
Explore Cinema 4D as a versatile 3D modeling, animation, and rendering tool with procedural and polygonal modeling, favored by major studios and integrated with After Effects for seamless workflows.
learn the typical 3d workflow—model, texture, light, render, and composite—through a client logo project, demonstrating text extrusion, material editing, lighting, and a camera morph animation.
Navigate Cinema 4D viewports by switching between perspective and four-way orthographic views, then orbit, pan, and zoom around a scene using the gizmo axes and the world coordinate system.
Explore cinema 4d application preferences to tailor language, color scheme, input devices, navigation speeds, display OpenGL capabilities, auto save, units, color picker, and import/export options, noting changes apply globally.
Explore Cinema 4D's interface, shelves, and tools—from selection, move, scale, and rotate, to render settings, material editor, and timeline—through a hands-on tour of objects, the object manager, and scene management.
Launch a new Cinema 4D project and configure project settings, including scale, units, frames per second, and timeline range, using the attributes manager and shortcuts while managing multiple scenes.
Explore object hierarchy and parenting in cinema 4d, creating parent-child relationships, grouping under a null, and zeroing coordinates to place objects in the exact same space.
Explore coordinate systems in Cinema 4D, including world and object coordinates, and how X, Y, Z axes shape points, directions, and how objects scale, rotate, and move.
Learn to select, move, scale, and rotate in 3D space using live selection tool, rectangle, lasso, and polygon tools; constrain movement with axis bands and scale in all directions.
Explore primitive and parametric objects in cinema 4d, created from formulas, and learn to edit them via the attributes manager and object tab, adjusting segments, bevel, fill, and separate surfaces.
Learn to model a chair and table in Cinema 4D using primitive geometry, bend deformers, and basic primitives like cylinders, cones, and tubes, then arrange and refine the scene.
Explore splines in Cinema 4D by drawing linear and bezier curves in 3D space, adjusting interpolation from soft to hard, closing splines, and using generator objects to create complex forms.
Explore procedural splines in Cinema 4D, learn to create and customize arc, helix, text, and star splines, adjust radii, planes, and point order, and generate geometry with an extrude.
Modify spline points in Cinema 4D by selecting with live, rectangular, lasso, or polygon tools, then move, scale, rotate, or chamfer points in front and perspective views.
Explore extrude NURBS by turning splines into depth, including holes, then convert to editable, connect objects, and adjust caps, fill types, and bevel options for precise extrusion.
Master the sweep object in Cinema 4D by sweeping a cross-section along a path with optional rails to control scale, caps, and end rotation, demonstrated with a baseboard example.
Rotate a profile spline on the xy plane around the y axis with the lathe object to form a surface of revolution, illustrated by a wine glass.
Explore how the spline mask connects and edits spline shapes, using union, subtract, and intersect modes, scaling objects for varied results, and converting to geometry via current state to object.
Convert live text to outlines in Illustrator, save as Illustrator 8, then import into Cinema 4D via open or merge, enable hierarchical extrusion and ensure K'NEX splines for proper results.
Explore the basic components of 3D objects in Cinema 4D, switching from parametric to editable polygon objects and using points, edges, and polygons to extrude and bevel.
Explore the extrude tool in Cinema 4D by converting a cube to a polygon, extruding faces for depth, and using preserve groups, caps, and subdivisions to control the result.
Explore the extrude inner tool in Cinema 4D, extruding polygons inwards or outwards interactively by dragging left or right in the viewport, and build window-like panes for practical modeling.
Master the knife tool in Cinema 4D to cut polygons and splines with precise control, creating points and edges along the cut in point, edge, polygon, loop, and plane modes.
Master the bridge tool in Cinema 4D to connect points, edges, and polygons. Learn practical steps to create bridges with yellow previews.
Select edge loops in point, edge, and polygon modes, practice loop selection with shift-click and deselection, and convert an edge to a spline with the edge to spline command.
See how the weld tool creates a single point from selected points or splines with a yellow preview, and when two objects merely share a point rather than welding.
Explore real-time boolean operations in Cinema 4D, using subtract and other modes on primitives and polygons. Learn how hierarchy, current state to object, and object order affect results.
Explore the array and atom array in Cinema 4D to create object copies in spherical or wave forms with animated amplitude, while optimizing memory with render instances and radius controls.
Cinema 4D's instance object is a special duplicate without geometry, enabling many instances that share memory, follow the original's color and brightness, while position, scale, and rotation remain independent.
Learn to use the explosion fx object in Cinema 4D by animating the time parameter to create a dynamic blast through clusters.
Explore bend, bulge, and twist FFD formers in Cinema 4D to morph objects, adjust subdivisions, and create complex shapes with a cage.
Explore how the spline wrap deforms a cylinder along a spline in Cinema 4D, with keep length, axis alignment, and segment tweaks for smooth, animated contours.
Place a floor, a figure, render to study lighting in cinema 4d, then adjust color, intensity, and choose soft, ray-traced hard, or area shadows, including volumetric lighting.
Explore Cinema 4D light types, applying red, blue, and checkerboard materials, render scenes with omni, spotlight, and area lights, and understand shadows, falloff, and shadow map options for realistic lighting.
Create a sky object as an infinite, origin-centered background to drive scene reflections with an HDRI. Adjust blur and luminance, and use compositing tag exclusions to control floor reflections.
Explore global illumination in Cinema 4D, learning how light bounces between objects, creates spills on surfaces, and how to tune GI strength and render settings for realistic scenes.
Discover the physical sky in Cinema 4D, adding clouds, fog, sunbeams, and atmosphere with presets. Adjust ambient occlusion, global illumination, fog density, and volumetric clouds to shape lighting and shadows.
Activate ambient occlusion in cinema 4d to darken surfaces with occluded sky, adjust ray length, samples, and accuracy to control shadow depth and grain for more realistic renders.
Master Cinema 4D materials and textures using the material manager and attribute editor, exploring color, shaders, brightness, and interactive previews to craft realistic, animated surfaces.
Explore how to apply textures with different projection methods in Cinema 4D, using VW mapping, cubic, spherical, cylindrical, and flat projections, and adjust scale, offset, and tiling for decals.
Navigate the Cinema 4D material editor to control diffusion, luminance, transparency, refraction, and specular highlights, and explore the content browser with pre-made materials for rapid learning.
Explore bump and displacement channels in Cinema 4D by converting a cube to a brick wall, adjusting bump strength, and using polygon displacement with higher subdivisions for realism.
Learn to use textures with alpha by stacking two materials—a luminous orange base and a C40 Photoshop bitmap as an alpha mask—creating transparency and revealing the underlying texture.
Demonstrate animation fundamentals by using keyframes along a path, scrubbing the timeline, and recording keyframes with position, rotation, and scale; adjust frames per second and timeline ranges in project settings.
Master keyframes in Cinema 4D to define start and end points, control timing, and edit animation with the powerslider, including adding, moving, and deleting keyframes.
Turn on autokey mode to record animation in Cinema 4D, using the red box to capture keyframes for pitch. Adjust scale across frames and turn off autokey to finalize motion.
Learn path animation in cinema 40 by creating a spline path, aligning an arrow to the spline, and keyframing position from start to end with tangential adjustments for smooth motion.
Build four cameras in Cinema 4D, frame them at 0, 20, 40, and 60, then apply camera morph to blend smoothly with linear or soft interpolation.
Create client previews in Cinema 4D by using make preview, render a 640 px, 30 fps QuickTime movie, and send the file to the client for feedback.
Learn how rendering converts a scene file’s geometry, textures, lighting, and shading into a digital image, using presets for film, video, or print and options like frame rate and anti-aliasing.
Explore multi-pass rendering in cinema 4d to render separate passes: object buffer, ambient occlusion, RGB.A image, and shadow passes, enabling isolation and color adjustments in after effects.
Discover how the Cineware plug-in enables multi-pass workflows in After Effects by importing Cinema 4D scenes, editing passes on the fly, and finalizing renders directly from After Effects.
Enable multi-pass rendering in Cinema 4D, render the current frame as a Photoshop-format multi-layer file, and import into Photoshop for post tweaks and marketing visuals.
This Maxon Cinema 4D R15 training course from Infinite Skills teaches you the basic tools and techniques needed to create 3D models in this 3D modeling software. This course is designed for the absolute beginner, meaning no experience with Maxon Cinema 4D or 3D modeling is required to get the most out of this course.
You will start out by touring the interface and learning the project settings for starting a new project. You will then be taught to understand 3D objects, including lessons on building a chair and table. Chris will teach you how to create 3D objects using Splines, extrusion, sweeping, and lathing. This video tutorial will teach you to create basic 3D components using the Knife, Bridge, and other Cinema 4D tools. You will learn about modeling objects and deformers while working with the Boole object, Instance objects, and the Spline wrap. Chris will teach you how to utilize lighting, add textures to your models, and animate and render them. Lastly, you will learn about MoGraph and how use the Cloner, MoText, and Random Effector.
By the completion of this video based training course, you will be fully knowledgeable in creating your own 3D models, as well as animating and rendering them using Cinema 4D. Working files are included, allowing you to follow along with the author throughout the lessons.