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Complete 3ds Max and Chaos Corona Course from Scratch
Rating: 4.8 out of 5(736 ratings)
3,099 students

Complete 3ds Max and Chaos Corona Course from Scratch

The most complete course for high end rendering with 3ds Max and Chaos Corona from zero to hero
Last updated 9/2023
English
English [Auto],

What you'll learn

  • Create realistic high end architectural renders
  • Move around 3ds Max confidently
  • Model efficiently with 3ds Max
  • Model any type of exterior or interior architectural scenes
  • Create PBR textures with Chaos Corona
  • Lighting setup for exterior and interior scenes
  • Camera settings with Chaos Corona
  • Render settings for top quality visuals

Course content

9 sections57 lectures14h 53m total length
  • Initial Settings3:50

    Set up 3ds Max by matching unit scales to centimeters, adjusting backups and undo, applying gamma 2.2, and disabling real world texture coordinates for cleaner rendering.

  • Interface Overview9:28

    Explore the 3ds Max interface with a hands-on tour of primitives, view navigation, gizmo movements, and selection tools, including snapping, linking, and basic scene organization.

  • Standard Primitives and Edit Poly15:25

    Learn to create standard primitives in 3ds Max with the creation panel, adjust dimensions, and convert objects to editable poly, mastering vertex, edge, and polygon edits.

  • Splines8:40

    Explore splines in 3ds max, turning smooth lines into polylines and arcs with interpolation, radius, and thickness controls. Convert splines to editable poly to model with meshes and extrude sections.

  • Pivot Hierarchy6:40

    Learn how pivot positioning drives object scaling and transforms in 3ds Max, including centering pivots to objects, snapping to midpoints, detaching faces, and managing display properties.

  • Basic Modifiers17:43

    See how to apply basic modifiers in 3ds Max, convert splines to editable polys, extrude and cap faces, bevel edges, and use turbo smooth, swift loop, chamfer, and lathe.

  • Command Panel Tools11:23

    Explore the 3ds max command panel, create planes, convert to editable poly, and master selection tools, soft selection, slice plane, quick slice, cut, and extrusion for terrain and architecture.

  • Modeling Practice Exercise29:23

    Model furniture in 3ds Max by building a table and chairs from primitives, converting to editable poly, and using connect, extrude, and chamfer.

  • Modeling Practice 2, Symmetry10:02

    Create a lamp by applying symmetry and multiple modifiers in 3ds Max, including edit poly, mirror, slice plane, extrude, and lathe, with spline-based detailing.

  • Modeling Practice 3, Section5:04

    Design a parametric bench in 3ds Max by building with a box, refining edges, using section planes, converting to splines, attaching pieces, welding vertices, and applying turbo smooth.

  • Modeling Practice 4, Section Part 24:28

    Explore advanced section-based modeling in 3ds Max, creating diagonals with the section tool, converting it to an edit spline, attaching sections, and welding pivots for a cohesive geometric structure.

  • Mesh Refinement9:27

    Refine a mesh by adding edges, chamfering, and support loops to reduce shadow artifacts, then apply shell, extrude, insets, and swift loops for clean turbo smooth results.

  • Boolean Functions9:09

    Master boolean functions to subtract, unite, and intersect geometry in 3ds Max. Explore pro boolean, operands, and editable poly workflows, including chamfer, weighted normals, and spline-based booleans.

  • Boolean Functions, Part 215:04

    Master Boolean functions in 3ds Max by subtracting a cylinder from a faucet, cleaning up the mesh with added vertices, welding edges, and applying turbo smooth with proper edge loops.

  • Window Creation with Splines7:15

    Learn to create a wall with windows in 3ds max by converting splines into solid shapes with the shell modifier, then edit edges and shapes to form window frames.

  • Advanced Window Modeling18:52

    Model a detailed sliding window in 3ds Max, using edit poly, bridge, chamfer, and glass, then detach window frames, weld vertices, and group components to manage materials.

  • Details with Extrusion16:08

    Model a stool and add detail with extrusion, slice planes, and symmetry, then refine with a turbo smooth and loops for extra detail.

  • Teacup Modeling5:28

    Learn how to model a teacup in 3ds Max from scratch, using edit poly, extrusions, a handle, and turbosmooth with fd 4x4 details.

  • Terrain Modeling Principles5:31

    Model terrain in 3ds Max with paint deformation, push and pull, and mesh smooth. Use corona displacement mod with maps and water planes to form rivers.

  • Floor Generator5:44

    Install the Floor Generator plugin for 3ds Max and apply it to flat, two-dimensional closed objects to generate boards with adjustable width, bevel, and tiling presets.

  • Sweep and Loft9:29

    Explore the sweep and loft tools to create baseboards and complex shapes by guiding custom sections along spline paths, adjusting interpolation, fill, and twist for precise geometry.

  • Stairs6:57

    Explore modeling stairs in 3ds Max using the stairs tool, with straight, LX type stair, and spiral types; adjust length, width, height, stringers, carriage, railings, and center pole.

  • Interior Design22:53

    Design an interior starting from a basic box, adding windows, a door, and furniture with precise dimensions and shell thickness, then apply edit poly, floor generator, and Corona cam.

Requirements

  • No experience required. You will learn everything you need to know

Description

On this course you will take your architectural visualization skills to the next level by learning the industry's most powerful software (3ds Max and Chaos Corona). Knowing how to create high end realistic renders can increase your chances of winning competitions, sell your designs and will also let you escalate the overall quality of your projects.


Your traning will start with modeling in 3ds Max where you will go through several tasks until you get very comfortable with the software, next, you will model an interior scene in order to understand the efficient ways of producing interior spaces. Once the modeling section is over it will be time for you to learn the correct workflow about interior lighting and creation of PBR materials (realistic materials).


Within the exterior phase of the course you will be taught how to master the different types of lighting there is to these specific scenes and how you can create any type of terrain.

The course is designed for you to make your very own portfolio with the purpose of finding a job as a 3d artist or for personal use.

The lectures will not only let you model and render interior and exterior spaces, but also let you understand the general workflow on creating furniture and it's materials by using advanced methods for extra details which can then be applied differently to your scenes.

Who this course is for:

  • Architecture students, architects, designers or people within the real state industry who wish to learn how to create realistic stunning visualizations in order to sell projects easier, win competitions, and amaze colleagues and clients