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Complete Blender course, city environment, car-2 courses
Rating: 3.1 out of 5(10 ratings)
141 students

Complete Blender course, city environment, car-2 courses

car-street-retro-realistic - 2 tutorials in one in blender
Created bySime Bugarija
Last updated 11/2023
English
English

What you'll learn

  • I will introduce you to the free 3d program Blender
  • I will introduce you to modeling, texturing, lighting, rendering, post-processing and more
  • We will create 2 retro scenes with a car in Blender
  • I'll show you how to achieve realism faster

Course content

1 section18 lectures2h 50m total length
  • Introduction1:44

    Explore blender techniques to build a city street scene with a car in two approaches—quick asset-based results and a reference-driven, step-by-step workflow using textures—plus final blend files and asset packs.

  • Creating scene one part 114:56

    Create a CGI city street scene in Blender using image projection, reference images, hdr lighting, and assets from the asset browser, with camera setup and blocking to match a reference.

  • Creating scene one part 213:14

    Texture the ground, import assets from Quixel Bridge, and place cars with proper scale and materials; adjust camera, depth of field, and apply motion blur with keyframes.

  • Creating scene one part 317:47

    Decorate a city scene in Blender by placing antennas, lamps, cables, and a bench; optimize textures to 2k, add volumetric haze, and render with lens flare and mist passes.

  • Creating scene one part 48:27

    Learn to build a city scene render in Blender by adjusting volumetric lighting and fog. Composite ambient occlusion, mist, and gloss passes in After Effects with color correction for atmosphere.

  • Scene two - F-spy13:59

    Learn to set a background image in Blender, use f spy for accurate perspective, import f spy data, and scale buildings to real-world dimensions using reference distances.

  • Modeling buildings11:31

    Model a city building scene in Blender by starting from a cube, aligning to the origin, and extruding walls, shops, and roads along precise axes.

  • Modeling buildings part 213:42

    Continue building a city environment in Blender by modeling multiple buildings, duplicating and scaling components, using x-ray view, loop cuts, and extrusions to create roofs, signs, and neon details.

  • UV-project modifier9:53

    Learn to project a camera-based background texture onto city buildings with the UV project modifier in Blender, adjust mesh density, and control lighting using emission and zero specular.

  • Lighting and cars8:29

    Learn to set up lighting with an HDRI environment, adjust brightness and rotation to match a background, import cars via the transportation addon, and optimize geometry by decimating polygons.

  • Asphalt texture upgrade12:06

    Improve the asphalt by separating the ground, duplicating its material, and layering two textures with UV maps. Adjust color, roughness, and bump using color ramps and noise textures.

  • Bricks texture upgrade7:05

    Upgrade the brick texture on a low-resolution wall in Blender by isolating the wall and applying a uv mapped brick texture with multiply, bump, height, normal, and roughness.

  • Hotel modeling5:06

    Model a hotel from scratch in Blender, add a balcony and glass shader, then unwrap UVs and apply yellow brick textures using quick texture or Blender kit.

  • Shops, trees, poles8:34

    Import assets from the asset browser, place shop and tree models, refine geometry with mesh cleanup, and arrange poles and cables using instances and a curve object.

  • Motion blur5:46

    Apply motion blur to a car animation in Blender, using keyframes and linear interpolation, then place and adjust neon signs and materials to enhance the city environment.

  • Volumetrics, reflection on the car5:33

    Create volumetrics with a principal volume, adjusting density and color for car atmosphere. Project a background image behind the car, disable its camera visibility, and use emission to enhance reflections.

  • Shadows and compositor7:26

    Master blender shadows using a shadow catcher with HDRI lighting, then refine in the compositor with color ramp and multiply. Add overlay, distortion, aberration, glare, and glow to enhance realism.

  • Post-processing5:34

    Apply post-processing in after effects to enhance a blender render with color correction, depth of field, grain, halation, and gradient adjustments.

Requirements

  • Free software Blender. No previous experience is necessary

Description

In this Blender tutorial I'm going to show you step-by-step how to create render and animation that will bring us back 50 years in time.

But I also recorded a shorter one-hour tutorial where we create one more scene as a bonus.

So in this master tutorial, we will create two scenes with a street and a car.

I decided to record the creation of two scenes because I use two slightly different methods

In the first scene, we don't stick too much to the reference image and I mostly use assets from before or from the Internet. In this way, we can quickly and easily reach the final result, in this case in only about one hour

In the second part of the tutorial, which is completely step-by-step, we stick to the reference photo that we will bring to life and turn into animation

I will show you how to use the photo not only as a reference but also how to use some of the textures to speed up the process, get closer to the reference, and get a realistic result faster and easier

In addition to the tutorial, I will share with you the final .blend files as well as the 2 assets packs that we use in the tutorial

In the tutorial, we will talk about modeling, texturing, lighting, composition, post-processing…

I will show you how to use a reference photo to create 3D models and how to use it as a texture

We will also use several modifiers and talk to the camera, color correction, use the blender compositor, and more

This is the workflow I've learned in 5 years of experience in Blender and I'm glad to share it with you

Who this course is for:

  • For blender beginners as well as more advanced users