
Master cinematic lighting for 3D renders in Maya with Arnold, covering interiors, objects, and characters. Apply lighting, camera settings, composition, storytelling, assets, and post-production to elevate your portfolio.
Master the three pillars of cinematography—camera, light, and composition—using history, style, and Maya and Arnold workflows to produce portfolio-ready renders.
Explore rendering fundamentals in Maya: how real-world cameras relate to ray tracing, Arnold lights, exposure, color temperature, light shapes, and shadow control to craft cinematic stills.
Explore how sampling controls render speed and noise, compare GPU and CPU results, and use adaptive sampling, noise reduction, and test resolutions to optimize quality and time.
Explore the light fundamentals in Arnold, including area lights and sky dome lighting using HDR images. Learn to adjust exposure, samples, and noise to achieve realistic renders.
Explore how focal length shapes perspective without moving the camera, comparing 18, 55, and 90 mm lenses to achieve shots from establishing to intimate fruit bowl compositions.
Master cinematic lighting in maya using chiaroscuro and a one-light-at-a-time approach, with window and ambient lights, warm color temperature, and light blockers to sculpt dramatic fruit bowl renders.
Learn post production techniques to enhance Maya renders with exposure and gamma tweaks, color balance, curves, sharpening, grain, and subtle dust effects for cinematic results.
Master the scene setup in Maya lighting. Study cinematic composition and lighting, using a chessboard exercise to practice camera angles, keyframes, bookmarks, and quick texturing.
Learn substance materials and texture workflows in Maya with the substance plugin, using ambient occlusion, roughness, diffuse, and normal maps to render wood table scenes.
Master depth of field in Maya with Arnold by adjusting aperture, focus distance, and camera settings to create realistic blur, glass refraction, and controlled lighting.
Explore how lookup tables (LUTs) streamline color grading in post production, loading cube LUTs to quickly achieve cinematic looks while adjusting with curves, color balance, and film grain.
Master interior lighting for moody horror scenes in Maya by using Aces 1.0 Xb XB color correction mode, skydome and area lights, light portals, and careful camera placement.
Learn to use fog and atmosphere to create mood and illuminate a dark scene in Maya, adjusting density, attenuation, and color, while managing render time.
Explore gobo lighting in Arnold using a tree asset, rig lights with a locator and M-constraint, and shape shadows with tight area-light beams for cinematic horror scenes.
Add a red balloon with a thin cord to a creepy clown scene. Use Maya modeling with soft selection and sweep mesh, then Arnold lighting for a cinematic hd render.
Master post production for interior renders by adjusting sampling and noise management, saving multi-layer EXR, and applying color grading, LUT looks, film grain, and chromatic aberration for cinematic results.
Explore camera angles to enhance haunted hallway scenes by adjusting focal length and camera position to create Hitchcock’s vertigo-like stretch, supported by practical lighting and rendering notes.
Explore interior golden hour renders in this Maya lighting masterclass, setting up the camera, sky dome, and walls, then using portal and area lights for warm long shadows.
Explore golden hour lighting by adding extra lights and creative mesh light shapes to boost bounce and shadows, adjusting exposure, color temperature, and white balance for a warm, cinematic render.
Learn to create a midday interior render in Maya by balancing sun, skylight, and bounce light, grouping lights, and using color balance to achieve natural, cinematic shadows.
Group all lights into night setup, add a sky light for blue illumination, and use warm lamp and small bulbs to create soft shadows and a hint of upstairs light.
Learn to present character renders with a classic three-point lighting setup, Rembrandt illumination, clay renders vs textured renders, and an infinite background studio to frame the character.
Explore camera compositions from wide and establishing shots to full, cowboy, meat, and closeups; adjust focal length and tilt for hero, portrait, and dramatic angles.
Master dramatic character lighting by exploring symmetrical, equilibrium, rule of thirds, and golden ratio compositions, then apply three-point, Rembrandt, top, and front lighting with exposure and spread tweaks.
Master two-light setups, top-down and split, balancing exposure to soften shadows, add humanity, and explore color contrasts and cinematic lighting inspired by Blade Runner.
Apply displacement to fabric using a Substance texture in Maya with Arnold, tune tiling and subdivision, and adjust scale, color saturation, and roughness for a realistic cloak render.
Set up the environment for the final scene using megascans assets, establish a camera with 16:9 and 24 focal length, explore establishing shots and composition, plan three light setups.
Apply Arnold lights to craft god rays, controlled exposure, and color temperature in a foggy scene. Balance backdrops, depth of field, and framing to create a cinematic, sunlit composition.
Create an ocean shader in Maya with Arnold, zero transmission, and 1.33 refraction; use vector displacement and ocean texture, adjust subdivisions and tiling for ripples, tint blue.
Create a backplate for a final composition by working with alpha channels in Maya and Photoshop, masking the scene, and integrating a sunset backdrop with gamma and exposure adjustments.
Apply curves, color balance, selective layer effects, and LUTs to deepen shadows in a 16-bit scene, push the background back, and add grain for depth.
Explore setting up a final scene with a cowboy shot, repositioning the character and props, adjusting camera depth of field, focus distance, and aperture for cinematic lighting and atmosphere.
Master scene B lighting by placing a left spotlight to illuminate half the character, tweak exposure, warmth, and composition with bounce and rim light.
Refine the render in post production using Photoshop, night B filters, and EXR alpha techniques, then adjust clouds and rocks with curves and color lookup for a cinematic look.
Master the final moody scene in Maya. Craft a dynamic camera sequence from wide to close-up, add a light saber, and set dramatic lighting for Arnold renders.
Set up scene c lights with atmosphere, arnold lights, and moonbeam rays; adjust exposure, focus distance, and fog to create dramatic, photoreal renders.
Apply post production to the scene by adjusting alpha channel, exposure, and gamma in 16-bit mode, balance colors with curves and LUTs, add fog, reflections, and vignette for cinematic look.
Apply foundational lighting and camera techniques to craft cinematic renders, using a basic three-point light setup and post-production magic to elevate character shots into portfolio-worthy visuals.
Hey guys, would you like to create amazing renders for your portfolio? Would you like to learn how to create cinematic looking compositions? If that is the case I welcome you to Cinematic Lighting in Maya.
WHY SHOULD YOU LEARN FROM ME:
My name is Abraham Leal and I have 11 years of experience in the industry. I currently lead my own studio Critical Hit in Mexico were we produce experiences for the entertainment industry.
By the end of this course:
● You'll be able to create amazing images and showcase your models in the best possible way
● You’ll be able to properly light interior scenes, exterior scenes, characters and props.
WHAT WILL I LEARN:
● Arnold Lights
● Camera settings
● Composition
● Using Assets
● Storytelling
● Post Production
COURSE PROJECTS:
We will start by going over the basics of the Arnold Rendering Engine. We will then explore several exercises were we will apply and create a cinematic look for our renders. After that we will go over rendering exteriors and interiors in different light scenarios. Finally we will create 3 amazing compositions for a final cinematic scene.
IS THIS COURSE RIGHT FOR ME:
I have designed this course for intermediate 3d students who want to improve their renders and create amazing pieces for their portfolio.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute Maya beginners.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
● I expect you to have basic knowledge of Maya and Arnold
● You should have Photoshop installed as well since we will do our post processing there.
JOIN ME NOW:
Leave all the boring renders behind and learn the tools to create and amazing portfolio. Join me and become a master of light in no time!