
To make sure that everyone is on the same page, we'll briefly talk about why you should care about VR in the first place, what cinematic VR is and what it is not, as well as a list of tools you need to start creating immersive video content.
Summary:
In lesson two of the Cinematic VR Crash Course in which I will guide you through the various types of 360 camera rigs that are currently available, so that you will be able to pick the rig that suits your needs best.
Summary:
This document explains some of the key jargon you will encounter on your cinematic VR journey.
Now that you know what kind of cameras are out there, I would like to help you in this lesson with making the right decisions and choosing the best workflow for you. Given the amount of different cameras out there we’ll have to keep this quite a general lesson since we don’t want to dive into one specific workflow.
Summary:
There is no perfect 360 camera, but the right camera for the right job
Use the hardware documentation sheet if you want to know about a specific camera
Break down concepts with simple questions to find your requirements.
Use these requirements to narrow down the list of possible cameras
Research the different options to get a better view of which suits you best
Think of how you’re actually going to create it in post production
This list contains links to useful hardware and software to help you in your quest to produce high-quality cinematic VR content.
Your brand new camera rig films on all sides at the same time, so everything around it is in view, including you and any set lights you might want to use. On top of that, the points where you stitch your images together, called stitch lines, are very sensitive areas. If people walk through these lines while being too close to the camera, this can result in nasty stitching artefacts which cannot be fixed in post-production. So it is important to think about these topics in advance, which will save you a lot of headaches later on.
Summary:
Today is the big day: we're gonna talk you through your first ever cinematic VR shoot! The process is far from user-friendly, but there is a method to the madness. Let me guide you through the steps.
Summary:
You just shot some brilliant 360 video content, and now you have to copy the data from your cams to your editing station so you can start stitching them together. Easier said than done.. But fear not, I've got some tricks for you which will save you a lot of frustration.
Summary:
You've shot your content and organized it. Now you're ready to turn all those isolated video files into one seamless panorama using so called stitching software. Hours could be spent talking about the obscure details of stitching, but for the sake of brevity we will only focus on the most important aspects to help you get started. In this video tutorial I'll guide you through the stitching process in MistikaVR.
Today you will learn how to create a realistic ambisonic audio mix. I'm very excited to teach you this, because I believe ambisonic audio is an important topic which is not nearly covered enough. It is important because spatial audio can greatly enhance the realism of a VR experience. I will tell you the basics, and then let our friends from Spook.fm show you the advanced mixing techniques.
Summary:
Now that you stitched your videos and prepared your audio, it's finally time to start the editing process. Over the past years, editing software developers have worked hard to provide VR creators with dedicated VR editing tools. Think of live preview in a VR headset, adjusting horizons, simple transitions, placing of titles and exporting settings.I don’t only show you my workflow, but also some of the VR features inside of premiere.
In this video tutorial I guide you through my VR workflow.
In this lesson i’m going to show you how to get rid of tripods and do some basic VFX.
Please note that this workflow which is based on photoshop and premiere is compositing in it’s most basic form. I use this workflow for now because it’s really easy to learn and shows the process of cleaning out certain parts of the image really well. It has some limitations though, but this lesson is only for illustrative purposes. There are software tools which offer way faster workflows for jobs like this and also create overlays which adapt to lighting and surroundings. You can translate this workflow to any other visual effects software tool, so use this in your advantage!
This is the final lesson of this Cinematic VR Crash Course. We started the course with a short introduction, then we helped you to pick a rig and prepare it for a shoot. We also covered the shoot itself, as well as post-production. You have now arrived at the final stage: distributing your content to virtual reality headsets.
Summary:
“[VR is] the next major computing platform that will come after mobile." -- Mark Zuckerberg, Facebook
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Are you a filmmaker who wants to learn the secrets of producing immersive video content for virtual reality headsets? Then read on..
People interested in cinematic VR drown in the waterfall of tech news, become demotivated by the utter lack of clear information, and get lost in the jungle of obscure internet fora in search of much needed tips and tricks. This is why many simply give up..
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Besides video lectures, this course includes example footage to get a feel for the material, a glossary to explain key terminology, and a list of resources to help you acquire all the gear you need to get started.
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