
Discover why choose Cocos2d-x v4.0 for Android mobile games. Learn about its cross-platform architecture, modern C++ API, and tools for sprites, animations, input handling, and physics integration.
Set up cocos2d-x v4.0 on Windows for Android game development by installing Android Studio, cmake, and required SDK components, and selecting versions such as 25, 28, and 30.
Master installing Cocos2d-x v4.0 development tools on Windows using a command line installer called School, which enables multi-tool setup without admin privileges and configures Android SDK and platform tools.
Learn the cocos2d-x v4.0 installation, set up the development environment, configure PATH, and use the command line to deploy, run on the simulator, and create or compile projects.
Learn to create a new cocos2d-x v4.0 mobile game from the command line, naming your project, applying templates, organizing resources and Makefile configurations, and building for Linux, Windows, and Android.
Run the new Cocos2d-x v4.0 game on the emulator by building from the command line or Android Studio, noting the C++ project structure, app activity, and common build steps.
The Source code upto this tutorial is available at https://gitlab.com/elloinc/mygame
Raise a request to get access to the code.
Learn to generate spritesheets atlases for mobile games in cocos2d-x v4.0, cache loaded images to improve startup time and performance, and choose efficient formats for sprite data.
Create a main menu for a cocos2d-x v4.0 game by building a scene, adding a background sprite, loading resources, and wiring three buttons with event handlers and focus control.
Learn to add an event handler to switch to a new game scene in Cocos2d-x v4.0, implementing a rightward transition with a 0.3 second delay and scene replacement.
Add a running player animation by building frames from six running sprite images, creating an animation, and applying it to the screen with a defined frame rate.
Add obstacles to the game scene, animate them moving from left to right, recycle them when they exit the screen, and keep their speed consistent for continuous gameplay.
Learn to implement a controlled jump mechanic for obstacles in cocos2d-x v4.0 by using a jump boolean, stop-and-start actions, a jump animation sequence, and callbacks to return to running.
Learn how to end the game when the player hits an obstacle by checking bounding boxes and collisions in the update loop, triggering game over on intersection.
Add coins to the game scene in a Cocos2d-x v4.0 mobile game by spawning coins with random points, moving them left at a speed, and managing visibility as they disappear.
Implement coin collection in Cocos2d-x v4.0 by spawning coins, detecting player collision, increasing points, hiding collected coins, and respawning them off-screen at the screen end.
Add an event handler to reload the game or exit, letting players restart from the beginning after hitting an obstacle. Use on-screen buttons to start, control play, and track points.
Add a life and coin hud to the game scene, track points and life changes on coin collection and obstacle hits, and persist scores using user defaults.
Increase the coin score when coins are hit, implementing points logic and bonus points, and verify updates using user defaults.
Learn how to decrease the player's life when colliding with obstacles, manage life minus one, and reflect score increases and lights decreasing, leading to a game over condition.
Add background music and coin-collection audio via the cocos2d-x v4.0 audio engine, balance volumes, ensure continuous playback, and trigger audio when coins are collected.
Discover how to save the mute button in the menu to control music playback during the game, and understand its minimal impact on gameplay when muted.
Cocos2d-x Tutorial for Beginners
In this Cocos2d-x tutorial, learn how to create a basic cross-platform game for iOS, Android, and more using C++!
Overview
Learn how to create games for almost every platform from phones to tablets to desktop computers.
In this tutorial, you will learn how to create a simple 2D game in Cocos2d-x with C++. And yes — there will be benefits! :]
Note: This tutorial assumes you know the basics of C++ development. If you are new to C++, be sure to read a book on the subject first.
Cocos2d-x is a mature open source cross-platform game development framework that supports 2D and 3D game creation. The engine provides rich functions such as graphics rendering, GUI, audio, network, physics, user input, etc., and is widely used in game development and interactive application construction. Its core is written in C++ and supports development in C++, Lua or JavaScript. Cocos2d-x deploys to iOS, Android, HTML5, Windows and Mac systems with features focused on native mobile platforms.
If you have any questions regarding the topics covered in this course, please feel free to ask. I'm always happy to help those who want to learn.
To summarize this is what you get:
• Complete access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.
• Downloadable starter code and final code for each section.
• Free helpful support in the course Q&A when you have questions or get stuck.
• Various coding tasks to practice your new skills (source included).
Creation of Graphical Assets and deployable package of the game.
Sounds great? Then start this adventure today by clicking the “Take this course" button, and join me in the only course that you will need!