
Explore the fundamentals of Cinema 4D, navigate the interface, and create 3D objects by extruding a primitive along the Z-axis while understanding perspective and basic render settings.
Navigate in Cinema 4D by panning, zooming with 1, and rotating with 3 or dragging, using four viewport views (F5) to explore the XY, YZ, and XZ planes from origin.
Explore the viewport, object, attribute, coordinates, and materials managers in Cinema 4D and how they handle attributes. See how the materials manager delivers realism and works with render settings.
Master Cinema 4D's viewport manager to navigate single and four viewport layouts, frame all objects, use the object manager, and access display options like segments and shading.
Explore how the object manager organizes scene objects and establishes parent-child relationships. Duplicate, delete, group, and reorder objects; use traffic lights to manage visibility in viewport and render.
Explore the content browser in Cinema 4D, navigating catalogs, favorites, presets, recent items, and search results to access textures and material presets for different modules.
Explore the attributes manager and its dynamic controls that change with selections, adjust radius and subdivisions for fillet, and use the materials manager to create and apply new materials.
Navigate Cinema 4D's content browser to manage catalogs, presets, favorites, and textures with the search bar, then drag textures to the viewport and edit material properties.
Customize Cinema 4D’s interface with flexible layouts, floating panels, and bespoke keyboard shortcuts to speed up navigation and common modeling actions.
Hi. I am Sam Rao and welcome to my C4-D fundamentals course.
This course takes you through, step by step into the fine art of becoming a proficient 3D animator. The software of choice is Cinema 4D, a software becoming increasingly popular in the Broadcast and Motion Graphics industry. Each and every topic is generously interspersed with explanatory graphics which complement the material being taught. Care has been taken that keyboard shortcuts are highlighted where they have been used, and also there is a brief recap of the start of each new session of what was covered earlier. The course consists of primarily video lectures, as this was deemed the format most easily absorbed by new learners. The course does not need advanced knowledge of computers or knowledge of 2D animation or even animation principles. Each new lecture may contain some portions of the earlier lecture, so it is advised that the lectures or sessions be followed in sequence. And some topics have projects also include, but the introductory series does not. The first few chapters deal with topics that are relevant to modeling while the following series covers materials, lighting, render settings and Animation. I hope you enjoy this relevant and practical course and do the projects that are given at the end of some chapters of this exciting and industry relevant course.
I will be doing all the other parts of Cinema 4D, namely lighting, Materials, Textures, Rendering and animation in later modules. Watch out for those!