
Finish the jeans by shaping folds and seams in Blender, add pockets and belt details, color with a denim tone, consider symmetry, and avoid excessive thickness.
Model shorts in Blender by blocking a base mesh, applying a mirror modifier, and adding subdivision to form folds. Add seams, elastic band, pockets, while optimizing polygons and UVs.
Craft a female t-shirt with a collar in Blender, refining topology with remesh and quad remesh addon, sculpting sleeves and compression folds, and applying solidify and subdivision for thickness.
Explore sports pants design in 3d modeling, refining folds, elastic bands, and seams while using mirror modifiers and subdivision surfaces to achieve smooth, realistic fabric.
Learn to create and refine garment folds across jeans, t-shirts, jackets, dresses, capes, and trench coats, focusing on smoothing details, fixing bumps, and managing topology for better folds.
In this course we will make 3D clothes in Blender. Lots of them!
Most artists sculpt flat lifeless fabric. But after this course you won't be one of them :).
We are building 20 pro level clothes in this course, and i will guide you in real time trough the process of creating each one of them from scratch.
My name is Niko and i am 3D character artist and educator with over 15 years of experience in the game industry. I have released over 15 video courses about Blender, Zbrush, 3D character creation and human anatomy. Over 30 000 students have enrolled in my courses to learn those topics. I also have 2 youtube channels - Speedchar and Speedchar live.
So this course will start by talking about folds foundations, and pretty quickly we will start to make jeans, then tank top, then tshirt. And we will go trough shorts, bra, female Tshirt, dress, female leather jacket, a cape, official pants, shirt and trenchcoat, hoodie, sport pants, a glove, leather jacket with zippers and belt, Aladin pants and military pants. All this in real time, talking about making clothes and folds for 3D game characters.
This course is made in Blender, so a bit of knowledge of Blender would be required.
In the Project files you will find male and female basemeshes, which i made and i am using in the course, also some shoes and all the references you need for the course in a Pureref file.
Ready to level up your cloth game?
Enroll now —And let the fold be with you!