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Complete Blender beginner workflow for Cinematic art,step-by
Rating: 4.4 out of 5(81 ratings)
800 students

Complete Blender beginner workflow for Cinematic art,step-by

Tutorial suitable for beginners
Created bySime Bugarija
Last updated 5/2023
English
English

What you'll learn

  • I will introduce you to the free 3d program Blender
  • I will introduce you to modeling, texturing, lighting, rendering and more
  • We will create a art from the introduction from start to finish
  • I'll show you how to create a dark, cinematic, mist atmosphere in Blender

Course content

1 section30 lectures5h 29m total length
  • 00 - Introduction to the tutorial2:07

    Learn to create cinematic scenes in Blender with fog, rain, and silhouettes in a teal and orange look. Follow beginner-friendly five-hour tutorial that records steps to help you craft artworks.

  • 02 - Camera and render settings7:19

    Create a motel scene in Blender, form a silhouette, place the camera, and optimize render settings using gpu acceleration, a 26 mm focal length, and Cycles or Eevee workflows.

  • 03 - Motel modeling - basic shape8:57

    Create a low-poly motel model by adding a base cube, isolating the object, and extruding windows; unwrap uv maps and apply a texture image for accurate mapping.

  • 04 - Glass material7:59

    Create a glass material in Blender by mixing glass with transparent shaders, enabling the Node Wrangler addon, and using a concrete texture and Musgrave bump to control roughness and distortion.

  • 05 - Doors and planks15:01

    Master the complete door and plank workflow in Blender by creating bevels, loop cuts, and extrusions, then unwrap uvs, and apply glass and white plank textures with shader mixing.

  • 06 - Modeling details13:44

    Create a low-poly mailbox by extruding planks, beveling edges, and adding loop cuts. Duplicate parts with shift d, join objects, and set up a basic cycles render.

  • 07 - Roof, tiles and porch modeling26:02

    Model roof tiles and a porch in blender with plane extrusion, loop cuts, and array modifiers, then texture with concrete, color ramp, and normals for a rainy cinematic look.

  • 08 - Motel neon sign17:32

    Create a motel neon sign in blender by turning text into a mesh, converting to a curve, beveling for depth, and applying an emission material with kelvin-based orange color.

  • 09 - Motel neon sign details13:59

    Model a motel neon sign in blender, applying white plastic material and concrete textures, use the bevel modifier for clean edges, and employ curves to create cables and signage details.

  • 10 - Antennas8:51

    Import a free antenna from CG Trader into Blender, scale and place it on the model, bake textures with Ctrl Shift T, and optimize textures.

  • 11 - Parent object in Blender4:39

    Set the model as a parent object to easily move all linked items by using an empty cube as the parent, organizing objects into collections.

  • 12 - Human model6:27

    Import a cc0 human base mesh from blendswap into Blender, copy the armature, and apply Mixamo animations. Place the character about 10 meters from camera and enable depth of field.

  • 13 - Car4:55

    Follow Blender beginner workflow to import and texture a car, adjust shading with emission and mix RGB to add red lighting, then position for a final F12 render.

  • 14 - Ground, Quixel Bridge11:43

    Create a ground plane in Blender, apply Quixel Bridge asphalt texture, configure displacement, normal maps, and roughness, scale textures 50x, and adjust lighting and ambient occlusion for a cinematic ground.

  • 15 - Mixing shaders9:50

    Mix two asphalt textures with a mix shader driven by a noise texture to create varied surfaces, then adjust albedo, ambient occlusion, normal, and roughness, apply scale, and render.

  • 16 - Puddles of water11:26

    Create water puddles in blender by shaping a 10 by 10 plane, applying a blue water material with bump and displacement, and animate with cyclic texture.

  • 17 - Modeling wheat11:47

    Model a wheat asset in Blender using a quick low-poly approach from a cylinder, employing edit mode, loop cuts, bevel, proportional editing, and extrude steps for leaves.

  • 18 - Particle system in Blender16:12

    Learn to create a Blender particle system on a plane, render it as a collection of hair particles, and adjust rotation, scale, and density for cinematic depth.

  • 19 - Ground Photoscans6:06

    Create a cinematic ground scene in Blender using ground photo scans. Match color and saturation to the ground, then duplicate and position assets from Quixel Bridge.

  • 20 - Trees and street lamps6:23

    Explore a complete Blender beginner workflow for cinematic scenes by adding free trees, optimizing geometry with decimate, assigning leaf and branch materials, and placing street lamps with adjustable spot lighting.

  • 21 - Cables6:55

    Create cables in Blender using curve and bezier curve, use guiding lines to emphasize the main character, adjust bevel end depth to 0.04 and apply a black material for variation.

  • 22 - Lighting in Blender, working with volumetrics11:43

    Explore volumetric lighting in Blender by using a volumetric cube, adjusting density and camera clipping, and lighting with three point lamps, then refine with post-processing and reflections.

  • 23 - Rendering5:59

    Render a single Blender still using mist, glossy direction, and ambient occlusion passes; adjust mist distances and world properties, render at high resolution with 500 samples, and save composite passes.

  • 24 - About the composition7:57

    Learn to craft cinematic stills using orange and blue color contrast, high-contrast silhouettes, night mist, volumetrics, rain, and reflective floors, then apply post-processing in After Effects or other programs.

  • 25 - Post-processing in After Effects (optional program)17:07

    Execute a cinema-grade post-processing workflow in After Effects, applying lumetri color correction, masking with mist passes as luma mattes, and blending layers to control depth and glow.

  • 26 - Adding smoke in Post-processing9:12

    Learn to add smoke in post-processing by importing a smoke texture into After Effects, using screen blending, mist passes, and masks to place and refine smoke for a convincing silhouette.

  • 27 - Sky and clouds13:53

    Learn to craft a cinematic sky with clouds in After Effects by using a sky mask and luma matte, plus gradients and color adjustments to blend textures and create depth.

  • 28 - Red glow and horizontal blur7:29

    Create a red glow with orange tint using screen blending and masking, then add a horizontal blue glow via gaussian blur and luma matte.

  • 29 - Other effects26:37

    Balance blacks and whites with an s-curve, top gradient, and vignette to enhance contrast. Apply lumetri color, masks, feathering, ambient occlusion, and glossy direction pass for reflections.

  • 30 - Color correction and text overlays11:36

    Learn color correction in Photoshop using the camera roll filter, adjusting temperature, contrast, texture, and vibrance, then add text overlays and icons with blending and curves.

Requirements

  • Free software Blender. No previous experience is necessary.

Description

In this 5.5-hour-long tutorial, we will create cinematic art from the introduction in Blender from start to finish.

The entire process of creating scenes is recorded step by step, so the tutorial is easy to follow even for beginners.

The tutorial is separated into 30 parts with an average duration of 12 minutes to make it easier to follow.

This is the workflow that I have learned in the last 4 years of using Blender.

All resources and links are included in the tutorial, and subtitles with shortcuts are also available.

First, we'll cover the basics in a 10-minute introduction to help you understand Blender better.

After that, we will learn modeling techniques and we will create the motel to the smallest detail. We will use shortcuts to make the modeling process easier.

In the second part of the tutorial, we will talk about lighting, materials, particle system, mixing shaders, rendering, and more.

I'll show you where to find free textures, how to mux shaders and create a bump, roughness, and other maps, and how to unwrap and create procedural textures.

We will also work with objects imported into the blender from external sources. I'll show you the best places to download objects, materials, and the most useful addons I use in Blender.

We will talk in more detail about how to use Quixel Bridge, a place where you can find thousands of 3D assets, surfaces, vegetation, imperfections, and much more.

I will show you how to combine volumetric and lighting in a blender to get a dark, cinematic, mist mood.

In the end, we will do post-processing in After Effects, but if you're not using After Effects, you can use the same techniques in any graphics program.

Who this course is for:

  • For blender beginners as well as more advanced users.