
Launch a 12-hour blender course that takes you from concept to rendered animation, guiding you to model, animate, master lighting, add particles, and craft cinematic and product animations.
A brief intro on the software that we are gonna be using and the folder layout that we are gonna follow to make our 3D journey efficient.
What addons and presets are we gonna use in the course
Creating the folders where we are gonna put the assets and and textures at
Getting to know about modeling and what to keep in mind while doing so
To be making the Characters that you desire you have to know the important modelling fundamentals, like workflows, tools and how to solve certain modelling problems while getting you started on the modelling of the robot.
Diving More deeper in the modelling workflow tools by tackling little bit more complex parts of our robot.
To add the shooting effects in the video that we are gonna make it need something to shoot at ,so that's we are gonna dive deep more in our modelling knowledge and make some targets to be shot.
It won't be unjust to shoot at stuff without being shot at ,thats why we are gonna utilise the knowledge that we already have and mix them with some new modifier skills to make some epic cannon to shoot at us
Over view of the models that we will be texturing
Discover free and paid texture resources for blender projects, including PBR textures, patterns, and HDR packs, and learn to speed up texturing with bridge workflows between Blender and Unreal Engine.
Set up the robot for texturing by organizing parts into collections, renaming components, and preparing uv unwraps with seams to ensure clean texture mapping ahead of the texturing stage.
Texture a robot in Blender by layering rusted metal textures, ambient inclusion, and body paint, using Cycles shading, normals, and roughness in a PBR workflow.
Explore texturing a screen by creating glass with transmission and roughness, using gradient, wave, and noise textures. Apply mapping and node setups to control texture coordinates and add subtle imperfections.
Texture a prop for animation using cycles shading, node presets, and texture painting to apply full-resolution textures and refine roughness, color, and lighting for the scene.
Texture the cannon in Blender by enabling ambient occlusion, screen space reflections, and refraction, then build and apply metallic, roughness, and normal maps, painting a rusted, cohesive surface.
apply detailed lighting and shaders to a cannon model, using emission, glass, metallic, noise textures, and color variation, while refining geometry with skin, bevel, and subdivision surfaces.
Rig a target in blender by creating an armature with bones, binding objects, and using a target group for easy selection; then pose and constrain movement for realism.
This lecture demonstrates cannon rigging in blender, guiding you through creating an armature, parenting bones with keep offset, applying ik rigs, axis limits, and visualization tweaks for clean, responsive animation.
Rig a robot in blender by adding an armature and bones in edit mode, establishing parent-child relationships. Use pose mode, inverse kinematics, and constraints with an empty for controlled animation.
Start building the scene by adding a reference centerpiece and organizing assets into collections, then block out the environment with extruded, mirrored geometry to prepare camera work.
Continue building the blender scene by adding walls, a roof, windows and a door, applying mirror, array and boolean modifiers, and refining geometry with bevels and extrusions.
Apply textures to the entire scene with bevels, UV mapping, ambient occlusion, and displacement to create believability across concrete, metal, brick, and glass surfaces using bridge assets.
Learn to build a warehouse scene in Blender by adding props, crates, and shelves, organizing assets, and refining textures and UVs for a believable camera-ready shot.
Enhance a Blender scene by adding bricks, debris, and props, and refine with particle systems, collision, cloth, and textures for a richer, believable environment.
Create and reuse a retracting animation in blender using the action editor and dope sheet. Set location keyframes with linear interpolation to control animation speed.
Move the robot to its default position, then delete the retracting animation in the action editor. Adjust the scale, hide unused props, and refine playback in the timeline.
Explore rough animation layout in Blender as you plan four shots, establish camera setups, and refine a retracting robot sequence with timing, lighting, and upcoming particle effects.
Add cannon animations and camera movement to refine the scene, using paths, constraints, and graph edits to control cannonball motion, recoil, and timing for a polished short animation.
Add a shooting bullet sequence and polish camera work in Blender by setting up paths, keyframes, and visibility tweaks to deliver a dynamic, well-timed shot as the targets fall.
In Blender, add the falling targets and reloading animation for a cannon sequence, refining recoil, timing with keyframes and dope sheet for a smooth, energetic shot.
Polish the robot animation in Blender by refining timing with the graph editor, adding noise for natural motion, and adjusting camera, visibility, and constraints for a polished short animation.
Explore depth of field and camera tricks to enhance look and storytelling, polish the animation, and add visual effects using Blender's depth of field tools and focus setups.
Explore lighting a Blender scene with an HDRI environment, position sun and area lights through windows, refine glass shaders and reflections, and craft a cinematic mood for a short animation.
Learn to texture a robot model in Blender, change the eye color during action, and tell a story with props by adding lighting, normals, bump maps, UV mapping, and shading.
Learn to build a flame effect in Blender by configuring emission shaders, gradient textures, color ramps, and noise, then fine-tune mapping, transparency, and rotations for realism.
Adding lights, key light, Rim light
rendering settings, rendering
Import the png sequence as an image strip in Blender, adjust frame rate and aspect ratio, and render the final animation before saving.
Learning the whole creative process by taking a leap forward making a relatively bigger project to learn what really goes though when making something in 3D
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modelling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.
We are gonna tackle the whole pipeline hence
Concept
you will learn what to put in mind before starting in blender
Modelling
You will learn all the important modelling fundamentals, like workflows, tools and how to solve certain modelling problems.
Blender’s comprehensive array of modelling tools make creating, transforming, sculpting and editing your models a breeze.
Texturing
you will learn all the important fundamentals on how to work with materials in Blender (this task is called "Shading"). We also take a look into the new "Material Preview Mode", which allows us to quickly view the 3D scene in different lighting conditions and see all the changes on the materials in real time.
Rigging
Whether it’s simple key framing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations.
Animating
you will learn all important fundamentals on how to animate 3D objects, properties and shapes. We take a look at the different editors for animation, key frame interpolations and animation modifiers.
Lighting
you will learn all the important fundamentals on how to work with lights in Blender. We take a look at different light types, important settings, how to use the background to light up your scene and how to work with indirect and volumetric lighting.
Particles
you will learn all important fundamentals on how to use the particle simulation, to create moving particles like rain or quickly grow a big forest.
And finally Rendering
you will learn all the fundamentals on how to render and output still images. We will learn more about the render and output settings, and we take a deep look into the new real time render engine called EEVEE. Besides that, we will also have a quick look at the Cycles render engine for creating high quality renders and the Workbench render engine for creating technical images.
In this course we are gonna learn the creative process while making a render of a robot combat scene in blender.........