
Hi guys, my name is Janek and in this course I’m going to teach you how to create a simple multiplayer game project in unity. The project will be a simple pvp fighter, aimed more at teaching you the basics required to develop your own ideas. We will be using the server authoritative architecture and for that we’ll make use of the Elympics plugin for unity, since it’s one of the simplest options that still allows a lot of flexibility - were you to develop your project further. At the end of this course you should know how to set up a project, handle player input, create interactions between players and spawn synchronized objects. You will be able to set up a server for your project online, make use of Elympics matchmaking system and hopefully start developing your own game.
In this part you will get to know how to set up the project you will be working with. The assets you will be using are included for you to download!
With your project all set up, you will now create a player. In this part you will create a moving player character, that responds to your input and keeps it’s position consistent between the instances .
In this part you will give the player an ability to attack, block and damage his opponent.
In this part I will teach you how to spawn synchronized objects, by giving the player an ability to spawn mines that will then arm and explode on collision with a player.
In this part you’ll learn how to connect visual effects and UI to what’s happening in the game. You will connect the health bar to the synchronized HP value of the player, and give him a small particle effect, triggered by being damaged.
In this part you will create a menu scene for the project, and hook it up to the matchmaking system provided by the Elympics plugin. Then you’ll learn how to create your projects server and client builds.
After this course, you will be able to:
- Create a multiplayer project from ground up
- Set up the server for your project online
- Make use of Elympics matchmaking system
PART I - setting up the project
How to set up your own project? After first part of the course, it will be a piece of cake! Moreover, all the necessary assets you will be using in developing your project are here! Download them and let’s begin!
PART II - creating the player and movement
After setting up the project, it’s time to create a moving player character, that responds to your input and keeps it’s position consistent between the instances.
PART III - creating an attack
Now, with your character created, it’s time to arm yourself with combat skills. In this part, you will give the player the ability to attack, block and damage his opponent!
PART IV - spawning mines
How to develop more combat options? By spawning synchronized objects and giving the player an ability to spawn mines that will arm and explode on collision with a player!
PART V - adding effects and UI
Don’t forget about the art aspect of the game! In this part you’ll connect visual effects and UI to what’s happening in the game. You will connect the health bar to the synchronized HP value of the player, and give him a small particle effect, triggered by being damaged.
PART VI - creating a menu scene and building the project
To finish your project, you will create a menu scene, and hook it up to the matchmaking system provided by the Elympics plugin. Then you’ll learn how to create your project's server and client builds.