
Create a gramophone in Blender 5.0 from scratch. Unwrap UVs with a checkerboard texture, bake maps in Substance 3D Painter, and build PBR materials for aged wood, brass, and copper.
Master essential Blender hard-surface commands, including view navigation, applying transforms, and bevel, extrude, inset, and edge loops to create clean quad geometry for Unreal Engine pipelines.
Model a vintage gramophone box in Blender using a reference image, a front view (numpad 1), and build with cylinders, edge loops, extrusion, and bevels for clean topology.
Model the vinyl turntable components in Blender, building the vinyl plate with edge loops, bevels, and inner rings. Then shape the handle and cylinders.
Reduce poly counts by dissolving edge loops, merging vertices, and selective bevels, while preparing seams for UVs and unwrapping in the next lecture.
Master UV unwrapping and assign material slots for Substance 3D Painter within a Blender to Unreal Engine pipeline.
Create a damaged wood texture using Blender 5.0 modeling techniques for seamless integration with Unreal Engine 5.7 within the complete Blender to Unreal Engine pipeline.
Create a brass texture by enabling metallic channel and tuning roughness, then add floral bump, height maps, and color variation with masks.
Refine materials and export textures for a Blender 5.0 to Unreal Engine 5.7 pipeline, detailing floral bump, masks, and metallic/roughness maps, plus a blueprint for scene interactivity.
Render a textured gramophone asset in Blender Cycles using the Principled Shader, Node Wrangler, and HDRI lighting, then optimize camera, background, and export for Unreal Engine 5.7 pipeline.
Learn to prepare a gramophone asset for Unreal Engine 5 by separating the handle and turntable, adjusting origins, and exporting an FBX for import as three meshes.
Import and assemble the 1960s fallout interior gramophone into Unreal Engine 5.7, batch rename textures, build gramophone materials (two‑sided pavilion, wood, handle, tone arm, turntable), and save.
Implement gramophone interaction in a turntable blueprint: overlap collision box, enable input, show an interact widget, press F to play vinyl sound and spin the turntable with a timeline.
Set up a gramophone in Unreal Engine by aligning the pivot, making the turntable movable, rotating the handle on the X axis, with vinyl audio play/stop and stop widget.
I want to bring you on a comprehensive journey to create a stunning, photorealistic AAA game asset: a vintage gramophone. This Udemy course guides you step-by-step through the entire professional pipeline, from modeling to interactive deployment in Unreal Engine 5.
You'll master hard-surface modeling in Blender 5.0, building the high-detail gramophone with precision tools, efficient topology, and asset optimization. Dive into professional UV unwrapping for seamless texturing, then switch to Substance 3D Painter to complete a full PBR pipeline, crafting realistic materials with wear, scratches, and metallic details for ultimate realism.
Achieve breathtaking photorealism by rendering in Blender Cycles, exploring advanced lighting, materials, and composition techniques. Finally, import your optimized asset into Unreal Engine 5, set up materials, and build interactive Blueprints—allowing the turntable to rotate, the crank to turn, and authentic vinyl sounds to play on interaction.
Perfect for intermediate artists aiming for portfolio-ready props, this project-based course equips you with industry-standard skills across Blender, Substance Painter, and UE5. By the end, you'll have a fully interactive, high-quality game asset ready for games, animations, or reels.
After this Journey you are going to be able to bring your Horror Game Assets to a whole new level of professionalism!