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Cinematic Game Environment Masterclass in Unreal Engine 5.7
New
Rating: 5.0 out of 5(2 ratings)
22 students

Cinematic Game Environment Masterclass in Unreal Engine 5.7

We are going to model AAA quality Assets and build a professional Game Environment in Unreal Engine 5
Created byJan Benkwtiz
Last updated 5/2026
English

What you'll learn

  • Learn Blockout and Scale for Game Environments in Blender
  • Model a complete Attic Scene Interior
  • Texture Wood, Metallic Props and other Materials in Substance 3D Painter
  • Setting up a Game Environment in Unreal Engine 5.7
  • Cinematic Lighting with GPU Lightmass Plugin
  • Cinematic Lighting with Lumen and Nanite Meshes
  • Model AAA Assets for Games and Cinematics
  • Clean UV unwrapping Workflows
  • PBR Texturing for AAA Quality

Course content

1 section28 lectures15h 59m total length
  • Introduction2:55

    Hey Guys! Ressources are currently being uploaded. They will appear in the next lecture today.

  • Art Direct our Environment9:09
  • Blockout and Creating the Floor Planks38:59
  • Creating the Wall Planks14:37
  • Creating the Pillars1:03:08
  • Creating the Window42:02
  • UVs and Preparing for Substance 3D Painter17:16
  • Add more Pillars12:02
  • Bake Mesh Maps and Texture Floor24:31
  • Texturing the Pillars and Window37:01
  • Texturing the Bricks22:39
  • Prepare Environment for Unreal Engine 526:56
  • Import into Unreal Engine 544:27
  • Bake the Lights58:56
  • Modeling a Basketball13:47
  • Texturing the Basketball25:01
  • Modeling an Acoustic Guitar41:50
  • Modeling an Acoustic Guitar 239:01
  • Unwrap UVs and create Material Slots for the Guitar54:53
  • Texturing the Acoustic Guitar55:19
  • Modeling the Tricycle31:28
  • Modeling the Tricycle 217:04
  • Modeling the Tricycle 350:19
  • Modeling the Tricycle 440:40
  • Prepare UVs for the Tricycle44:37
  • Texturing the Tricycle55:54
  • Lighting our Final Scene with Lumen1:02:17
  • Lighting with Desk and Floor Lamps12:48

Requirements

  • You should have basic knowledge in Blender

Description

Want to create stunning, AAA-quality game assets and cinematic environments from scratch?

In this complete production pipeline course, you’ll master the exact workflow used by professional game artists.

We start to set up an Attic Environment in Blender and import it into Unreal Engine 5 and use the GPU Lightmass Plugin for professional baked lighting.

We proceed in Blender 5.0, where you’ll model highly detailed hard-surface assets: a realistic basketball, a beautiful acoustic guitar, and a fully functional tricycle.

You’ll learn professional UV unwrapping techniques, then move into Substance 3D Painter to create production-ready textures that look incredible in real-time.

Then we bring all Assets into Unreal Engine 5.7.

Then, we push it further with Unreal’s powerful Lumen real-time global illumination and Nanite meshes for next-gen performance.

You’ll build a breathtaking AAA cinematic interior environment, complete with dramatic lighting, volumetric fog, and rich atmosphere.

Plus, you’ll discover professional tricks for lighting night scenes using practical lights — light bulbs, desk lamps, floor lamps — and all the technical details behind hard surface modeling, optimization, performance, and lighting workflows.

Whether you’re an aspiring 3D artist, game developer, or environment artist, this course gives you the complete, industry-relevant skill set to create jaw-dropping visuals.

From modeling to texturing, lighting to cinematic presentation — this is your one-stop production pipeline.

Enroll now and start creating like a pro.

Who this course is for:

  • 3D Artists and Game Developers