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Cinematic look with Blender 3.0 - 8+ hours MASTER tutorial
Rating: 4.7 out of 5(15 ratings)
258 students

Cinematic look with Blender 3.0 - 8+ hours MASTER tutorial

three tutorials in one
Created bySime Bugarija
Last updated 2/2022
English
English

What you'll learn

  • You will learn how to model in Blender
  • You will learn how to create more complex textures in Blender
  • You will learn how to create a scene, set up a camera and lighting
  • You will learn the basics of animation in Blender
  • You will be taught how to do post-processing in Blender and After Effects
  • You will be taught how to achieve a cinematic look

Course content

1 section30 lectures8h 21m total length
  • Introduction2:44

    Tutorial 1 - Old Apple Mac - introduction

  • Part 1 – Old Apple – Modeling Macintosh SE 3016:26
  • Part 2 – Old Apple – Modeling Macintosh SE 3020:29
  • Part 3 – Old Apple computer – Keyboard and mouse modeling13:36

    Model a vintage Apple computer mouse and keyboard in Blender 3.0 using reference images, estimated dimensions, and iterative bevels, extruding, and curve detailing for clean, rounded hardware.

  • Part 4 – Old Apple computer – Keyboard and mouse modeling18:14

    Model an old Apple keyboard and mouse in Blender 3.0 by extruding keys, adding loop cuts and bevels, and shaping rounded key centers, cables, and curves.

  • Old Apple 5 – Texturing screen and computer16:41
  • Old Apple 6 – Texturing screen and computer18:48
  • Part 7 – Old Apple – Finish texturing and adding details27:54
  • Part 8 – Old Apple – Lighting, Compositing, After Effects post-processing16:22

    craft a cinematic look in Blender 3.0 by lighting with an hdr image and an area lamp, then post-process in After Effects with emission, shadow, and glossy passes.

  • Part 1 - Shells on the table - modeling and texturing13:53
  • Part 2 - Shells on the table - modeling and texturing14:24

    Model and texture a shell in Blender 3.0 using loop cuts, proportional editing, and view-based UV projection, then build a multi-layer material with bump, color ramp, and roughness for realism.

  • Part 3 - Shells on the table -modeling with shortcuts keys10:21
  • Part 4 - Shells on the table -modeling with shortcuts keys11:39
  • Part 5 - Shells on the table -Camera setup, Depth and field, Lighting19:42
  • Part 6 - Shells on the table - Creating details (salt, parsley, sprigs of rosema13:45

    Create blender table details by modeling salt dots and grains with roughness variation, duplicating with linked materials, and adding parsley with knife cuts and proportional editing.

  • Part 7 - Shells on the table - Creating details (salt, parsley, sprigs of rosema11:07

    Build a textured table scene in blender by adding a plane with wallpaper texture, adjusting roughness and bump with musgrave and wrinkles, and darkening to emphasize shells and rosemary.

  • Part 8 - Shells on the table - Creating bokeh10:17

    Create a subtle bokeh background in Blender by using an image as a plane, shaping materials and emission, and refining colors with color ramp and separate RGB techniques.

  • Part 9 - Shells on the table - Creating bokeh15:01
  • Part 10 - Shells on the table - nimated fire in the background, Compositing in B23:44
  • Part 11 - Shells on the table - After Effects post-processing25:54
  • Part 1 – Ethernet cable scene – Modeling outlet33:32
  • Part 2 – Ethernet cable scene – Modeling optical cable13:45

    Model an optical cable in Blender from a real reference; build with cube, extrude, loop cuts, bevels, then hollow it, refine with wireframe and shade-smooth.

  • Part 3 – Ethernet cable scene – Modeling optical cable25:25

    Model an ethernet optical cable in Blender 3.0 by using loop cuts, extrudes, circle creation, and proportional editing, then apply modifiers and merge by distance, finally parent to an empty.

  • Part 4 – Ethernet cable scene – Modeling outlet14:22
  • Part 5 – Ethernet cable scene – Modeling outlet15:31
  • Part 6 – Ethernet cable scene – Texturing12:33
  • Part 7 – Ethernet cable scene – Texturing11:51
  • Part 8 – Ethernet cable scene – Compositing and animating in Blender8:40
  • Part 9 – Ethernet cable scene – Compositing and animating in Blender16:35

    Plan and animate a two-second ethernet cable scene in Blender by keyframing positions, using shape keys for deformation, adding camera shake, and rendering with glossy direction passes in After Effects.

  • Part 10 – Ethernet cable scene – After Effects post-processing27:50

    Learn to create a cinematic look by compositing Blender renders with After Effects, using glossy direction passes, masks, vignette, grain, chromatic aberration, LUTs, and optical flares.

Requirements

  • It's good to have a little experience with Blender

Description

Learn how to make a realistic and cinematic scene in Blender in three separate courses for the price of one. Each course lasts about 3 hours, learn how to model in Blender, how to create realistic materials, and set up lighting. You can also learn something about animation in Blender. Finally, we will do post-processing in Blender Composer and After Effects. 


TUTORIAL 1 - Old Apple Macintosh Cinematic Look Tutorial - 2 Hours 40 Min

Part 1 - Old Apple - Modeling Macintosh SE 30 - 36min
- Import and modeling with blueprints
- Learning modeling techniques in Blender
- Learning shortcuts in Blender

Part 2 - Old Apple computer - Keyboard and mouse modeling - 32 min
- Learning modeling techniques in Blender
- Learning shortcuts in Blender
- Modeling Apple Macintosh SE 30 keyboard and mouse

Part 3 - Old Apple - Texturing screen and computer - 36 min

- Learn to texture in Blender
- Create advance screen material
- Create material with 3 levels of bump
- Create complex material with lots of imperfections

Part 4 - Old Apple - Finish texturing and adding details - 28 min

- Continue texturing and adding details

Part 5 - Old Apple - Lighting, Compositing, After Effects post-processing - 16 min

- Lighting in Blender
- Camera setup
- Post-processing in After Effects



TUTORIAL 2 - Cinematic Look With Blender 3.0 - Step By Step Tutorial, 2h 50 Min

PART 1 - 28 min

- Setting the scene
- Import reference images
- Modeling shells using subdivision surface and proportional editing
- Create shell material and UV project

PART 2 - 21 min

- Modeling another shell
- Learning shortcuts keys and modeling process

PART 3 - 20 min

- Modeling cutting board
- Placing camera
- Camera setup, depth and field
- Placing shells and working on composition
- Lighting

PART 4 - 22 min

- Creating details (salt, parsley, sprigs of rosemary)
- Creating tablecloth material

PART 5 - 25 min

- Creating bokeh in the background
- Creating more details in the background

PART 6 - 24 min

- Creating animated fire in the background
- Creating fireplace in background
- Compositing in Blender
- Create vignette effect with objects

PART 7 - 26 min

- Exporting passes from Blender
- After Effects post-processing



TUTORIAL 3 - Creating A Movie Scene In Blender - 3 Hours Tutorial


PART 1 - CG scene created in Blender and After Effects - 33 min

- work with reference images
- creating and setting up a blender file
- electrical outlet modeling - blender shortcuts

PART 2 - Modeling Ethernet cable - 39 min

- modeling Ethernet cable
- blender shortcuts - blender modifiers

PART 3 - Ethernet cable scene - Modeling outlet - 34 min

- create materials in Blender
- blender nodes - lighting in Blender - camera setup

PART 4 - Texturing - 24 min

- Import shaders in Blender
- nodes and materials - creating a spider web in a Blender

PART 5 - Compositing and animating in Blender - 25 min

- compositing in Blender
- animating in Blender - shape Keys

PART 6 - After Effects post-processing - 27 min

- post-processing in After Effects

Who this course is for:

  • People who love 3d and who are interested in how to achieve realism or a cinematic look