
Overview of the course
Learn the cloner’s blend mode in Cinema 4D, blending between similar clones like cubes, spheres, and cones, while adjusting scale and rotation and noting that same structure is required.
Create a clone grid in cinema 4d, blend flat to rounded clones, and control the transition with a spherical field via plane effector and circle field, then apply upward scaling.
Discover how Cinema 4D fields function as independent objects, enabling layered blending, color remapping, and interaction with multiple factors, deformers, and vertex maps for varied effects.
Learn to scale clones using a lane effector and a plain effector, with nulls at the base and spherical field control on the y-axis to create cube-to-sphere transitions.
Create a Cinema 4D smiley by extruding a Wingdings text byline, duplicating with 50 by 50 clones, then shape it with a falloff plane using points or surface.
Build a reusable rig to control clone size and count, speeding the viewport and animation, with a size slider, a fill switch, and express connections to the clone grid.
Animate a smiley face with a shader field and world-space noise, using multiply blending and brightness keyframes to turn the effect on and off at 30 fps.
Add a delay modifier layer with spring mode to create a jumpy, jiggle animation for clones, unclamp the timing, and bake to keyframed data to fix render discrepancies.
Insert the clone setup into geometry by cutting a hole in a plane with a bool operation, align a three-centimeters tall floor, and apply blue material for seamless integration.
Import a phone model and cut a hole in the front to fit the clone setup. Align edges with snapping, perform plane cuts, and maintain topology for smooth subdivision.
Align the phone to the loaner setup by moving the axis and using snap tools on the front surface. Use final resolution to ensure stable clone dimensions.
Learn to control subdivision surfaces with the SDS weight tag to adjust point influence and create precise corners. Use loop selection and boundary loops to apply weights across all corners.
Add a floor backdrop by creating a plane scaled to 1000 by 2000, reposition behind the phone, then bend the former, fit to parent, and adjust segments.
Add and animate a camera in Cinema 4D, set base and final poses with a cam controller, adjust focal length from wide to 80mm, and render using hardware OpenGL.
Balance lighting and texturing by applying the correct tone to the floor and phone screen, then define the screen area with a polygon selection and assign a screen material.
Set up a reflection source by adding a giant sphere, map an HDRI to it, tune texture preview and desaturate to keep reflections color-free, preparing for lighting.
Learn to light a scene in Cinema 4D with a three-light setup—key light, fill light, and rim light—using shadows, color balance, and an HDRI map to achieve realistic illumination.
Explore advanced texturing in Cinema 4D by building realistic clone textures with fusion shaders, gradient masks, ambient occlusion, and subtle bump and noise for the screen, floor, and base surfaces.
Export and bake motion graphics to an Alembic file, manage layers and render settings, and explore depth of field in Cinema 4D for efficient, high-quality renders.
Finish the course, apply new motion graphics skills in Cinema 4D, and share projects online with a tag or hashtag to earn reviews and suggest future topics.
If you want to really master Cinema 4D and create next-level projects,
Mograph and Fields should be on the top of your list of things to learn.
Mograph is perhaps the most important reason Cinema 4D is the default
3D-animation package in many creative agencies.
This super-combo can create projects that simply weren't possible(or at least very difficult)
before the introduction of Fields. It's a game-changer.
In this Cinema 4D course, you will learn how to transform from one shape to another using Mograph and Fields. You can easily apply these techniques to a wide range of other projects and styles.
To follow along with the course, you’ll need a version of Cinema 4D that has the Mograph module and Fields. In other words, Cinema 4D R21(or higher) or Cinema 4D R20(Broadcast or Studio edition).
We learn best by doing, so this is a hands-on, project-based course. We will go through the lessons step by step.
Some prior knowledge of Cinema 4D is helpful, as I won’t explain the most basic aspects of 3D applications.
Here’s a glimpse of what we’ll cover:
Mograph Cloner Blend Mode
Plain Effector – Modify Clone
SDS Weight Tag
Axis location
Shader Fields
Using Extruded Objects in the Field’s List
Delay Modifier Field Layer
Rig Building with Expresso
Using Alembic Files
Lighting
Camera Animation
Fusion Shader
Variation Shader
You’ll have access to all the project files to make it easy to follow along. However, I encourage you to build your separate project(s) and try out variations of what we’ll build together.
Let’s jump in!