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Cinema 4D Modeling Basics
Rating: 4.5 out of 5(98 ratings)
3,839 students

Cinema 4D Modeling Basics

Use this quick start course to get you up and running to start modeling in Cinema 4D.
Last updated 9/2018
English
English [Auto],

What you'll learn

  • A quick start on the Modeling basics in Cinema 4D

Course content

3 sections10 lectures1h 52m total length
  • Introduction0:52

    Explore the basics of modeling in Cinema 4D by learning essential tools and concepts, then apply them in a small project, with an interface overview.

  • Cinema 4D Interface Basics6:04

    Explore Cinema 4D interface basics—menus, toolbars, viewport, and objects manager—plus model mode versus object mode and editing tools for points, edges, polygons, axis center, and snapping.

  • Geometry Basics6:50

    Quad workflow yields predictable edge loops and clean subdivisions, while triangles and ngons create artifacts and unpredictable loops, emphasizing loop cuts and subdivision surfaces for consistent geometry.

Requirements

  • Learn basic Cinema 4D modeling with some lecture and Project Based Learning

Description

You will learn the concepts of Parametric modeling, Spline Modeling and Polygonal Modeling.

You will get hands on modeling experience by learning step-by-step on how to model a table lamp. Sometimes the best way to learn something is to just jump right in and start making something. This course is designed to get the basic knowledge without all the other features that would just get your way.

Tools:

Pen Tool.
Extrude
Extrude Inner
Loop Selection
Knife
Loop Cut
Extrude Generator
Sweep Generator
Subdivision Surface
Interface

Who this course is for:

  • Beginner Cinema 4D Users