
Duplicate and adjust the fabric graph across test 01 to test 02, using clouds, histogram scans, and gradient maps to create a tileable pattern. Connect to 3d view and output.
Explore creating twill fabric textures by building base patterns with height and ambient occlusion, then applying anisotropic noise and multidirectional warp for warp and weft.
Create color patterns by designing in 2d view with masks and images, then refine with node blends, gradient hatch, and mirror to build a fabric texture.
Build fabric textures by layering color, masks, and curvature, using gradient maps and HSL adjustments with blending and opacity to simulate warp patterns, then validate with pbr color and metallic.
Texture weave fabric by refining height, tiling grayscale, and using histogram ranges to build normals and color masks. Blend modes, high pass, curvature, AO, and displacement produce a 4k render.
Explore displacement techniques for real-time spaces, balancing topology, normals, and ambient occlusion to add detailed details while keeping models lightweight for games and animation.
Explore texture creation in Painter, using masks, color, roughness, and metallics with brushes to add stitching and seams, then export textures to Marmazette for rendering with a reflector.
Use real images and Photoshop to craft torn texture masks, adjust black-and-white levels and invert for contrast, then import alphas into Painter and apply stencil-based textures with brushes.
“This course contains the use of artificial intelligence.”
This intensive training camp is designed for fashion artists, 3D designers, and clothing creators who want to level up their skills in material creation, presentation, lighting, and animation. If you've ever felt unsure about working with fabric textures, lighting setups, cameras, or rendering workflows—this course will guide you from start to finish.
Even though the live event has ended, the full training is now available as a downloadable course, so you can access all content at your own pace.
voice over: This course has been voice-overed using Artificial Intelligence.we assure the participants that the entire AI voice-over process has been quality-controlled and reviewed by a human professional to ensure the produced audio is completely standard, intelligible, and flawless
What You’ll Learn
How to build professional cloth materials using Substance Designer
Effective use of displacement to create realistic detail
Creating lace, guipure, embroidered, aged, and torn fabrics
Lighting and camera setup for high-end product presentation
Creating and rendering animations in Marmoset Toolbag
Workflow optimization and presentation techniques for marketplaces
AI-assisted post-production and texture enhancement
What Makes This Course Unique
You’ll learn how to achieve high-quality results fast
The entire course is project-based and practical
Workflows are tailored for real-world production needs in fashion markets
Efficient learning: shortcuts, pro techniques, and AI integration
Accessible offline (except initial verification) and designed for solo use on one machine
Who This Course Is For
Fashion/clothing designers working in 3D
Artists preparing garments for presentation or sales platforms
Creators wanting to learn fabric material authoring and photorealistic rendering
Intermediate-level users of Substance Painter (Designer and Marmoset are taught in the course)
Requirements
Basic familiarity with Substance Painter
All other tools (Substance Designer, Marmoset Toolbag) will be introduced in a fast-track module
Internet connection is required for license verification
Day Zero – Fast Mode Introduction
Software: Substance Designer & Marmoset Toolbag
Fast Mode training to introduce the basics of Substance Designer
Getting familiar with essential tools and principles
Quick start for efficient participation in the main camp sessions
Day One – Creating Fabric Materials
Creating Two Fabric Materials in Designer
Build a plaid pattern fabric
Create a plain weave fabric
Practice using core tools in Substance Designer to develop these materials with full detail
Day Two – Displacement Technique
Using the Displacement Technique
Understanding the importance of displacement in cloth presentation
Exploring challenges and learning how to improve presentation quality using this technique
Day Three – Lace & Guipure Fabrics
Creating Lace and Guipure Fabrics
Learn how to design lace and guipure fabric patterns
Apply them in realistic cloth materials
Day Four – Embroidered Fabrics
Creating Embroidered Fabrics
Step-by-step guide to creating fabrics with embroidery and decorative details
Full process from base to final polish
Day Five – Torn & Aged Fabrics + Animation
Creating Torn and Aged Fabrics
Techniques to simulate wear, tear, and vintage textures
Build realistic aged fabric materials
Creating and Rendering Animation in Marmoset
Setup lights and cameras for animation
Learn how to animate clothing and render high-quality sequences in Marmoset Toolbag