Complete Android Programming with KitKat 4.4
4.5 (55 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,252 students enrolled

Complete Android Programming with KitKat 4.4

Learn the latest Android version from our American Expert and Mentor. Premium quality course with new weekly updates.
4.5 (55 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
3,252 students enrolled
Created by EDUmobile Academy
Last updated 9/2015
English [Auto-generated]
Current price: $65.99 Original price: $94.99 Discount: 31% off
5 hours left at this price!
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This course includes
  • 10.5 hours on-demand video
  • 52 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Become a master in developing Android Apps using Kitkat 4.4
  • Learn to make apps using the latest version of android.
Course content
Expand all 86 lectures 11:01:31
+ First Steps
9 lectures 01:02:43
Model/View/Controller Demo with Source Code
Activities and Layouts
Activities and Layouts Demo with Source Code
Intents Demo 1 with Source Code
Intents Demo 2 with Source Code
Intents Demo 3 with Source Code
Assignment - Section 2
3 pages
+ User Interaction and Controls
9 lectures 01:07:48
Layout Demo 1
Layout Demo 2 with Source Code
Fragments Discussion
Controls Discussion
Event Handling with Source Code
Listening For More Than One Event On a Single Control with Source Code
Using String Resources from Code, Localization with Source Code
Assignment - Section 3
4 pages
+ List Views and List Activities
7 lectures 49:26
List View Overview
First List View Demo with Source Code
Second List View Demo with Source Code
Second List View Demo with Source Code
Second List View Demo with Source Code
Spinner Demo with Source Code
Assignment - Section 4
3 pages
+ SQLite
7 lectures 01:03:13
SQLite Overview Discussion
SQL Statement Syntax
SQLite with Android
Simple Database App with Source Code
The Simple Cursor Adapter Class
Putting it all Together with Source Code
Assignment - Section 5
3 pages
+ Services, Content Providers, and Broadcasts - Part I
6 lectures 42:28
Services: An Overview
Started Service with Source Code
Intent Service with Source Code
Getting a Result back from a Service
Using a Result Receiver with Source Code
Assignment - Section 6
3 pages
+ Services, Content Providers, and Broadcasts - Part II
8 lectures 01:06:02
Bound Services
Bound Services Demo with Source Code
Implicit Intents
Demo Implicit Intent to run activity from another App with Source Code
Demo of Implicit Intent with Source Code
Content Providers
Demo of accessing the Contact List with Source Code
Assignment - Section 7
3 pages
+ Fragments
8 lectures 46:23
Fragment Demo 1 with Source Code
Fragment Communication
Fragment Demo 2 with Source Code
Orientation Changes
Demo of Automatic Orientation Change with Source Code
Demo of Swapping Fragments on Configuration with Source Code
Assignment Section 8
3 pages
+ View and Property Animation
6 lectures 26:29
View Animation Demo with Source Code
Property Animation
Simple Property Animation with Source Code
Using Animator Set with Source Code
Assignment Section 9
3 pages
+ Location and Sensors
6 lectures 41:25
Location Discussion
Location Demo with Source Code
Sensor Discussion
Using Sensors with Source Code
A simple step counter app with Source Code
Assignment Section 10
3 pages
  • We assume you have some basic knowledge of programming

Android Kit Kat 4.4 is both Beautiful & Immersive. It has a more polished design, improved performance, and a TON of new features. In fact, this latest Android Update from Google is all set to match Apple's iOS 8

In our Complete Android Programming Course, we will walk you through the fundamentals of Android app development in Java. You will learn ALL the skills needed to develop exciting and powerful Android mobile apps using the latest versions of the SDK and the new Android Studio development environment.

If you are truly interested in learning mobile app development for the Android platform, then this is the course for you.

What You Will Learn

We'll start with the basics: activities and layouts. You'll learn how to create user interfaces and how to drive them from activities, and how to harness the power of intents to link activities into a compelling user experience.

Of course, an app is nothing without its data, and Android has some pretty powerful tools to store that data.

We'll talk about SQLite, the mobile version of the popular SQL relational database management system. You'll learn how to store data in SQLite databases, and how to retrieve that data later and use it to populate several different types of user interface controls. Making your apps sparkle with 2D and 3D graphics will also be covered. You'll learn some basic animation techniques to use with any view in the course, but you'll also learn how to animate any object – that is, to change its properties over time! This is a powerful technique that can be used not just for traditional animation, but for any time-bound task. We'll also discuss the OpenGL-ES 3D graphics library.

We've included a bonus One Hour - Live Webinar Introductory Session where Rick will walk you through the basics and advanced features that are covered in the course... at the end of which there will be an open Q&A session.

Pretty much anything a developer can do to an Android mobile device is covered in this course.

A brief Outline of the Course Structure & Units

Approximately 25 hours of High Quality Video Training, Source Code, Workbooks and Exercises taught over 12 Sequential Units.

[Unit 1] Installation of Java and developer tools Two options are available: ADT and Android Studio. This course will use Android Studio, even though it is still in early access beta. First App (Hello, Android). Activities and the activity lifecycle.

[Unit 2] First Steps The Model – View – Controller design pattern, and how it applies to android apps. The relationship between views and activities. Using Intents with activities. The android manifest file.

[Unit 3] User interaction and controls Active and passive controls. Writing callback methods for active controls. XML resource files for strings and other control values.

[Unit 4] List views and list activities We'll start with list activities, which should be used unless the list view is a part of another activity. Presenting a new activity when a row on the list view is tapped. Spinners will also be covered.

[Unit 5] SQLite SQLite and providing relational data to list views and other controls. Discussion of the Structured Query Language (SQL) as it pertains to Android. Creating a database. Modelling the data in an app's classes. Providing the data to controls, with special attention given to list type controls.

[Unit 6] Services, Content Providers, and Broadcasts Part 1 & 2

Intents in depth. A look at threading, and its relationship to services. Content providers are discussed as a way to access data present on the device but not within the app itself. Broadcasts are a way for one activity or app to inform others that an event has occurred.

[Unit 7] Audio and video

Playing and recording audio and video. The camera and microphone devices. Supported file formats and file storage.

[Unit 8] View and property animation Includes a discussion of images and how they are used in controls. View animation allows us to move views over time, but does not change the underlying properties of the view (the view “snaps back" when the animation is finished.) To change the actual properties of objects, we use property animation.

[Unit 9] Location and sensors Finding the latitude and longitude of a device using the IP address, wireless connection information, and GPS. Accelerometer, gyro meter, and other hardware sensors are covered.

[Unit 10] Intro to OpenGL – ES

Versions and API levels. Setting up the environment and simple rendering. Shaders and the programmable graphics pipeline. Simple animation with matrix transforms.

[Unit 11] Best practices for app development Team and solo approaches to app development. Organizing the workflow. Case studies are included.

[Unit 12] Debugging, and the Google Play store Using the debug bridge and other tools. Debugging on an actual device. Preparing your app for deployment on the Google play store, with suggestions for supporting your app going forward and how to approach change requests and updates.

Alongwith this course you get the following Bonuses to keep!

Bonus 1 - Android Smart Watch and Wearables Programming Bonus 2 - Primer on Amazon's hot new Fire OS Bonus 3 - Live Android Programming Webinar

Who this course is for:
  • Beginners and advanced level developers who want to learn android with kitkat 4.4