
A brief intro on the software that we are gonna be using and the folder layout that we are gonna follow to make our 3D journey efficient.
What addons and presets are we gonna use in the course
Creating the folders where we are gonna put the assets and and textures at
Getting to know about modeling and what to keep in mind while doing so
To be making the Characters that you desire you have to know the important modelling fundamentals, like workflows, tools and how to solve certain modelling problems while getting you started on the modelling of the robot.
Diving More deeper in the modelling workflow tools by tackling little bit more complex parts of our robot.
To add the shooting effects in the video that we are gonna make it need something to shoot at ,so that's we are gonna dive deep more in our modelling knowledge and make some targets to be shot.
It won't be unjust to shoot at stuff without being shot at ,thats why we are gonna utilise the knowledge that we already have and mix them with some new modifier skills to make some epic cannon to shoot at us
Over view of the models that we will be texturing
Adding lights, key light, Rim light
rendering settings, rendering
Learning the whole creative process by taking a leap forward making a relatively bigger project to learn what really goes though when making something in 3D
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modelling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.
We are gonna tackle the whole pipeline hence
Concept
you will learn what to put in mind before starting in blender
Modelling
You will learn all the important modelling fundamentals, like workflows, tools and how to solve certain modelling problems.
Blender’s comprehensive array of modelling tools make creating, transforming, sculpting and editing your models a breeze.
Texturing
you will learn all the important fundamentals on how to work with materials in Blender (this task is called "Shading"). We also take a look into the new "Material Preview Mode", which allows us to quickly view the 3D scene in different lighting conditions and see all the changes on the materials in real time.
Rigging
Whether it’s simple key framing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations.
Animating
you will learn all important fundamentals on how to animate 3D objects, properties and shapes. We take a look at the different editors for animation, key frame interpolations and animation modifiers.
Lighting
you will learn all the important fundamentals on how to work with lights in Blender. We take a look at different light types, important settings, how to use the background to light up your scene and how to work with indirect and volumetric lighting.
Particles
you will learn all important fundamentals on how to use the particle simulation, to create moving particles like rain or quickly grow a big forest.
And finally Rendering
you will learn all the fundamentals on how to render and output still images. We will learn more about the render and output settings, and we take a deep look into the new real time render engine called EEVEE. Besides that, we will also have a quick look at the Cycles render engine for creating high quality renders and the Workbench render engine for creating technical images.
In this course we are gonna learn the creative process while making a render of a robot combat scene in blender.........