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3Ds Max+Coronator: 10 Common Mistakes in Archviz - MATERIAL
Rating: 4.5 out of 5(9 ratings)
1,472 students

3Ds Max+Coronator: 10 Common Mistakes in Archviz - MATERIAL

This is from the CORONATOR course, the topic is about Common Mistakes in Material
Created by4pixos Academy
Last updated 4/2022
English

What you'll learn

  • Mistake 1: Wrong UV, UV in the wrong direction, UV without randomness
  • Mistake 2: Imperfection
  • Mistake 3: Lack of Variation
  • Mistake 4: Lack of color control (high saturation)
  • Mistake 5: Understanding fabric material
  • Mistake 6: Too strong bump and displace
  • Mistake 7: Understanding Reflection and Glossiness
  • Mistake 8: Using low-quality texture image
  • Mistake 9: Wrong scale of the texture
  • Mistake 10: Too complicated material structure

Course content

1 section10 lectures1h 55m total length
  • Mistake 1: Wrong UV, UV in the wrong direction, UV without randomness 0:55:0451:38

    Fix common UV mapping mistakes, including wrong directions and UV without randomness, by aligning textures to geometry, using real-world scale instead of tiling, and applying randomizers.

  • Mistake 2: Imperfection5:51

    Emphasize imperfection as essential for realism in 3D modelling and materials, showcasing how color variation and natural flaws improve archviz results.

  • Mistake 3: Lack of Variation11:56
  • Mistake 4: Lack of color control (high saturation8:21
  • Mistake 5: Understanding fabric material13:55
  • Mistake 6: Too strong bump and displace2:46
  • Mistake 7: Understanding Reflection and Glossiness11:16
  • Mistake 8: Using low-quality texture image5:10
  • Mistake 9: Wrong scale of the texture1:37
  • Mistake 10: Too complicated material structure3:02

    Keep the material simple, avoid overly complex structures; delete and remake the material structure from the library for faster access and easier control.

Requirements

  • You need to know basic 3DsMax of order 3D softwares
  • Computer and Internet
  • 64 bit Windows operating system
  • Ability to download / install trial software
  • Previous experience in a design field is helpful, but also not necessary.

Description

This course will show you 10 Common Mistakes in Material and how to avoid and fix it.


Coronator Archviz Training

A fully-equipped course that covers all critical aspects
needed to start your Archviz career


Get to know our training studio

World-class archviz training studio

With 5-year experience 4pixos Training is currently a prestigious and top-quality Architecture Visualization Training Company in Vietnam.


Our students are archviz artists from more than 40 countries all over the world.


Personalized Training

Each course, various projects, different real-life situations as well as technique to handle them, we will be your companions on the journey of fulfilling your potential.

Project-based Learning

Experiment with various compositions, lighting setups, different moods & tones to learn and explore in Art Direction role. Completing a personal assignment based on a real-life architecture project to build up one’s performance in photorealism.


Get to know our world-class instructor

Two-time Architectural 3D Awards nominee

Dexter Nguyen (Nguyen Ba Dzung) is the founder of 4pixos - the studio known for maintaining the highest standards of architectural visualization.

The team has worked on projects in the UK, Europe, India, New York and California.


AWARDS AND NOMINATIONS

Architectural 3D Awards*

2017 Nominee for FILM

(Non-commissioned)

2018 Nominee for FILM

(Non-commissioned)

*The CGarchitect Architectural 3D Awards are the largest and most prestigious awards event for the architectural visualization industry.

Who this course is for:

  • Anyone with a vague interest in 3D
  • Design professionals who want to learn 3D
  • Architecture students
  • SketchUp users looking to advance their skill set
  • Draftsman who are interested in learning rendering
  • Current 3ds Max users who want to learn how to work with Corona
  • Gamers who want to learn to model their own game assets (especially architectural ones) in 3ds Max.