
Tutorial 1 - Old Apple Mac - introduction
Model a Macintosh SE 30 in Blender 3.0 using blueprint references, align to top orthographic view, extrude, bevel edges, apply loop cuts, and smooth.
Model a vintage Apple computer mouse and keyboard in Blender 3.0 using reference images, estimated dimensions, and iterative bevels, extruding, and curve detailing for clean, rounded hardware.
Model an old Apple keyboard and mouse in Blender 3.0 by extruding keys, adding loop cuts and bevels, and shaping rounded key centers, cables, and curves.
Texture a screen and computer in Blender 3.0 by layering scratches, logo, bumps, noise, and roughness maps with 4k textures, color ramps, and multiple UV maps.
In part 7, finish texturing with concrete textures and UV maps, adjust color ramps and dirt, add chrome highlights and a spider web detail, and project textures onto keyboard keys.
craft a cinematic look in Blender 3.0 by lighting with an hdr image and an area lamp, then post-process in After Effects with emission, shadow, and glossy passes.
Model and texture a shell in Blender 3.0 using loop cuts, proportional editing, and view-based UV projection, then build a multi-layer material with bump, color ramp, and roughness for realism.
Apply Blender 3.0 modeling shortcuts to create a shell, using plane creation, loop cuts (CTRL+R), subdivision surface, proportional editing, extrude, scale, and bevel for detailed geometry.
Master shell modeling in Blender 3.0 by applying solidify to shells, duplicating and transforming with shortcut keys, using proportional editing, and unwrapping for textures and materials with a reference image.
Create blender table details by modeling salt dots and grains with roughness variation, duplicating with linked materials, and adding parsley with knife cuts and proportional editing.
Build a textured table scene in blender by adding a plane with wallpaper texture, adjusting roughness and bump with musgrave and wrinkles, and darkening to emphasize shells and rosemary.
Create a subtle bokeh background in Blender by using an image as a plane, shaping materials and emission, and refining colors with color ramp and separate RGB techniques.
learn to refine a cinematic blender render by dialing down bokeh, adjusting axis scale and saturation, and building a subtle background shelf with a black-metal material and wireframe details.
Create a cinematic fireplace scene in Blender with an animated fire plane, applying glow, dispersion, and vignette in compositing, then render with denoising.
Master post-processing and render composites in After Effects, including cinematic bars, grain, glow, chromatic aberration, halation, optical flares, and color grading, exported with Adobe Media Encoder at 24 fps.
Learn to create a two second blender animation of an ethernet cable plugging into an outlet, using bevels, loop cuts, knife tool, auto smooth, and subdivision surface in Blender 3.0.
Model an optical cable in Blender from a real reference; build with cube, extrude, loop cuts, bevels, then hollow it, refine with wireframe and shade-smooth.
Model an ethernet optical cable in Blender 3.0 by using loop cuts, extrudes, circle creation, and proportional editing, then apply modifiers and merge by distance, finally parent to an empty.
Finish modeling and set up the camera for a first render in cycles, then build materials, lighting, and uv textures to reveal transparent plastic and colored cables.
Create a yellow plastic outlet material in Blender using color ramp and roughness, apply u-cube projection for UV-less areas, and add subtle bumps and scratches.
Texture the ethernet cable scene in Blender 3.0 using Chocofur's free shader pack, blending wallpaper textures with concrete maps, and tune UVs and color for realistic walls and cables.
Texture a spider web in blender using a black-and-white image as base and alpha, mix with emission via color ramp, and fine-tune bump and noise for realism.
Learn Blender 3.0 compositing with glossy direction pass, viewer node, and lens dispersion to enhance reflections on the optical cable. Then adjust saturation, brightness, and color management for realism.
Plan and animate a two-second ethernet cable scene in Blender by keyframing positions, using shape keys for deformation, adding camera shake, and rendering with glossy direction passes in After Effects.
Learn to create a cinematic look by compositing Blender renders with After Effects, using glossy direction passes, masks, vignette, grain, chromatic aberration, LUTs, and optical flares.
Learn how to make a realistic and cinematic scene in Blender in three separate courses for the price of one. Each course lasts about 3 hours, learn how to model in Blender, how to create realistic materials, and set up lighting. You can also learn something about animation in Blender. Finally, we will do post-processing in Blender Composer and After Effects.
TUTORIAL 1 - Old Apple Macintosh Cinematic Look Tutorial - 2 Hours 40 Min
Part 1 - Old Apple - Modeling Macintosh SE 30 - 36min
- Import and modeling with blueprints
- Learning modeling techniques in Blender
- Learning shortcuts in Blender
Part 2 - Old Apple computer - Keyboard and mouse modeling - 32 min
- Learning modeling techniques in Blender
- Learning shortcuts in Blender
- Modeling Apple Macintosh SE 30 keyboard and mouse
Part 3 - Old Apple - Texturing screen and computer - 36 min
- Learn to texture in Blender
- Create advance screen material
- Create material with 3 levels of bump
- Create complex material with lots of imperfections
Part 4 - Old Apple - Finish texturing and adding details - 28 min
- Continue texturing and adding details
Part 5 - Old Apple - Lighting, Compositing, After Effects post-processing - 16 min
- Lighting in Blender
- Camera setup
- Post-processing in After Effects
TUTORIAL 2 - Cinematic Look With Blender 3.0 - Step By Step Tutorial, 2h 50 Min
PART 1 - 28 min
- Setting the scene
- Import reference images
- Modeling shells using subdivision surface and proportional editing
- Create shell material and UV project
PART 2 - 21 min
- Modeling another shell
- Learning shortcuts keys and modeling process
PART 3 - 20 min
- Modeling cutting board
- Placing camera
- Camera setup, depth and field
- Placing shells and working on composition
- Lighting
PART 4 - 22 min
- Creating details (salt, parsley, sprigs of rosemary)
- Creating tablecloth material
PART 5 - 25 min
- Creating bokeh in the background
- Creating more details in the background
PART 6 - 24 min
- Creating animated fire in the background
- Creating fireplace in background
- Compositing in Blender
- Create vignette effect with objects
PART 7 - 26 min
- Exporting passes from Blender
- After Effects post-processing
TUTORIAL 3 - Creating A Movie Scene In Blender - 3 Hours Tutorial
PART 1 - CG scene created in Blender and After Effects - 33 min
- work with reference images
- creating and setting up a blender file
- electrical outlet modeling - blender shortcuts
PART 2 - Modeling Ethernet cable - 39 min
- modeling Ethernet cable
- blender shortcuts - blender modifiers
PART 3 - Ethernet cable scene - Modeling outlet - 34 min
- create materials in Blender
- blender nodes - lighting in Blender - camera setup
PART 4 - Texturing - 24 min
- Import shaders in Blender
- nodes and materials - creating a spider web in a Blender
PART 5 - Compositing and animating in Blender - 25 min
- compositing in Blender
- animating in Blender - shape Keys
PART 6 - After Effects post-processing - 27 min
- post-processing in After Effects