Learn the Ultimate Power Skills in Cinema 4D
What you'll learn
- Advanced Mograph techniques and procedural systems
- Learn how to use Mograph and Fields together to create flexible and powerful designs.
- Learn how to integrate the procedural systems with 3D-models.
- Access to Cinema 4D R21(or higher) or Cinema 4D R20(Broadcast or Studio)
If you want to really master Cinema 4D and create next-level projects,
Mograph and Fields should be on the top of your list of things to learn.
Mograph is perhaps the most important reason Cinema 4D is the default
3D-animation package in many creative agencies.
This super-combo can create projects that simply weren't possible(or at least very difficult)
before the introduction of Fields. It's a game-changer.
In this Cinema 4D course, you will learn how to transform from one shape to another using Mograph and Fields. You can easily apply these techniques to a wide range of other projects and styles.
To follow along with the course, you’ll need a version of Cinema 4D that has the Mograph module and Fields. In other words, Cinema 4D R21(or higher) or Cinema 4D R20(Broadcast or Studio edition).
We learn best by doing, so this is a hands-on, project-based course. We will go through the lessons step by step.
Some prior knowledge of Cinema 4D is helpful, as I won’t explain the most basic aspects of 3D applications.
Here’s a glimpse of what we’ll cover:
Mograph Cloner Blend Mode
Plain Effector – Modify Clone
SDS Weight Tag
Using Extruded Objects in the Field’s List
Delay Modifier Field Layer
Rig Building with Expresso
Using Alembic Files
You’ll have access to all the project files to make it easy to follow along. However, I encourage you to build your separate project(s) and try out variations of what we’ll build together.
Let’s jump in!
Who this course is for:
- Curious and intermediate students who want to learn more about Cinema 4D
Jesper Sandell is a digital 3D designer at Velocitypeak, with over 15 years of experience in multiple disciplines of design. Furthermore, he has been a trainer in design and software skills for the last thirteen years or so. The primary areas of work have been in motion graphics and graphic design.
The last few years, Jesper has focused on 3D design with Cinema 4D as the tool of choice.
Outside of the world of design, one of his interests is in science and studies about the brain and how we improve and learn.