
Pan, zoom, and orbit quickly with 1, 2, and 3, or the icons; undo with shift ctrl z and snap to objects with x.
Switch between top, front, and right viewports, adjust camera angles and shading, and explore display options and filters to preview shadows and background references in Cinema 4D.
Install the free Magic Solo plugin, then restart Cinema 4D; isolate a selected object and its materials, then customize the interface by dragging commands and save a startup layout.
Set units to smpte for seconds while viewing frames, set fps to 24 for cinema look, and enable autosave every 20 minutes with six copies, plus undo depth to 100.
Explore cinema 4d's menu system, from primitives like cube and plane to splines, subdivide and nobbs menus, hyper nebs, margraf fields defamers, plus cameras and lights for scene setup.
Learn how to move, scale, and rotate objects in Cinema 4D using axis handles, parametric and editable objects, and precise controls like shift-enabled increments and spacebar tool switching.
Explore how to use the attributes manager to fine-tune objects, apply animation tags like vibrate, and leverage compositing tags to control shadows, visibility, and reflections in Cinema 4D.
Learn to move, rotate, and scale objects using viewport coordinates and the coordinates tab, with live updates versus apply, and explore combining objects to measure overall size.
Learn how to build object hierarchies in cinema 4d by parenting objects, using compositing and render tags with seen by camera, and using instances to copy and synchronize changes.
Master Cinema 4D selection modes for modeling, from platonic primitives to edge, point, and polygon selection, with soft selection radius and falloff, plus rectangle and angle-based break selections.
Learn to model a buckyball using extrude, extrude inner, and bevel tools in Cinema 4D, including polygon and edge modes, loop selections, and saving selection tags.
Bevel edges in edge mode with a small offset to add targeted edge cuts before subdivision, producing sharper corners and a lighter, more controllable mesh.
Apply loop path cuts to generate centered geometry, convert edges to splines, and build an orb with a sweep using a rectangle profile, while disabling banking to preserve edge flow.
Explore common Cinema 4D light settings, adjust area, omni, spotlight, and infinite lights, control color and intensity, shadows, ambient and volumetric effects, and target objects with the project tab.
Explore how light falloff in Cinema 4D uses radius settings to control decay, comparing inverse square, linear, step, clamped, and gradient options, with color remapping along the distance.
Explore volumetric lighting in Cinema 4D by adjusting visible light fall-off, radius, and visibility, and learn how outer distance and brightness control light rays reach and intensity.
Explore how area lights in Cinema 4D influence lighting and shadows by adjusting shape, size, and distance; learn to achieve dramatic versus soft lighting for realistic renders.
Learn to create a custom area light from a tube shape, bake it to an editable object, and preview reflections and shadows in render.
Explore shadow maps, retraced hard, and shadows to achieve realism in Cinema 4D masterclass. Learn how shadow type, area light, and map size affect render time, contact patches, and softness.
Set up a three-point lighting system with a key, fill, and back light, using a large rectangle area light, soft shadow maps, inverse square falloff, Kubic projection, and refined anti-aliasing.
Build a metallic material in Cinema 4D using the reflectance channel, tuning specular, roughness, and a dedicated reflection layer to achieve realistic metal with area light reflections.
Explore using image maps in Cinema 4D materials, applying images to color, bump and normal details, reflectance and specular channels, and learn seamless tiling and Kubic projection.
Compare bump and normal channels to add surface detail, adjusting strength to create depth. Generate a normal map from any image using the normalize effect in Cinema 4D.
Build a concrete floor material in cinema 4d using color, reflection, and normal plus displacement maps. Use kubic projection, clipping, grayscale colorization, and dielectric roughness for a stylized non-metallic finish.
Draw custom splines with the spline pen by placing points and adjusting handles to trace logos and curved letters, using corners and soft and hard interpolation to refine shapes.
Explore spline types in Cinema 4D masterclass, from bezier and kubic to akima and b-spline, and learn how intermediate points, adaptive modes, and the sweep object shape curves.
Explore cinema 4d's parametric splines and text objects, including helix and polygon shapes, with controls for font, horizontal and vertical spacing, orientation, height, end radius, end angle, and sides.
Import and export spline paths between Photoshop, Illustrator, and Cinema 4D, merging objects to bring traced logos in as separate shapes and preserving editability.
Explore how to use the spline mask in Cinema 4D to combine, subtract, and stack splines, generating geometry with a sweep object for dynamic, plane-consistent shapes.
Explore generating geometry with splines by using the sweep object, sweeping a profile along a helix, with animated start and end growth, end scale, and twist through graphs.
explore generating geometry from splines with the extrude object, adjusting direction, offset, height, bevels, and cap types, and shaping text with segments, density, and quad dominant options.
Learn loft and lathe nurbs to generate vase geometry by adjusting circle radii and rotation. Refine with subdivisions, cloth surface, and smoothing to define the top edge.
Explore the cloner object in cinema 4d by cloning primitive shapes in grid, sphere, and polygon modes, adjusting spacing, counts, seeds, and instance versus real copies for efficient scenes.
Explore the random effector to randomly vary clone size, position, and rotation, using X, Y, Z controls; compare uniform and absolute scale, adjust seed, and try noise or turbulence.
Use the plane effector with Margraf selection and falloff fields to selectively modify clones, combining brush selections, invert options, and spherical, linear, and Taurus fields for additive or subtractive falloff.
Learn Voronoi fracture on extruded text with Margraf to control fragment count and distribution, using exponential or uniform settings, plane and random effectors, and delay for smooth animation.
Explore letter-level text fracture in Cinema 4D using the fracture object, compare explode segments and connect modes, and animate with MoText and plane effectors.
Explore keyframes, interpolation, and dope sheet basics by animating a cube, adjusting linear and spline curves, and understanding overshoot and step interpolation to shape motion.
Animate objects along a spline path with two keyframes and align to spline to drive position and rotation. Adjust tangential orientation, spacing, and spline type for smooth, easily editable motion.
Learn to animate a dynamic camera along splines that follow a car, using path creation, B-spline mode, and camera target objects to keep the shot aligned and controllable.
Learn to create smooth camera morph animations by blending multiple angles in Cinema 4D, adjusting focal length, focus distance, and depth of field, and refining timing with keyframes.
Build a city layout in Cinema 4D by cloning buildings in a grid, using a guide plane for block spacing, and applying 90-degree rotation via a custom formula effector.
Create city highway sections with overpass and underpass using a cloner in grid array mode, adjust z size to 400, set spacing to 1200, and clone to edge for coverage.
Set up car routes with splines and clones in Cinema 4D, animate offset along roads with keyframes, balance two traffic levels, and apply randomization for realistic motion.
Explore building materials and shaders in Cinema 4D by generating displacement and dot grid maps, adjusting Kubic projection, and layering luminance-driven light effects with shader and colorize techniques.
Learn to create city lighting by using reflections and material luminance, set up blue and orange fog with atmosphere lights, control visibility and render previews to refine the look.
Animate a bird's-eye camera pan by keyframing rotation with linear interpolation, adjust focal length from 36 to 50 mm, and enhance the city scene with reflective material.
Refine render quality by applying 4x4 anti-aliasing with a 5% threshold to balance detail and speed, and limit reflection depth while using tagged copies to control reflections and luminance.
Learn to render multi-pass outputs in Cinema 4D, separating atmosphere, reflections, ambient, and object buffers for targeted after effects composites, and save as 16-bit png for flexible color grading.
Learn to composite Cinema 4D renders in After Effects by importing sequences, aligning frame rates, and layering ambient, reflection, and glow with add or screen blending, plus 16-bit color management.
Export the final render from Cinema 4D as QuickTime animation, refine in Premiere Pro with color tweaks and music, then export and encode variants for Instagram and YouTube.
Learn to build a looping wormhole animation in Cinema 4D by rigging an astronaut, cloning nebula textures along a helix spline, and syncing a camera to the spline path.
Create a seamless wormhole loop in cinema 4d by building a main section, arranging clones in a grid, and adjusting the helix wrap and spline rep to close gaps.
Learn to import and rig a sci-fi astronaut in Cinema 4D, apply Myxoma rigging, tailor spline-driven animation, scale for real-world size, adjust the camera, and create a looping wormhole sequence.
Set final render and output settings, craft blue volumetric light along a spline behind the astronaut, and refine materials and fog containment to achieve a cinematic wormhole look.
Import your sequence into After Effects, interpret at 24 fps, compose ambient and edge effects, apply color correction with the elementary color tool, and render a final QuickTime animation.
The Ultimate Cinema 4D Guide for Beginners.
The class is for everyone and anyone that wants to learn how to use Cinema 4D. If you have never opened Cinema 4D before, or any other type of 3D application - you will be able to watch and follow along with everything in this class.
I will be sharing several tip & tricks to help you use Cinema 4D the right way, develop a fast and efficient workflow and several techniques that I have discovered during my own experience with Cinema 4D over the last 10 years. So even if you have some experience in Cinema 4D, there will be a lot of new things that you can pick up from watching this class.
This roughly 8-hour long class split is organised into 2 general sections. Section 1 covers various topics and tools in Cinema 4D. Section 2 is about developing workflows and working on real projects as examples. Watch the whole thing and by the end of it you will be able to open Cinema 4D and start creating your own animation today!
Section 1: Aspects of Cinema 4D
Getting Started - An overview of menus, interface & objects in Cinema 4D. Shortcuts & project settings
Modelling - A look at various modelling tools & techniques, and where to find assets to use in your projects
Lighting - The light types in Cinema 4D & their settings, and how to light with purpose
Materials - How material channels work, and making stylised or realistic materials
Splines - How to draw paths, other path-based objects, and generating Geometry
MoGraph - An overview of Cinema 4D's powerful 'MoGraph' section
Animation - How to make keyframes, working with timelines, keyframe interpolation
Cameras - Camera settings & the best way to do smooth & dynamic camera animations
Section 2: Example Project & Workflows
This section focuses on using everything learnt up to this point, and applying it to real projects. You will see a full worklow from working on the projects in Cinema 4D, and outputting them and finishing in After Effects. During this section we will continue to introduce new ideas and concepts as part of the process. The projects are:
Example Project 01 - Futuristic City Animation with several skyscrapers & flying cars
Example Project 02 - Sci-Fi Wormhole animation, looped animation.
By the end of the class you will be able to open Cinema 4D and create your own animations, let get started!