
Learn Blender, a free open-source 3D creation suite that covers modeling, animation, rendering, and more, and discover its cross-platform OpenGL-powered use across Windows, macOS, and Linux.
Install blender on Windows, macOS, or Linux, ensure OpenGL and up-to-date graphics drivers, review release notes, and choose between stable or long-term support releases with manual updates.
Check system requirements and download the appropriate Blender version for Windows. Install via installer, zip, or Microsoft Store, then optionally update and run multiple versions side by side.
Configure Blender’s initial preferences to streamline your workflow, including auto save, language translation, input options, file paths, and auto run python scripts.
Configure Blender peripherals to boost efficiency. Use a full HD display, multi-monitor setups, and input devices: keyboard with numpad, three-button mouse, touchscreen, and pressure-sensitive graphics tablet; enable emulation if needed.
Set up Blender defaults and startup settings for an upgrade, including splash screen, importing from previous versions, and creating or saving preferences for language, theme, keymap, mouse, and spacebar actions.
Navigate the Blender splash screen, the first screen when opening Blender, to start new projects, open recent files, recover sessions, view what's new, and access options quickly.
Explore Blender's main workspace and window system, learn to navigate the top bar, areas, and status bar, and customize keyboard shortcuts, themes, and accessibility options in preferences.
Learn how the Blender menu provides quick access to version information, resources, and project templates, and how to open the splash screen to access menus and templates.
Explore the Blender file menu to create new, open recent, save, and recover projects, and manage defaults, save startup file, and load factory settings.
Explore Blender's edit menu to control changes and streamline work, using undo/redo, undo history, adjust last operation, repeat last, menu search, rename active item, batch rename, and lock object modes.
Explore Blender's render and window menus to output final results, manage workspaces, and preview renders with key actions like render image and render animation.
Master Blender workspaces, predefined layouts for modeling, animation, and scripting, and learn to switch, rename, create, duplicate, delete, or reorder them from the top bar.
Master the fundamentals of Blender: navigate the interface, model in 3D, and build workflows. Dive into shading, materials, camera animation, compositing, and rendering to prepare for hand-painted textures.
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Explore Blender 4.3 essentials by navigating the 3D viewport, switching workspaces (layout, modeling, sculpting, UV editing, texture painting, shading, animation), and customizing editor types.
Master viewport shading to switch between solid, wireframe, and matcap previews, adjust render properties, and use shortcuts like Z. Manage overlays, outliner, origins, and visibility for precise scene control.
Master tool bars and selection tools in the 3D workspace by using gizmos, axis constraints, and hotkeys g, r, s to transform, annotate, measure, and add primitives.
Duplicate objects with shift d, move along the y axis with y, hide or reveal with h and alt h, while deleting with x and deselecting with ctrl.
Switch to edit mode from object mode and toggle vertex, edge, and face modes with 1, 2, and 3, using the 3d cursor and shift A to add objects.
Master snap mode to precisely move, rotate, and scale objects by snapping to grid increments, vertices, and faces, with options like align rotation to target and center origin.
Explore how the transform pivot point governs scaling, using individual origins, bounding box, or the 3d cursor; compare global and local orientation and axes as objects transform.
Learn how to use modifiers to model efficiently, duplicating objects with array, adjusting factors on x, y, z, stacking multiple modifiers, and using boolean and bevel for complex cuts.
Master editing meshes in Blender with extrude, inset and bridge operations, bevels, and loop cuts, then refine geometry with subdivision, solidify, bevel, and array modifiers.
Model a low-poly key asset in Blender using extrusion, loop cuts, bevels, and knife tools, with tips on creating round edges and symmetry via the mirror modifier.
Build a low-poly house with trees in blender using modeling, editing, and modifiers, starting from a cube and applying extruding, snapping, loop cuts, bevels, and window details.
Model a tree by extruding vertices into branches, applying skin and subdivision modifiers for thickness and smoothness. Use proportional editing with falloffs to shape branches and add leaves.
Place buildings and trees to form a cohesive city scene. Merge objects, delete faces, and fill gaps to connect edges and complete the layout.
Learn to add and extrude 3d text in Blender, name and place it on buildings, and set up a camera with orthographic view, locked to view, with simple y-axis animation.
Switch between solid, wireframe, and render modes to preview materials in a Blender scene. Assign materials, tweak HDRi lighting, and adjust base color, roughness, and emission for a realistic render.
Render a scene by configuring the timeline, insert and adjust keyframes on the camera’s y position, and smooth motion with bezier interpolation for a walk-through.
Control rendering time by adjusting sampling and max samples in the render tab, then export still images or animations using 4k or 1920x1080 presets with suitable frame rates.
Master Blender compositing by building node networks with glare, fog glow, color balance, color correction, and rgb curves to enhance renders; export animations with proper output settings.
visit the YouTube channel for free blender tutorials that complement your modeling, painting, animation, and lighting lessons, and subscribe to access new content.
Learn to edit meshes with modifiers in Blender-inspired workflows and render a stunning result in this beginner-friendly 3D modeling tutorial.
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Model a coin by starting with a cylinder, editing in edit mode, extruding along normals, and refining with inset, loop cuts, bevel, and subdivision to achieve sharp edges.
Model the palette from a subdivided plane, bevel edges, and apply solidify and subdivision modifiers for a rounded form. Use a boolean to create holes and view in wireframe.
Model a low-poly sword in Blender by shaping a cube, using loop cuts, extrudes, and scale adjustments, then refine with loop tools to form a circular blade and smooth shading.
Learn to model a headphone in Blender by forming a cylinder, extruding with loop cuts, applying solidify and subdivision, and using mirror and 3D cursor for precise alignment.
Learn to model diving goggles from a top orthographic view, extruding and shaping with subdivision and solidify modifiers, loop cuts, bevels, and a mirrored strap.
Model a pomegranate in Blender using a UV sphere, extrude and subdivide for form, then apply a skin and solidify modifier with origin adjustments.
Model a flashlight in Blender using a cylinder, extrusion, insets, and bevels for edges. Add details with boolean cuts and subdivision, then organize with collections and apply modifiers for rendering.
this course guides you through creating a stylized castle in Blender, from blocking and box modeling to using modifiers for low-poly game assets.
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Explore the Blender 3.4 interface and initial modeling by creating a castle, using orthographic mode and numpad views, and mastering G, R, and S transforms.
You will find the renderd image in in Blender by may self the rar file below.
Master edit mode in Blender, use the 3D cursor as pivot, create loop cuts with Ctrl R, and extrude faces individually for precise geometry and normals control.
Use the pie menu and 3d cursor to center a uv sphere, duplicate and join parts, set origin to geometry, rotate along the y axis, and perform basic mesh edits.
Explore image references in Blender 3.3 by configuring the image editor, pinning references, and arranging them across monitors for a stable workflow, with texture painting and cycle engine rendering.
Block the building from a cube, add loop cuts, and extrude to form walls and roof. Learn normals, face orientation, and local versus global axes to refine the model.
Move through the blocking stage by switching to wireframe, extruding faces, shaping with scale and move, adding loop cuts, and refining geometry using proportional editing.
Model the basic house shape with wireframe overlays and orthographic views. Add loop cuts, snap at 45 degrees, and set the origin to the 3D cursor for accurate scaling.
Model stones around a castle by creating rocks with cubes, extruding, scaling, and applying the bevel modifier, while using proportional editing and precise placement.
Learn to separate objects in Blender using P for part separation and loose parts, set origin to geometry, duplicate and arrange rocks, and use numpad slash to focus.
Model the holder stone by extruding, rotating, and beveling sections, adjusting positions with precise moves, and using proportional editing to shape details.
Create a world-origin floor plane, subdivide, and sculpt stones with extrusion and proportional editing to form a dynamic scene, then adjust with modifiers like solidify and bevel.
Explore modeling a stone with and without subdivision, adjust bevels and thickness, and toggle subdivision to balance detail with memory cost.
Replace the stones by duplicating and rotating them around the 3d cursor to create variation. Align with the image reference and refine with bevel, fill, and geometry tweaks.
Model a wooden door by creating six planks, scaling and aligning them, applying a bevel modifier, adding loop cuts, and refining vertices in edit mode using wireframe for precision.
Master modeling a wooden window by duplicating and transforming components with move, scale, rotate along x, y, and z axes, and refining with loops, bevels, and normals.
Model a shield and sword by adding planes, extruding edges and vertices, beveling, refining with loop cuts, and scaling, then apply mirror, solidify, and bevel modifiers for a polished silhouette.
Master pillar creation by duplicating and aligning wooden pillars in orthographic and perspective views. Apply scale, set origin to geometry, bevel, and proportional editing to ensure clean texturing.
Model the canopy and window by creating wood planks, duplicating parts, and adjusting rotations and scales in edit mode, using proportional editing and local/global transforms.
Model roof pillars by blocking, duplicating, and adjusting with proportional editing and axis moves; refine with loop cuts and subdivisions to add thickness, ending with a chimney.
Learn to model roof tiles in Blender by starting with a plane, using origin control, loop cuts, proportional editing, bevels, and solidify to create a tiled roof.
Model a chimney by extruding faces, using proportional editing, and moving and scaling components with g, s, and r. Add wood planks, bevels, fills, and solidify for realism.
Model a warehouse in blender by duplicating, flipping, snapping, and projecting parts; refine with matcap shading, shadow controls, solidify, bevel, and fill to create a low-poly scene for games.
Apply blender modeling techniques to craft a metal door, using extrude along normals, bridge faces, bevel, proportional editing, and loop cuts to add details and thickness for a realistic finish.
Create a stylized chalkboard scene in Blender by modeling components, using extrude, loop cuts, bevels, bridge faces, and normals adjustments, with origin and extra mesh tools.
Model a chimney in Blender by editing meshes, duplicating and moving parts, and applying bevels, extruding, inset faces, and a solidify modifier to add thickness.
Adjust the chalkboard and chimney models through precise scaling, axis-constrained moves, selective edits, and deleting faces to refine geometry.
Explore blender's viewport visual effects by adjusting focal length to simulate orthographic view, observe clipping and cropping as you approach scenes, and experiment with extreme values for cinematic results.
Richard demonstrates modeling a canopy with curtain-like geometry and wood planks, using cylinders, loop cuts, bevels, extrusions, proportional editing, and the loop tools addon.
Master every step of modeling curtain finishes by applying solidify modifiers, extrude along normals, bevel, and subdivision, while using proportional editing and precise transforms.
Duplicate and arrange wood planks in a scene using edit mode, rotate, scale, and move, and set the origin to the bounding box center for easier transforms.
Model a bench by extruding parts, beveling edges, and crafting wood planks. Duplicate and join components to form four legs and the top planks.
Model a cup and saucer in Blender by creating cylinders, beveling edges, extruding faces, and refining with proportional editing, hiding and unhiding objects for a low-poly look.
Learn to model a book in Blender using loop cuts, bevels, and curve tools, and apply extra curves add-on and solidify modifier.
Explore how modifier order—subdivision, solidify, and bevel—shapes geometry, compare high- and low-poly results, and learn to optimize meshes with decimate before texture painting.
Create and manage collections to organize house components like floor stones, wood planks, iron, stone pillars, and chalkboard, turning visibility on and off as needed.
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Texture a castle from zero to hero with metal, concrete, stones, and floor materials using PBR textures and UV unwrapping, then apply lighting formulas for a beautiful output.
Switch from the sphere to shading to add texture in Blender, and arrange the shader editor, viewport, UV editor, and outliner for an efficient workflow.
learn to navigate the 3d viewport, toggle render modes and overlays, use material preview, and focus on objects with hotkeys before applying texture or pbr texture in the next video.
In this wood material setup, learners use the shader editor to assign materials and connect base color, ambient occlusion, normal, and roughness textures for a realistic PBR wood look.
Learn to set up a metal texture in a shader editor by creating a new material, and configuring roughness, metallic, normal, AO, and color ramp for realistic reflections.
Import and apply base color textures and ambient occlusion to build the ground and grass material. Adjust ramp, roughness, and height maps, and refine geometry to enhance ambient occlusion.
Combine two textures on a ground object by duplicating and layering materials. Mix two bsdf shaders with a 50/50 weight, adjust tiling, and preview the ground or grass blend.
Learn to create clean UV maps in Blender by marking seams, selecting edge loops, and using unwrap or smart UV projection with follow active quads.
Demonstrate pbr texture painting in blender by mixing textures with image textures, unwrapping uv maps, and painting with brush settings, color palette, color picker, and strength adjustments.
Discover the Blender assets library, mark materials as assets, and save them into a reusable library; organize by category, rename, and reuse across projects.
Set up the assets library in preferences, then drag and drop materials from the library onto objects, preview each material in Blender, and adjust subdivision to refine textures.
Drag and drop materials from the material library onto the castle, using asset libraries and preferences to organize textures. Then adjust UVs in the UV editing stage to map textures.
Learn the basics of UV unwrapping in Blender, including marking seams, unwrapping islands, and evaluating texture distortion with display stretch, to prepare clean texture mapping.
Learn to unwrap multiple wood plank parts into a single UV map, pack islands for consistent textures, and prepare for painting with PBR textures on low poly assets.
Unwrap a uv map, paint textures by hand on islands, and apply a single uv map to all parts with base color for fast, memory-efficient 1k to 4k textures.
Learn to unwrap cloth using uv editing, mark seams, and unwrap to create clean uv islands, then adjust margin and blade settings for precise texture painting.
Create a cloth material in the shader editor using a PBR texture, connecting normal, base color, roughness, and ambient occlusion, then scale with UV edits for fabric detail.
Learn to texture books by unwrapping UVs, editing in the shader and UV editors, applying image textures, and adjusting color, normal and bump maps, while duplicating materials for multiple books.
Unwraps the model, marks seams, and edits the uvs to apply wood textures across parts, then arranges and rotates pieces for clear texture alignment in the 3d view.
Master unwrapping and texturing a straw model in Blender by converting to a mesh, marking seams, and using color ramps with node wrangler to adjust base color and roughness.
Hello!
Get Ready for Another Major Update!
We’re excited to announce the Biggest Update Yet for our “Zero-to-Hero Blender Bundle” — a complete, all-in-one training program designed to take you from a total beginner to a confident 3D artist.
This course includes 5 expertly designed modules, each carefully crafted to help you master every stage of your Blender journey:
What’s New in This Update?
New videos added for deeper understanding of mesh editing in Blender — with plenty of practical examples
Fresh lessons on modifiers explained in a beginner-friendly way, featuring clear and simple demonstrations
Each module now begins with a short demo video, giving you a clear idea of what you’ll learn before diving in
These updates are created to give you a smoother learning experience and better understanding of Blender’s core tools.
Course Overview: Detailed Breakdown of Each Module
1. 3D Modeling
Master the foundations of 3D asset creation:
Learn to model from basic shapes to complex forms
Explore key techniques: extrusion, beveling, subdivision, and more
Understand clean topology and efficient geometry
Confidently build props, environments, and more
2. Texturing
Breathe life into your models with textures:
Paint directly on 3D surfaces for full control
Master Blender's texture tools (procedural & image-based)
Create realistic materials like wood, metal, and fabric
Use node systems to add depth and visual detail
3. UV Unwrapping
Achieve perfect texture mapping:
Grasp the importance of UVs in 3D modeling
Learn how to unwrap simple to complex models
Avoid stretching and overlaps with pro-level tips
Practice with organic and hard-surface objects
4. Lighting
Make your scenes shine:
Understand the science of light and shadow
Create cinematic, realistic, or stylized lighting setups
Use HDRI maps, area lights, and spotlights
Set the mood and enhance storytelling with lighting
5. Animation
Add life and energy to your work:
Learn the basics of keyframe animation
Animate cameras for storytelling and presentations
Master timing, easing, and motion principles
Create clean and effective animations for your portfolio
Why Choose This Course?
Proven Track Record: Learn from an instructor trusted by thousands worldwide
Years of Experience: Benefit from expert guidance shaped by real-world work
All-in-One Package: Modeling, texturing, UVs, lighting, and animation — all in one bundle
Beginner-Friendly: Step-by-step lessons with zero confusion or wasted time
Real-World Solutions: Practical tips for solving common 3D challenges with ease
Ready to become a Blender expert?
Join now and start your journey to creating stunning 3D art like a pro.
See you inside the course!
Morteza from ArtStudio313