Combat Knife 3D Game Asset in Blender and Substance Painter

Learn to model, UV unwrap, and texture a high quality game asset from start to finish.
English [Auto]
Create Professional, Realistic, and Efficient Game Models
Learn UV Unwrapping in Blender Using Seams and Other Unwrapping Tools
Learn how to Bake Normal Maps in both Blender and Substance Painter
Paint Textures in Substance Painter and then Export the Texture Maps For Use in Game Engines and Other Software
Render Your Results in Both I-Ray (Substance Painter), and in Cycles (Blender)


  • Blender 2.79+ and Substance Painter 2018+ are required


In this absolutely free step-by-step Blender and Substance Painter training course I'll take you through the entire process of modeling and texturing a combat knife game asset.

This game development course is beginner friendly but you should have some very basic knowledge of Blender before watching. This course will teach you a lot of different hard surface modeling techniques and modeling tools including beveling, subsurf modeling, and non-destructive modifier methods. It'll take you from setting up a reference photo in the background to completing a high quality, high resolution, 3d knife model for games.

The course starts off by taking you through creating the high-poly model of the knife that we'll later use for baking normal maps onto a low-poly, game-ready model.

To prepare our model for texturing I'll walk you through taking our low-poly knife model and UV unwrapping it in Blender. You'll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to make sure your textures will be applied without distortion.

After we're done UV unwrapping, I'll show you how to bake a normal map for the knife using Blender in order to make our efficient low-poly knife look more detailed and high resolution. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I'll show you how to make sure your model and its normal map look right in all software.

Then finally we'll pull our knife model into Substance Painter and Texture it. I'll show you how to bake normal maps in Substance Painter too, as they tend to come out a little bit better than in Blender. So then you'll know how baking works in both software. We'll use edge wear generators, smart materials, and other tools in Substance Painter to achieve the final look, and then I'll show you how to render your final knife in Substance Painter. I'll also show you how to export your textures and then set up a material for your knife in Blender as well so we can render it with Cycles.

Who this course is for:

  • Anyone interested in the 3D game asset creation process and looking to create professional game models with clean topology and high quality textures.

Course content

5 sections8 lectures2h 1m total length
  • Modeling the Handle
  • Modeling the Handguard and Starting the Blade
  • Finishing the Entire Knife Model


Blender 3D Trainer
Chris Plush
  • 4.7 Instructor Rating
  • 7,234 Reviews
  • 48,239 Students
  • 4 Courses

I'm the co-founder of the Blender training website CG Masters. I have over 20 years of experience working with all different aspects of 3d art and animation. I've worked at the Blender Institute, and I've had my work and tutorials featured in many publications such as the magazine 3D World. I love Blender and I love teaching people how to use it.

Blender 3D Education
CG Masters
  • 4.7 Instructor Rating
  • 7,234 Reviews
  • 52,731 Students
  • 4 Courses

Training platform for everything Blender. We offer the best and most comprehensive Blender courses out there on all topics including 3D modeling, character modeling, texturing, hard surface modeling, and animation.

Check out our latest course: Blender 2.8 Encyclopedia.

The most complete reference course available, covering all aspects of Blender 3D's latest version, 2.8.