
Learn Blender basics for cinematic animation: navigate the layout, shading, UV editor, and compositing; set up cameras, lights, and renders with Eevee or Cycles, and master essential shortcuts.
Save the cabin project in Blender, model a base cube with 8×6×2.7 m, position the camera, compare Eevee and Cycles, and use PureRef for reference images.
Create cabin roof geometry using loop cuts and extrude along normals, then bevels; separate roof as its own object, adjust origins, and align components to a reference image.
Learn to create doors and windows in Blender using extrude, bevel, knife tool, and loop cuts; isolate, join, and set origins for accurate modeling and a first render.
Explore lighting in Blender with Cycles render, world color, area and point lamps, and shadow control. Compare slot renders and sample settings to balance detail and render time.
Add cabin details by creating stairs, fence, and columns, duplicating and adjusting parts with scale, rotate, and extrude. Add bevels and loop cuts as course moves toward materials and unwrapping.
Learn to texture and unwrap a cabin in Blender by combining white and brown textures, using UV mapping, Node Wrangler, and color ramps to control roughness, bump, and normal maps.
cover the cabin with planks using scaled cubes, unwrap the uv maps, bevel edges, add seams and imperfections, and render to compare lighting before introducing leaking textures and graffiti.
Learn to rapidly import free assets in Blender using the Blender Kit add-on, install it from blenderkit.com, and optimize scenes with decimate geometry and procedural textures for efficient renders.
Create a fully procedural chimney in Blender using node-based textures. Combine brick and noise textures with UV projection adjustments, color ramp tweaks, and bump and roughness controls for realism.
Import ambientcg gravel texture into Blender and connect it to a ground principled bsdf. Adjust ambient occlusion, displacement, normal, and roughness, then use UV editing and test renders.
Import cars in Blender using free and paid options, including transportation add-on and Blendermarket assets, then test render with low-poly and high-poly models.
Discover how to install and use botaniq from polygoniq or free 3D Shaker assets to add and duplicate trees in Blender for cinematic scenes.
Create volumetric lighting by filling a scaled cube with a principle volume, adjust density, and illuminate with blue area lights for post-processing with passes like mist and ambient occlusion.
Master post-processing in After Effects by layering ambient, color correction with lumetric color, grain, s-curve and glow, then add mist, smoke, dust overlays and masks to create cinematic depth.
Export a low-poly human base mesh as .fbx, upload to Mixamo for simple rigging and walking animation, then import to blender, adjust scale, and duplicate for a 180-frame scene.
Animate the camera in blender using the camera wobble or shakify add-on, keyframe location, rotation, and zoom for cinematic movement, then render main, ambient occlusion, glossy, and mist passes.
Duplicate an existing scene, animate the car, place a drone-style camera, add lamps and cables, and fine-tune lighting, ambient occlusion, and motion blur for a cinematic render.
Combine three videos with different aspect ratios in After Effects to create dynamic transitions using overlays, blending modes, and passes such as ambient occlusion and mist with keyframed opacity.
In this 5-hour long tutorial, we will create 3 cinematic animations in Blender from start to finish.
The entire process of creating scenes is recorded step by step, so the tutorial is easy to follow even for beginners.
The tutorial is separated into 19 parts with an average duration of 15 minutes to make it easier to follow.
This is the workflow that I have learned in the last 4 years of using Blender.
All resources and links are included in the tutorial, and subtitles with shortcuts are also available.
First, we'll cover the basics in a 10-minute introduction to help you understand Blender better.
After that, we will learn modeling techniques and we will create the cabin to the smallest detail. We will use shortcuts to make the modeling process easier.
In the second part of the tutorial, we will talk about lighting and materials.
I'll show you where to find free textures, how to blend textures and create a bump, roughness, and other maps, how to unwrap and create procedural textures.
We will also work with objects imported into the blender from external sources. I'll show you the best places to download objects, materials, and the most useful addons I use in Blender.
I will show you how to combine volumetric and lighting in a blender to get a dark, cinematic, mist mood.
After that, we will animate the human and the camera and we will create and render 3 animations.
In the end, we will do post-processing in After Effects and we'll make more interesting transitions between clips with glitchy effects and with passes from Blender.