
Students will gain an understanding of the course overview and the topics covered throughout.
In this lecture students will learn about various artists who specialize in architectural visualization.
By the end of this lecture, students will learn how to model one building floor, store selections and apply multiple materials to the geometry.
By the end of this lecture, students will learn how to complete the first building model and create 2 variations on the design.
By the end of this lecture, students will learn how to reuse the first model to create 2 variations on the design.
By the end of this lecture, students will learn how to model a round building using similar techniques learned in previous lessons and learn to use the array generator.
By the end of this lecture, students will learn how to use the taper, bulge, twist, bend and melt deformers to modify the shape of each building.
By the end of this lecture, students will learn how to repurpose the mograph cloner, use effectors and modify the shape of their building designs for added visual interest.
By the end of this lecture, students will learn how to create 4 city blocks by using the building models they created in previous lessons.
By the end of this lecture, students will learn how to optimize their scene for better performance by using instances instead of duplicating building geometry.
In this lecture, students will learn how to start creating the street texture in Adobe Photoshop.
By the end of this lecture, students will learn how to complete the street texture.
By the end of this lecture, students will learn how to apply the street texture to a material in Cinema 4D and create street dividers.
By the end of this lecture, students will learn how to create cameras, set up a composition at eye level and apply a protection tag.
By the end of this lecture, students will learn how to add landscapes to the scene and apply a grass texture.
By the end of this lecture, students will learn how to add entourage to the scene including people, cars, trees and street lights.
By the end of this lecture, students will learn how to set-up lighting based on an HDRI image and infinite light source.
By the end of this lecture, students will learn how to set-up lighting based on a physical sky.
By the end of this lecture, students will learn how to set-up nighttime lighting.
By the end of this lecture, students will learn how to optimize their scene for faster render times.
By the end of this lecture, students will learn how to set-up render settings, multi-pass layers, object buffers and render their scenes
By the end of this lecture, students will learn post-production techniques in Adobe Photoshop and finalize the daytime render.
By the end of this lecture, students will learn post-production techniques in Adobe Photoshop and finalize the nighttime render.
Welcome to this course on Creating a Cityscape Using Cinema 4D + Photoshop.
In this series of lessons we will cover a lot of topics to give you a solid understanding of the entire architectural visualization workflow including:
01. The creative and technical steps involved with 3D modeling the architecture.
Polygon modeling and the make editable function
Creating extrusions for the window frames and glass
Store selections and apply multiple materials to geometry
Texturing using Cinema 4D's procedural materials
Duplicating geometry using the MoGraph cloner and array object
Using deformers to modify the shape of each building
02. Creating the city blocks
Render instances and tips for improving CPU performance
Adding entourage (people, cars, trees, street light, etc) to populate the scene
The differences between a 3D tree and a cutout and discussion on how these impact performance
Locating and downloading free content within Cinema 4D's asset browser
Web links to external free 3D model resources
Camera views and compositional techniques including the rule of thirds and framing the image
03. Texturing the street with Adobe Photoshop
Painting Techniques
Layer Masks
File Organization
Importing custom brushes
File preparation
04. Explore 3 different light set-ups
HDRI image with infinite light and fill light
Physical Sky
Nighttime scene including use of atmospheric fog effects
05. Rendering and optimization for faster render times.
Render Optimization
Render Settings
Object Buffers
06. Post-Production Techniques in Adobe Photoshop
File Organization
Channels and Selections
Masking
Adjustment Layers
Glows, Sharpening, and Depth of Field
Final Output