
Explore Marmazette basics: import a model, navigate the viewport, and set up lighting and cameras for rendering. Apply textures and materials, then adjust inputs and ray tracing settings for output.
Master camera setup, safe frame, and depth of field to present fabric and clothing with hdr lighting, skylight, and threepoint lighting.
Build textures in designer software by connecting nodes and transforming grayscale and color data, previewing results in 2d view and marmmaazette renders.
Create fabric textures step by step in designer by building a graph with a base material, inputs for normal, ambient occlusion, and height, then export textures to Marmazette for rendering.
Learn to organize Substance Designer graphs with comments, dot nodes, frames, and pins, and build fabric color channels using tile generator, gradient map, and advanced blending.
Explore how to build a linen-like fabric pattern in a designer, using tile generators, warp and weft, blending modes, and roughness, metallic maps, histogram range, and curvature.
Export textures as PNG in 2k or 4k, focusing on base color exports. In marmazette, set up camera, path tracing, ambient occlusion, displacement, tiling, and threepoint lighting with HDR sky.
Duplicate and adjust the fabric graph across test 01 to test 02, using clouds, histogram scans, and gradient maps to create a tileable pattern. Connect to 3d view and output.
Create a reusable fabric pattern node by exposing tile parameters and integrating it across graphs to generate editable textures with normal, ao, height, and roughness maps.
Learn to set up a fabric render in marmazette using a second model, adjusting render settings including ray tracing, lighting (rim, key, fill), and camera, with sheen and subdivisions.
Explore creating twill fabric textures by building base patterns with height and ambient occlusion, then applying anisotropic noise and multidirectional warp for warp and weft.
Create color patterns by designing in 2d view with masks and images, then refine with node blends, gradient hatch, and mirror to build a fabric texture.
Build fabric textures by layering color, masks, and curvature, using gradient maps and HSL adjustments with blending and opacity to simulate warp patterns, then validate with pbr color and metallic.
Learn to build woven fabric textures using a filter tool, masks for vertical and horizontal warp and woof, tile sampler, and 2d transformer to create adjustable tiling and color blends.
Texture weave fabric by refining height, tiling grayscale, and using histogram ranges to build normals and color masks. Blend modes, high pass, curvature, AO, and displacement produce a 4k render.
Learn to build a pattern mask using a mask input, tile sampler, and 2d transformer with tiling and 45° rotations. Create frames and checker patterns, then export the Marmmaazette rendering.
Explore displacement techniques for real-time spaces, balancing topology, normals, and ambient occlusion to add detailed details while keeping models lightweight for games and animation.
Learn to build displacement-based fabric textures by creating wrinkles with gradients, 2d transforms, tiling, blur, and vector map inputs for controlled edge softness.
Explore node-based workflows to build knitted fabric textures using transform 2d, anisotropic noise, gradients, tiling, and multi-direction warp.
Discover how to set up and optimize displacement in Substance Painter, adjusting height and normal channels, adding ambient occlusion, and tuning subdivision and filters to reduce aliasing in the viewport.
Turn designer fabric patterns into painter textures by constructing patterns with bevel, gradient, histogram scan, and tile generator, then export normal maps, displacement maps, and ambient occlusion maps.
Define inner and outer fabric masks, apply height, normal, and AO channels, and refine edges with border masks, gradient curves, and UV wrap to control displacement in painter.
Explore hands-on texture creation in Substance Painter, detailing edge borders, UV mapping, layered masks, displacement, height maps, metallic and roughness adjustments, and adding stitched and gold embellishments.
Build avatar materials in Substance Painter, apply UDIM textures for base color, roughness, metallic, AO, and normal maps in Marmoset, and set up lights, cameras, and depth of field.
Learn to design lace fabrics by building cyclic patterns with splatter circular grayscale nodes and two-dimensional transforms, then layer shapes, mirrors, and trapezoids to create dense, stitched lace.
Explore creating lace fabric textures by building patterns with tile generator, transform 2D, and masks; refine opacity and 3D view to export alpha-based lace materials in marmmaazette.
learn to build lace fabric textures by assembling smaller components into circle and arc patterns, using transform 2D, tile generator, and detail tools to blend, warp, and refine the design.
Apply the designer’s lace output to fabric textures via UV-driven mapping in 3D Max and material setup in Marmizette, using AO maps and edge quality for consistent, high-quality lace details.
On day four, present and materialize a dress by building a base fabric in substance painter and detailing it in the designer. Apply textures, masks, colouring to finalize in painter.
Turn embroidery patterns into painter tools via a designer workflow, using gradient tiling and height maps. Explore two embroidery methods and expose color, roughness, and metallic parameters for outfit texturing.
Explore texture creation in Painter, using masks, color, roughness, and metallics with brushes to add stitching and seams, then export textures to Marmazette for rendering with a reflector.
Master torn fabric texturing in Substance Painter using opacity with an ASM metal rough shader and alpha blending, masking edges with brushes, and rendering in Marmmaette.
Use real images and Photoshop to craft torn texture masks, adjust black-and-white levels and invert for contrast, then import alphas into Painter and apply stencil-based textures with brushes.
Finish the torn material, export to Mammazette, and set up textures for rendering by using an opacity collector across channels, masks, and blend modes.
Explore presenting a dress through animation, lighting, framing, and textures. Follow a workflow from CLO 3D and Marvelous to Mixamo, export FBX, rig, and render in Marmizette.
Learn to prepare and render animated 3d models with turntable animation, ensure proper framing, and convert image sequences to video at 30 fps using Photoshop.
Create an animation using the timeline and key frames to move the camera and model, adjust transform, exposure, focus, field of view, and lights with ease in and ease out.
Master importing and animating 3D models in Marmmaette, load Mixamo or base poses, adjust animation speed and loop, then render frames with camera and light settings.
“This course contains the use of artificial intelligence.”
This intensive training camp is designed for fashion artists, 3D designers, and clothing creators who want to level up their skills in material creation, presentation, lighting, and animation. If you've ever felt unsure about working with fabric textures, lighting setups, cameras, or rendering workflows—this course will guide you from start to finish.
Even though the live event has ended, the full training is now available as a downloadable course, so you can access all content at your own pace.
voice over: This course has been voice-overed using Artificial Intelligence.we assure the participants that the entire AI voice-over process has been quality-controlled and reviewed by a human professional to ensure the produced audio is completely standard, intelligible, and flawless
What You’ll Learn
How to build professional cloth materials using Substance Designer
Effective use of displacement to create realistic detail
Creating lace, guipure, embroidered, aged, and torn fabrics
Lighting and camera setup for high-end product presentation
Creating and rendering animations in Marmoset Toolbag
Workflow optimization and presentation techniques for marketplaces
AI-assisted post-production and texture enhancement
What Makes This Course Unique
You’ll learn how to achieve high-quality results fast
The entire course is project-based and practical
Workflows are tailored for real-world production needs in fashion markets
Efficient learning: shortcuts, pro techniques, and AI integration
Accessible offline (except initial verification) and designed for solo use on one machine
Who This Course Is For
Fashion/clothing designers working in 3D
Artists preparing garments for presentation or sales platforms
Creators wanting to learn fabric material authoring and photorealistic rendering
Intermediate-level users of Substance Painter (Designer and Marmoset are taught in the course)
Requirements
Basic familiarity with Substance Painter
All other tools (Substance Designer, Marmoset Toolbag) will be introduced in a fast-track module
Internet connection is required for license verification
Day Zero – Fast Mode Introduction
Software: Substance Designer & Marmoset Toolbag
Fast Mode training to introduce the basics of Substance Designer
Getting familiar with essential tools and principles
Quick start for efficient participation in the main camp sessions
Day One – Creating Fabric Materials
Creating Two Fabric Materials in Designer
Build a plaid pattern fabric
Create a plain weave fabric
Practice using core tools in Substance Designer to develop these materials with full detail
Day Two – Displacement Technique
Using the Displacement Technique
Understanding the importance of displacement in cloth presentation
Exploring challenges and learning how to improve presentation quality using this technique
Day Three – Lace & Guipure Fabrics
Creating Lace and Guipure Fabrics
Learn how to design lace and guipure fabric patterns
Apply them in realistic cloth materials
Day Four – Embroidered Fabrics
Creating Embroidered Fabrics
Step-by-step guide to creating fabrics with embroidery and decorative details
Full process from base to final polish
Day Five – Torn & Aged Fabrics + Animation
Creating Torn and Aged Fabrics
Techniques to simulate wear, tear, and vintage textures
Build realistic aged fabric materials
Creating and Rendering Animation in Marmoset
Setup lights and cameras for animation
Learn how to animate clothing and render high-quality sequences in Marmoset Toolbag