
Overview of the course
Create a clone grid in cinema 4d, blend flat to rounded clones, and control the transition with a spherical field via plane effector and circle field, then apply upward scaling.
Animate a smiley face with a shader field and world-space noise, using multiply blending and brightness keyframes to turn the effect on and off at 30 fps.
Insert the clone setup into geometry by cutting a hole in a plane with a bool operation, align a three-centimeters tall floor, and apply blue material for seamless integration.
Import a phone model and cut a hole in the front to fit the clone setup. Align edges with snapping, perform plane cuts, and maintain topology for smooth subdivision.
Add a floor backdrop by creating a plane scaled to 1000 by 2000, reposition behind the phone, then bend the former, fit to parent, and adjust segments.
Explore advanced texturing in Cinema 4D by building realistic clone textures with fusion shaders, gradient masks, ambient occlusion, and subtle bump and noise for the screen, floor, and base surfaces.
If you want to really master Cinema 4D and create next-level projects,
Mograph and Fields should be on the top of your list of things to learn.
Mograph is perhaps the most important reason Cinema 4D is the default
3D-animation package in many creative agencies.
This super-combo can create projects that simply weren't possible(or at least very difficult)
before the introduction of Fields. It's a game-changer.
In this Cinema 4D course, you will learn how to transform from one shape to another using Mograph and Fields. You can easily apply these techniques to a wide range of other projects and styles.
To follow along with the course, you’ll need a version of Cinema 4D that has the Mograph module and Fields. In other words, Cinema 4D R21(or higher) or Cinema 4D R20(Broadcast or Studio edition).
We learn best by doing, so this is a hands-on, project-based course. We will go through the lessons step by step.
Some prior knowledge of Cinema 4D is helpful, as I won’t explain the most basic aspects of 3D applications.
Here’s a glimpse of what we’ll cover:
Mograph Cloner Blend Mode
Plain Effector – Modify Clone
SDS Weight Tag
Axis location
Shader Fields
Using Extruded Objects in the Field’s List
Delay Modifier Field Layer
Rig Building with Expresso
Using Alembic Files
Lighting
Camera Animation
Fusion Shader
Variation Shader
You’ll have access to all the project files to make it easy to follow along. However, I encourage you to build your separate project(s) and try out variations of what we’ll build together.
Let’s jump in!