
Set up 3ds Max by matching unit scales to centimeters, adjusting backups and undo, applying gamma 2.2, and disabling real world texture coordinates for cleaner rendering.
Explore the 3ds Max interface with a hands-on tour of primitives, view navigation, gizmo movements, and selection tools, including snapping, linking, and basic scene organization.
Learn to create standard primitives in 3ds Max with the creation panel, adjust dimensions, and convert objects to editable poly, mastering vertex, edge, and polygon edits.
Explore splines in 3ds max, turning smooth lines into polylines and arcs with interpolation, radius, and thickness controls. Convert splines to editable poly to model with meshes and extrude sections.
Learn how pivot positioning drives object scaling and transforms in 3ds Max, including centering pivots to objects, snapping to midpoints, detaching faces, and managing display properties.
See how to apply basic modifiers in 3ds Max, convert splines to editable polys, extrude and cap faces, bevel edges, and use turbo smooth, swift loop, chamfer, and lathe.
Explore the 3ds max command panel, create planes, convert to editable poly, and master selection tools, soft selection, slice plane, quick slice, cut, and extrusion for terrain and architecture.
Model furniture in 3ds Max by building a table and chairs from primitives, converting to editable poly, and using connect, extrude, and chamfer.
Create a lamp by applying symmetry and multiple modifiers in 3ds Max, including edit poly, mirror, slice plane, extrude, and lathe, with spline-based detailing.
Design a parametric bench in 3ds Max by building with a box, refining edges, using section planes, converting to splines, attaching pieces, welding vertices, and applying turbo smooth.
Explore advanced section-based modeling in 3ds Max, creating diagonals with the section tool, converting it to an edit spline, attaching sections, and welding pivots for a cohesive geometric structure.
Refine a mesh by adding edges, chamfering, and support loops to reduce shadow artifacts, then apply shell, extrude, insets, and swift loops for clean turbo smooth results.
Master boolean functions to subtract, unite, and intersect geometry in 3ds Max. Explore pro boolean, operands, and editable poly workflows, including chamfer, weighted normals, and spline-based booleans.
Master Boolean functions in 3ds Max by subtracting a cylinder from a faucet, cleaning up the mesh with added vertices, welding edges, and applying turbo smooth with proper edge loops.
Learn to create a wall with windows in 3ds max by converting splines into solid shapes with the shell modifier, then edit edges and shapes to form window frames.
Model a detailed sliding window in 3ds Max, using edit poly, bridge, chamfer, and glass, then detach window frames, weld vertices, and group components to manage materials.
Model a stool and add detail with extrusion, slice planes, and symmetry, then refine with a turbo smooth and loops for extra detail.
Learn how to model a teacup in 3ds Max from scratch, using edit poly, extrusions, a handle, and turbosmooth with fd 4x4 details.
Model terrain in 3ds Max with paint deformation, push and pull, and mesh smooth. Use corona displacement mod with maps and water planes to form rivers.
Install the Floor Generator plugin for 3ds Max and apply it to flat, two-dimensional closed objects to generate boards with adjustable width, bevel, and tiling presets.
Explore the sweep and loft tools to create baseboards and complex shapes by guiding custom sections along spline paths, adjusting interpolation, fill, and twist for precise geometry.
Explore modeling stairs in 3ds Max using the stairs tool, with straight, LX type stair, and spiral types; adjust length, width, height, stringers, carriage, railings, and center pole.
Design an interior starting from a basic box, adding windows, a door, and furniture with precise dimensions and shell thickness, then apply edit poly, floor generator, and Corona cam.
Learn to install Chaos Corona for 3ds Max and set up the Corona cam, including camera target, focal length (17–25 mm), film width, and automatic vertical tilt.
Switch to the corona renderer in 3ds Max and set up the corona sky. Use a single map environment with material override to corona physical material, then start interactive rendering.
Place and adjust the Corona Sun in 3ds Max, tuning intensity, size for shadow softness, and color temperature for realistic interior lighting during interactive rendering.
Explore populating an interior with furniture using Chaos Cosmos assets and 3D Sky.org, importing and exporting to 3ds Max, and rendering efficiently with Corona.
Create realistic PBR textures in 3ds Max using physically based rendering, color, normal, displacement, roughness, and ambient occlusion maps from Poly Haven, textures.com, and Megascans.
Explore Corona physical material basics, including base color, roughness, bump, opacity and displacement, with uvw and tri-planar mapping, applying textures from Poly Haven to a robot.
Create metal material from physical material in 3ds max, adjust edge color and roughness for reflections, and apply roughness and normal maps with Corona tools, noting metal does not refract.
Learn to create a realistic rustic interior render using real photo references for lighting and textures, and apply wood, brick, and concrete materials with Corona renderer and PBR maps.
apply and correct textures using corona physical materials, color corrections, and post production tools. learn material editor workflows, eyedropper color matching, exclusions, tone mapping, luts, and bloom adjustments for interiors.
Learn to add a background to an interior scene using Corona renderer, including Photoshop background prep, Corona bitmap mapping, and refractions override with IOR 1.1.
Convert and import high-end furniture models from 3D Sky Pro into a corona-ready workflow, convert materials from V-Ray, and manage textures with asset tracking to achieve accurate foreground renders.
Learn to use the multi sub material parameter to manage textures across an interior, and set distinct uvw map channels for walls and beams, including box mapping.
Upgrade interior scenes with higher quality furniture from 3D Sky.org and updated curtains. Use hdris for lighting, rotate the sun, and refine gamma, exposure, and corona color correct.
Transform a daylight scene into a nighttime setting using Corona lights, adjusting intensity, color, and Kelvin temperature with disk, sphere, and iris light shapes for interior and exterior lighting.
Model a chair in 3ds max using edit poly, extrusion, symmetry, and shell; apply chamfer and turbo smooth for a polished four-sided mesh, setting up advanced uvw mapping.
Master unwrap uvw basics by mapping textures and creating seams in uv editor for a chair. Learn to peel and pack to optimize texture layout.
Master chair uvw unwrapping using interactive pl mode and seam cuts, splitting top, bottom, and strip for horizontal mapping, with loop supports to prevent stretching under turbo smooth.
Apply and manage chair materials in 3ds Max using a three-id multi-sub object, masks, and Corona composite to create varied wood tones, roughness, and bump with dirt and scratches maps.
Master corona layered materials and curvature masks in 3ds Max to blend full materials, adjust gamma, and apply tone mapping and LUTs for realistic chair renders.
Model a couch from scratch in 3ds Max, mastering polygon modeling, fabric textures, and cloth simulation with silk presets, cushions, pillows, and symmetry for realistic upholstery.
Explore fall off for fabric materials in 3ds Max with Corona physical material, texture maps, and layered materials to add depth and realism to cushions and upholstery.
Search architectural interior photo references from professional sites like Archdaily and designboom to guide from-scratch modeling, lighting, and camera composition while noting RAM needs for realistic renders.
Learn how vanishing points define perspective in photography and interior renders, identify one- and two-point compositions, and match them in 3ds Max for accurate camera positioning.
Learn to match a photo in 3ds Max using a one-point perspective, by measuring height in Photoshop, placing reference geometry, and aligning a Corona camera to the scene.
Learn to match a two-point perspective in 3ds Max by aligning a photo in the viewport, using perspective match tools, vanishing lines, and precise box modeling.
Match a one point perspective side photo by creating height and width references and a vanishing point in Photoshop, then build and render with Corona camera in 3ds Max.
Learn to model from plans in 3ds Max by cropping facade and plan images in Photoshop, scaling to a door reference, then building slabs, walls, and roof.
Apply a glass material with index of refraction 1.1 to windows via a material override, then compare corona sky and hdr lighting, tuning exposure, gamma, tone mapping, and highlight compression.
Learn to use Quixel Megascans with Pixel Bridge to import exterior 3ds Max assets, manage textures and opacity maps, set LODs, and apply Corona materials.
Model an exterior terrain and populate it with grass and trees using chaos scatter on a deformable ground, adjusting camera setup, and refining distribution through exclusions and randomization.
learn to model snowy terrain in 3ds Max shaping a plane with edit poly, mesh smooth, push/pull, and relax; apply Corona snow material with displacement and uvw randomizer for realism.
Create water texture with mountain displacement map and corona physical material. Set refraction 1.33, roughness zero, add noise for movement, tune volumetric scattering with blue absorption at 300 cm.
Explore exterior references in 3ds Max by balancing RAM (8–24 gb), using direct visibility for backgrounds, and applying vanishing point setups to model architecture efficiently.
Explore exterior lighting techniques using ambient and sun setups, simulate realistic shadows with Corona sun and rectangle lights, and create night scenes with interior lighting for contrast.
On this course you will take your architectural visualization skills to the next level by learning the industry's most powerful software (3ds Max and Chaos Corona). Knowing how to create high end realistic renders can increase your chances of winning competitions, sell your designs and will also let you escalate the overall quality of your projects.
Your traning will start with modeling in 3ds Max where you will go through several tasks until you get very comfortable with the software, next, you will model an interior scene in order to understand the efficient ways of producing interior spaces. Once the modeling section is over it will be time for you to learn the correct workflow about interior lighting and creation of PBR materials (realistic materials).
Within the exterior phase of the course you will be taught how to master the different types of lighting there is to these specific scenes and how you can create any type of terrain.
The course is designed for you to make your very own portfolio with the purpose of finding a job as a 3d artist or for personal use.
The lectures will not only let you model and render interior and exterior spaces, but also let you understand the general workflow on creating furniture and it's materials by using advanced methods for extra details which can then be applied differently to your scenes.