple demonstrations

  • Each module now begins with a short demo video, giving you a clear idea of what you’ll learn before diving in

These updates are created to give you a smoother learning experience and better understanding of Blender’s core tools.

Course Overview: Detailed Breakdown of Each Module

1. 3D Modeling

Master the foundations of 3D asset creation:

  • Learn to model from basic shapes to complex forms

  • Explore key techniques: extrusion, beveling, subdivision, and more

  • Understand clean topology and efficient geometry

  • Confidently build props, environments, and more

2. Texturing

Breathe life into your models with textures:

  • Paint directly on 3D surfaces for full control

  • Master Blender's texture tools (procedural & image-based)

  • Create realistic materials like wood, metal, and fabric

  • Use node systems to add depth and visual detail

3. UV Unwrapping

Achieve perfect texture mapping:

  • Grasp the importance of UVs in 3D modeling

  • Learn how to unwrap simple to complex models

  • Avoid stretching and overlaps with pro-level tips

  • Practice with organic and hard-surface objects

4. Lighting

Make your scenes shine:

  • Understand the science of light and shadow

  • Create cinematic, realistic, or stylized lighting setups

  • Use HDRI maps, area lights, and spotlights

  • Set the mood and enhance storytelling with lighting

5. Animation

Add life and energy to your work:

  • Learn the basics of keyframe animation

  • Animate cameras for storytelling and presentations

  • Master timing, easing, and motion principles

  • Create clean and effective animations for your portfolio

Why Choose This Course?

  • Proven Track Record: Learn from an instructor trusted by thousands worldwide

  • Years of Experience: Benefit from expert guidance shaped by real-world work

  • All-in-One Package: Modeling, texturing, UVs, lighting, and animation — all in one bundle

  • Beginner-Friendly: Step-by-step lessons with zero confusion or wasted time

  • Real-World Solutions: Practical tips for solving common 3D challenges with ease

Ready to become a Blender expert?
Join now and start your journey to creating stunning 3D art like a pro.

See you inside the course!
Morteza from ArtStudio313

Who this course is for:

  • This course is designed to give students the skills and confidence to create professional 3D work, whether for games, animation, portfolios, or personal projects.
  • Game Developers who wish to expand their Skill Set.
  • People who are curious about the world of 3D modeling and animation.
  • Artists who want to learn to bring their assets alive.
  • This course can be your expanded version of the Blender manual.