
Learn to create cinematic scenes in Blender with fog, rain, and silhouettes in a teal and orange look. Follow beginner-friendly five-hour tutorial that records steps to help you craft artworks.
Create a motel scene in Blender, form a silhouette, place the camera, and optimize render settings using gpu acceleration, a 26 mm focal length, and Cycles or Eevee workflows.
Create a low-poly motel model by adding a base cube, isolating the object, and extruding windows; unwrap uv maps and apply a texture image for accurate mapping.
Create a glass material in Blender by mixing glass with transparent shaders, enabling the Node Wrangler addon, and using a concrete texture and Musgrave bump to control roughness and distortion.
Master the complete door and plank workflow in Blender by creating bevels, loop cuts, and extrusions, then unwrap uvs, and apply glass and white plank textures with shader mixing.
Create a low-poly mailbox by extruding planks, beveling edges, and adding loop cuts. Duplicate parts with shift d, join objects, and set up a basic cycles render.
Model roof tiles and a porch in blender with plane extrusion, loop cuts, and array modifiers, then texture with concrete, color ramp, and normals for a rainy cinematic look.
Create a motel neon sign in blender by turning text into a mesh, converting to a curve, beveling for depth, and applying an emission material with kelvin-based orange color.
Model a motel neon sign in blender, applying white plastic material and concrete textures, use the bevel modifier for clean edges, and employ curves to create cables and signage details.
Import a free antenna from CG Trader into Blender, scale and place it on the model, bake textures with Ctrl Shift T, and optimize textures.
Set the model as a parent object to easily move all linked items by using an empty cube as the parent, organizing objects into collections.
Import a cc0 human base mesh from blendswap into Blender, copy the armature, and apply Mixamo animations. Place the character about 10 meters from camera and enable depth of field.
Follow Blender beginner workflow to import and texture a car, adjust shading with emission and mix RGB to add red lighting, then position for a final F12 render.
Create a ground plane in Blender, apply Quixel Bridge asphalt texture, configure displacement, normal maps, and roughness, scale textures 50x, and adjust lighting and ambient occlusion for a cinematic ground.
Mix two asphalt textures with a mix shader driven by a noise texture to create varied surfaces, then adjust albedo, ambient occlusion, normal, and roughness, apply scale, and render.
Create water puddles in blender by shaping a 10 by 10 plane, applying a blue water material with bump and displacement, and animate with cyclic texture.
Model a wheat asset in Blender using a quick low-poly approach from a cylinder, employing edit mode, loop cuts, bevel, proportional editing, and extrude steps for leaves.
Learn to create a Blender particle system on a plane, render it as a collection of hair particles, and adjust rotation, scale, and density for cinematic depth.
Create a cinematic ground scene in Blender using ground photo scans. Match color and saturation to the ground, then duplicate and position assets from Quixel Bridge.
Explore a complete Blender beginner workflow for cinematic scenes by adding free trees, optimizing geometry with decimate, assigning leaf and branch materials, and placing street lamps with adjustable spot lighting.
Create cables in Blender using curve and bezier curve, use guiding lines to emphasize the main character, adjust bevel end depth to 0.04 and apply a black material for variation.
Explore volumetric lighting in Blender by using a volumetric cube, adjusting density and camera clipping, and lighting with three point lamps, then refine with post-processing and reflections.
Render a single Blender still using mist, glossy direction, and ambient occlusion passes; adjust mist distances and world properties, render at high resolution with 500 samples, and save composite passes.
Learn to craft cinematic stills using orange and blue color contrast, high-contrast silhouettes, night mist, volumetrics, rain, and reflective floors, then apply post-processing in After Effects or other programs.
Execute a cinema-grade post-processing workflow in After Effects, applying lumetri color correction, masking with mist passes as luma mattes, and blending layers to control depth and glow.
Learn to add smoke in post-processing by importing a smoke texture into After Effects, using screen blending, mist passes, and masks to place and refine smoke for a convincing silhouette.
Learn to craft a cinematic sky with clouds in After Effects by using a sky mask and luma matte, plus gradients and color adjustments to blend textures and create depth.
Create a red glow with orange tint using screen blending and masking, then add a horizontal blue glow via gaussian blur and luma matte.
Balance blacks and whites with an s-curve, top gradient, and vignette to enhance contrast. Apply lumetri color, masks, feathering, ambient occlusion, and glossy direction pass for reflections.
Learn color correction in Photoshop using the camera roll filter, adjusting temperature, contrast, texture, and vibrance, then add text overlays and icons with blending and curves.
In this 5.5-hour-long tutorial, we will create cinematic art from the introduction in Blender from start to finish.
The entire process of creating scenes is recorded step by step, so the tutorial is easy to follow even for beginners.
The tutorial is separated into 30 parts with an average duration of 12 minutes to make it easier to follow.
This is the workflow that I have learned in the last 4 years of using Blender.
All resources and links are included in the tutorial, and subtitles with shortcuts are also available.
First, we'll cover the basics in a 10-minute introduction to help you understand Blender better.
After that, we will learn modeling techniques and we will create the motel to the smallest detail. We will use shortcuts to make the modeling process easier.
In the second part of the tutorial, we will talk about lighting, materials, particle system, mixing shaders, rendering, and more.
I'll show you where to find free textures, how to mux shaders and create a bump, roughness, and other maps, and how to unwrap and create procedural textures.
We will also work with objects imported into the blender from external sources. I'll show you the best places to download objects, materials, and the most useful addons I use in Blender.
We will talk in more detail about how to use Quixel Bridge, a place where you can find thousands of 3D assets, surfaces, vegetation, imperfections, and much more.
I will show you how to combine volumetric and lighting in a blender to get a dark, cinematic, mist mood.
In the end, we will do post-processing in After Effects, but if you're not using After Effects, you can use the same techniques in any graphics program.