
Explore After Effects and Cinema 4D integration on Mac, track 3D planes to backplates, simulate fluid dynamics and rigid bodies, and master green screen workflows for realistic motion graphics.
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Discover the new Cinema 4D and After Effects workflow in Creative Cloud, enabling real-time updates of multi-pass renders directly in After Effects, saving time by avoiding re-rendering.
Explore the workflow from After Effects to Cinema 4D by merging a visible background, extruding text, applying materials, and rendering shadows, then animate per-letter using MoGraph and fracture objects.
Create a visible tv in cinema 4d using a vintage tv preset, camera morph, and fracture plane effector. Prepare object buffers and compositing tags for After Effects.
Learn to use object buffers from Cinema 4D in After Effects, insert video on a television screen, apply ambient occlusion, and render via the render queue with proper opacity timing.
Learn to integrate Cinema 4D and after effects by placing each element on its layer, using the explode fracturing plugin, and transferring position data and shadows with external compositing tags.
Track a camera from After Effects with Cinema 4D, set ground plane origin, export, place a truck, and render multi-pass outputs including object buffer, ambient occlusion, and shadows for compositing.
Understand tracking or match moving to insert computer graphics into live action footage with correct position, scale, orientation, and motion for seamless composite and a reproduced virtual camera in 3D.
Install the exchange plugin from maxon, enable Cinema 4D export in After Effects, and download the XP file from maxon for PC or Mac to begin the project.
Track footage with After Effects CS6's built-in 3D motion tracker, set up a camera and tracking points, then export the data to Cinema 4D for adding 3D elements.
Master the built-in Adobe After Effects 3D tracker to track footage, set the ground plane origin, attach 3D objects to tracking points, all without third-party plugins.
Export tracking data from After Effects to Cinema 4D using the Cinema 4D exporter, and align 3-D objects with a 3-D tracking camera and background.
Explore prefracturing models with the explode plugin to fracture a missile and plane, merge assets, align the world, and run rigid body simulations to blow the plane up.
Attach the plane to a track point, align and keyframe a missile along a drawn spline path with linear f-curve for constant velocity, preparing for rigid-body simulation.
Set up rigid body dynamics in Cinema 4D, apply dynamics tags to a missile and plane, adjust collision, time scale, and air density, and bake the simulation for repeatable results.
Refine the explosion simulation by adjusting remaining pieces, add secondary blast pieces via a rigid body simulation into a hemisphere, then preview and render for export back into after effects.
Prepare Cinema 4D scenes for After Effects by applying object buffers to the floor, plane, and missile, and enabling multi-pass renders with ambient occlusion, shadows, and alpha for precise compositing.
Import Cinema 4D passes into After Effects CS6, isolate plane and missile with object buffers, and use 3-D camera tracker data to refine shadows and ambient occlusion in a composite.
Learn how to integrate 2-D elements like fire, explosions, and smoke into a scene using a displacement map and a shockwave effect, synchronized with missile impact.
Apply color correction to the fire and explosion with curves and red adjustments, refining the composite with masking. Add lens flare, use magic bullet looks, and motion blur before rendering.
Finish the project by motion tracking footage, exporting data to Cinema 4D, and setting up a multi-pass render before compositing back in After Effects.
Explore a Cinema 4D multi-pass workflow that imports object buffers, RGB alpha passes, shadows, and ambient occlusion into After Effects CC for efficient final renders using the render engine.
install RealFlow from realflow.com, run the installer, restart Cinema to load the plugins, and use RealFlow's particle and mesh importer/exporter to simulate your own dense scene files.
Explore fluid dynamics, the subdiscipline of fluid mechanics studying fluids in motion, including aerodynamics and hydrodynamics, with applications from aircraft forces and petroleum flow to weather prediction and interstellar nebulae.
Explore the RealFlow interface for particle fluids in Cinema 4D, covering layout resets, export central, particle emitters, simulating with a timeline, daemons, kill volumes, and scene scale.
Export from cinema 4D to real flow with the SD exporter, then simulate a water-filled box with three cubes using a circle emitter, gravity, and drag.
Mesh particle systems in Cinema 4D using a particle mesh render kit, build and export meshes, then import back via RealFlow to simulate and render fluids.
Demonstrates importing RealFlow simulations into Cinema 4D via the RealFlow SD importer, adjusting the frame range, previewing animated cubes, and bringing fluid meshes back for lighting and materials.
Set up the hallway flood scene with doors and fluid, using a camera morph between three views. Export via the SD file route to RealFlow, preserving pivot and transformation data.
Export a Cinema 4D scene to RealFlow with the S-D exporter, set frame range and save path, import the scene, configure emitter and gravity, then simulate.
Set up a low-res simulation by turning hallway objects into active rigid bodies with convex hull collision meshes and masses. Use reset and export timeline cache to preserve initial state.
Import real flow data with the S-D importer in Cinema 4D and run a particle simulation. Increase to half a million particles, disable drag, and prepare for the meshing step.
Learn to simulate high-resolution fluids in Cinema 4D by tuning particle interactions, collision distance, and rigid body settings, then set an initial state and run the simulation.
Demonstrate the meshing process for particles using the particle mesh render kit, adjust polygon size, filters, and relaxation, then build meshes for rendering in Cinema 4D.
Import the meshed RealFlow data back into Cinema 4D using the RealFlow SD importer, apply the liquid water column material to the particle mesh, and set up renders for output.
Explore green screen fundamentals, including a practical three-light setup for even screen illumination, and learn wardrobe tips to avoid green spill and hotspots.
Learn to shoot on green screen, motion track with synthesize, mask the actor with roto masking, and import the tracking data into Cinema 4D to composite a virtual camera scene.
Import a point cloud into Cinema 4D, adjust units, group trackers, hide the environment, and ensure matching frame rate; then parent a cube to a tracker and preview the animation.
Build a warehouse scene, copy between scenes, and align the camera with track points. Render with ambient occlusion at 24 fps, then export as an image sequence for After Effects.
Interpret footage at 24 frames per second, build a garbage matte with the pen tool, perform roto work, and key with color range before exporting with rgba alpha.
Convert the video layer to a smart object, apply filter gallery effects (oil paint, post edges, rough pastels, film grain), export a 24 fps alpha channel sequence for After Effects.
Composite a green-screen actor with muzzle flashes, using track points and keying. Pre-compose the layers, then apply camera lens blur, red giant motion blur, and a feathered vignette.
Learn to render shadows and reflections by placing the actor on a cube with an image sequence, setting projection to frontal, turning off receive shadows with a composite tag.
Demonstrates using cinema 4d dynamics to simulate a fractured sphere colliding with a floor, with rigid body and collider tags, inheritance to children, and choosing shape modes for accurate collisions.
Explore hinge dynamics in Cinema 4D by building cube connectors, assigning rigid bodies and collider tags, and simulating a door that opens using moving mesh collision shapes.
Demonstrates creating a two-cylinder spring system in Cinema 4D with rigid bodies, a spring and slider connector, rest length and stiffness adjustments, plus helix and espresso-driven motion.
Explore spline dynamics in Cinema 4D by drawing points, subdividing the spline, setting hair and constraint tags, and linking spheres with springs and rigid bodies to simulate rope-like motion.
Explore global and object-specific gravity in cinema 4d, adjust gravity values, enable or disable rigid body dynamics, and fix spline geometry by connecting sweep nurbs with a circle for rendering.
Explore time scale and steps per frame in Cinema 4D dynamics, using a cloner setup, rigid bodies, and keyframes to control slow motion, speed, and collision behavior.
Learn to use the particle emitter with rigid bodies in cinema 40 to emit spheres, apply collider body with static mesh, and adjust steps per frame for better simulations.
Explore turbulence and wind in Cinema 4D using the dynamics engine, configuring cloners, rigid bodies, and colliders. Apply turbulence strength and selectively apply wind to individual objects.
Assemble a self-propelled tank in Cinema 4D with motors and connectors, apply dynamics with rigid bodies, colliders, and friction to drive and control motion.
Create a have a nice day animation in cinema 4d using fracture and mo graph, with a shade or factor driven by sound to clone cylinders on a smiley plane.
discover how to use the volume factor to influence clones within a defined volume, apply it to a grid of lights and extruded text, and animate with a volume effector.
Create a conveyor belt in Cinema 4D with the Magrath module, feeders, and a cloner-driven belt that drops cubes into a bin. Adjust rigid bodies, plane, and friction for motion.
Create a Cinema 4D special effects tracer using MoGraph tools, including text extrusion, the cloner, the trace effector, and a spline wrap with a plane effector for dynamic visibility.
Use a plane effector to scale the text around the circle spline with keyframes at 0, 40, 70, and 100, while three cubes beneath ramp are traced by a tracer.
Create motion graphics with the tracer object in cinema 4d by integrating NURBS, circle splines, cloners, and MoGraph tools, adding turbulence, colors, and after effects refinement.
Explore the integration between cinema 4d and after effects, mastering motion tracking for 3-d elements and green screen removal, fluid dynamics, and mo graph workflows for realistic motion graphics.
This Cinema 4D training course from Infinite Skills introduces you to some of the more popular special effects techniques. To get the most out of this tutorial, you should have a basic understanding of Cinema 4D and its modules.
This course begins with a close look at the new integration between C4D and Adobe After Effects. This feature allows your changes in C4D to be immediately reflected in After Effects, saving you a lot of time with your workflows. The course also shows you some fluid dynamics techniques, and how to track an actor on a green screen and import him to a 3D scene. You will learn some time saving techniques and key tips for working with green screens, and take an in-depth look at the Mograph module.
Once you have completed this comprehensive Cinema 4D techniques tutorial, you will be much more familiar with the techniques that this powerful software has to offer you. Chris has included extensive working files and source files to allow you to replicate what he is teaching you right in Cinema 4D.