
Get an overview of master modelling with splines in Cinema 4D, exploring core spline techniques and workflows within a comprehensive masterclass.
Explore mastering 3D modeling in cinema 4D using splines to create complex shapes, guided by high- and low-poly blueprints and reference images.
only the Blueprints are included in this file.
All Project files including the Blueprints, .c4d files, Textures, ...
Setting Up Blueprints, Understand the best way to setup a blueprint in your project and give it the right dimensions so you can model the shape or the object with it's real size.
Modelling the Seat Post and Seat holder, Getting started with modelling starting from seat post to have some principles of modelling using splines, then moving to the main seat holder/seat holder to introduce some deformers, and know how to bend shapes automatically without modelling them manually.
Modelling the Main Body Shape, Get to know how to model complicated shapes easily using splines and master the control of pionts, beside this you are goint to learn how to project an object on another object without a problem just by using Xpresso.
Modelling screw Hider, Get to know the tengents and how to control them.
Modelling the Seat, Learning how to prepare the main shape of an object and adding details to it, and use some deformers to change the shape or control points.
Modelling the Fork, Get to know how to start a shape from polygon using polygone pen and how you can transform it a complicated one.
Modelling the Handlebars, Understand the right way of working on some part of the object without effecting the rest of it.
Completting the handlebars by adding the grips and explain the Pose morph.
Modelling the Rim, Hub and Spokes, Diving deep in the world of splines and explaining some generators as well.
Modelling the rest of the Hub and The Screw, understanding the way of using Nurbs Lathe.
Modelling Valve and Tire, in this episode you are going to master the using of some deformers (surface,Shear...) and generators ( conncet..)
Finilazing the Model to move to the next step.
Explaining the Principles of Uv mapping inside Cinema 4D with many examples.
Finishing the Rim and moving to the Tire to explaing the way how to fix the problems of Uvs.
Explaining the best way to relax any Uvs polygons and prepare a very nice UV map.
Explaing the way of fixing the damaged Uvs (the UVs that can't be relaxed) by recreate them easliy.
Get to know the easiest way to start texturing and how to control your workflow, besides you are goint to learn some rendering principles.
Conclude the journey with insights into Cinema 4D spline-based modelling, textures, materials, and a simple scene with lighting, plus project assets like blueprints and the textures folder.
Maxon Cinema 4D is one of the most famous 3D software, but trying to dive alone within this software could be difficult.
As we know Splines are the most powerful modelling tools in cinema 4D or any other software.
This course is prepared to take you from a beginner level to a pro level by teaching you the necessary skills to become a professional modeler.
Together you will learn a bunch of new tools and numberless of tricks and tips.
I'm not going to say that I'm a Maxon Certified Cinema 4D Instructor But I'm a professional 3D modeler who's going to take you during this exciting journey to show you how to start a 3D model from scratch starting from a blueprint to modelling, UV mapping, texturing, lighting and rendering.
Polygon modeling is the core of every 3D software. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make a unique model.
If you are a 3D Modeler, graphic designer and you want to extend your knowledge then this is for you, in order to achieve more in your 3D work Career.
Along with more than 8 Hours of unique and well prepared tutorials, so if you are ready to put your first step in the world of 3D, let's dive in.