
Rearrange the default layout by snapping and splitting panels like the hierarchy and inspector to improve workflow. Save scenes with command-s and access them from the project window.
Create and call a custom function in Unity using void, a name, braces, and parentheses. Learn to place calls inside start, avoid nesting, and reuse code to reduce duplication.
Learn basic collision detection in a Unity game by using trigger colliders and rigid bodies, implementing onTriggerEnter to destroy enemy objects when bullets intersect, and understanding collider vs mesh renderer.
Apply collision filtering by introducing a tag 'enemy' and using an if statement to destroy only objects with that tag, preventing player destruction.
Learn to build a game manager in Unity that automatically spawns enemies on a repeating timer. Use an enemy prefab and invoke repeating to control game flow.
display the score using the canvas UI system, add a text component to show the score, and update the score text only when the score changes for cross-resolution consistency.
Are you tired of watching coding tutorials that claim to be for beginners but talk to you like you've been coding for years? Looking for a course that is actually for beginners with zero coding experience or knowledge? Welcome!
If you are intimidated by code or have never touched code before you will be totally fine. Concepts are presented thoroughly and using real life analogies that anyone can relate to. This course is also great for anyone who has some coding experience but wants to learn how to apply that to game development or just reinforce important coding concepts and skills.
You will learn core programming concepts that can be applied in any other programming language for any other purpose. You will also learn the basics of coding in the C# language specifically for game development using Unity.
I believe in learning through immersion and doing rather than simply observing. The course uses a "work along with me" format instead of a traditional "lecture - test" format. I highly encourage you to have two monitors so you can work more efficiently with me through the lessons; and you should have two monitors for this line of work anyway.
This course is an introduction that will give you a solid ground to build off of. Even veteran coders always have to adapt and learn new things, so it is important to understand that you will always have to be learning, researching, and experimenting over your entire career. You will not be able to build a full game from start to finish just after working through this course, but with the basis you gain you will be able to confidently branch out and discover what you need to build your game.
The course may also expand. If there are topics brought up to me that I believe are important for this basic beginner course I will add more lessons. I also encourage you to contact me with questions and issues you came across while doing the lessons so I can add those questions to the 'Troubleshooting' sections of the lesson documents. This will greatly help future students and will reduce redundant questions.