
Learn to model twenty garments from scratch in blender, focusing on zigzag and diamond folds, for game characters, using male and female base meshes with project files.
Learn to model basic clothing in blender by extracting a pants base from a mask. Refine jeans folds, including zigzag and diamond shapes, using simple references for game realism.
Learn to sculpt tight jeans folds in blender using draw and control brushes, focusing on smoothing and zigzag patterns. Master masking, inflate borders, and memory folds for a polished silhouette.
Finish the jeans by shaping folds and seams in Blender, add pockets and belt details, color with a denim tone, consider symmetry, and avoid excessive thickness.
Learn to sculpt a tank top using front and back references, mask extraction, and asymmetric folds, then refine with smoothing, borders, and fabric thickness.
Sculpt and refine a t-shirt on a stylized character by creating seams, shaping folds, and adjusting silhouettes with draw sharp, grab, and mask tools for game-realistic cloth.
Model shorts in Blender by blocking a base mesh, applying a mirror modifier, and adding subdivision to form folds. Add seams, elastic band, pockets, while optimizing polygons and UVs.
Learn to model a bra and short jeans for a female figure in Blender, using masking, extract, sculpt mode, inflate, and smooth to create realistic folds and seams.
Craft a female t-shirt with a collar in Blender, refining topology with remesh and quad remesh addon, sculpting sleeves and compression folds, and applying solidify and subdivision for thickness.
Learn to refine cloth in Blender by adjusting topology, using advanced topology to select behind objects, and applying remesh to create believable folds.
Explore modeling a female leather jacket in blender, using mirror, solidify, and subdivision modifiers. Unwrap UVs, add seams, and sculpt folds with draw brush to achieve convincing game detail.
Learn to sculpt leather jacket folds in Blender, smoothing with sculpting brushes, applying solidify and subdivision modifiers, creasing edges, and adding seams, caps, and edge loops for stylized realism.
Learn to sculpt jeans and leather pants by shaping realistic folds and seams. Master detailing folds, seams, pockets, and smoothing with masks, symmetry, and sculpting brushes.
Learn to build baggy Aladdin pants in blender by starting from a base cube, shaping with edit mode, edge loops, and extrusion, then applying mirror and subdivision for folds.
Practice modeling a scarf in 3d, turning a base into a stylized scarf with folds. Refine topology with remesh and smoothing; use references to guide convincing folds.
Learn to sculpt a cape in Blender from a plane, mirror modifier, and edge loops, then apply solidify and subdivision to create usable folds for game or print.
Model official pants using a cube-based approach, iterating with edge loops, mirror modifiers, and subdivision to create clean folds, seams, and a belt with a buckle.
Learn to sculpt an official shirt with realistic folds, seams, and a collar using mask extraction, inflating, and smoothing tools, then add buttons and thickness for believability.
Model and sculpt a trench coat in Blender, building from a cube to add sleeves, seams, a belt, and fabric folds using mirror, solidify, and subdivision surface modifiers.
Learn to sculpt a hoodie from a basic cube, refining elbow folds, creating smooth, generic folds, and building the hood with the mirror modifier, edge loops, and subdivision surfaces.
Explore sports pants design in 3d modeling, refining folds, elastic bands, and seams while using mirror modifiers and subdivision surfaces to achieve smooth, realistic fabric.
Develop gloves by sculpting organic folds and a visible seam, using non-symmetrical y-shaped folds, controlled inflation, and subdivision for a convincing glove atop a character.
Explore sculpting a male leather jacket from a base mesh in Blender, mastering folds, seams, and color separation, and refine topology with mirror, subdivision, and solidify modifiers.
Learn to create and place zippers on a leather jacket using Blender, employing beveling, array and curve modifiers, sculpting adjustments, and precise alignment for realistic detailing.
Build a base pants mesh, apply subdivision and symmetry, and sculpt bold zigzag and Y-shaped folds, pockets and seams to craft fancy pants with a stylish silhouette.
Explore creating military pants with a clear fold structure using zigzag patterns, adjust with subdivision surfaces, and enhance with camouflage texture and AI-assisted references.
Design a skirt for a character using modeling rather than sculpting. Create folds with edge loops, refine with mirror and subdivision, and finalize with a belt and uv mapping.
Learn to create and refine garment folds across jeans, t-shirts, jackets, dresses, capes, and trench coats, focusing on smoothing details, fixing bumps, and managing topology for better folds.
Master clothes creation in 3D by modeling from simple cubes or masks, crafting smooth y-shaped and diamond folds, and refining topology for realistic garments like leather jacket, jeans, and dresses.
In this course we will make 3D clothes in Blender. Lots of them!
Most artists sculpt flat lifeless fabric. But after this course you won't be one of them :).
We are building 20 pro level clothes in this course, and i will guide you in real time trough the process of creating each one of them from scratch.
My name is Niko and i am 3D character artist and educator with over 15 years of experience in the game industry. I have released over 15 video courses about Blender, Zbrush, 3D character creation and human anatomy. Over 30 000 students have enrolled in my courses to learn those topics. I also have 2 youtube channels - Speedchar and Speedchar live.
So this course will start by talking about folds foundations, and pretty quickly we will start to make jeans, then tank top, then tshirt. And we will go trough shorts, bra, female Tshirt, dress, female leather jacket, a cape, official pants, shirt and trenchcoat, hoodie, sport pants, a glove, leather jacket with zippers and belt, Aladin pants and military pants. All this in real time, talking about making clothes and folds for 3D game characters.
This course is made in Blender, so a bit of knowledge of Blender would be required.
In the Project files you will find male and female basemeshes, which i made and i am using in the course, also some shoes and all the references you need for the course in a Pureref file.
Ready to level up your cloth game?
Enroll now —And let the fold be with you!