
Learn to create 3d waves using Cinema 4D by building a plane, positioning a camera inside it, and applying gradient shaders for a dynamic promo scene.
Create animated 3d waves on a plane using displacement, subdivision surface, and layered noise shaders for a dynamic laptop promo.
Master camera setup with a 50 mm focal length, lighting with HDR and Octane render, and texturing using displacement maps, UV transfer, and glossy materials.
Adjust roughness, add dirt particles, and apply an image texture with cube projection; blend with a gradient using a mix, then adjust scale and mix amount. Preview camera animations.
Develop a laptop model in Cinema 4D by using front and top reference images, shaping a cube, and adjusting points across multiple views to align with the laptop body.
Practice modeling a laptop in Cinema 4D by beveling edges, extruding panels, and adding loop cuts and subdivisions to refine points and curves for a polished promo.
Create a 3d laptop model by using point mode and rectangle selection, making cuts and a loop cut, removing an edge, and applying a proportional bevel for refinement.
Navigate the perspective view, switch to polygon mode, and use live selection to move, scale, bevel edges, and refine with loop selection and the rectangle tool.
learn to model an edge in Cinema 4D using loop selection, point mode, and optimize, apply a plane cut in local mode, drag the edge, and refine the selected polygons.
Practice basic 3d modeling by selecting a part, deleting it, and applying the same step to the other side of the laptop model.
Learn hands-on Cinema 4D laptop modeling techniques, including beveling edges, loop cuts, inner extrudes, and symmetry to refine a laptop promo model.
Learn to bevel edges, optimize points, and use loop and edge selections without subdivision to refine a laptop model in cinema 4d.
Fix laptop topology by using the top view to select points, scale and optimize, then adjust vertices by dragging points to refine details for a clean three-d laptop model.
Master cinema 4d basics by building a 3d laptop promo: create a power button with a rectangle, adjust transparency, position and scale, extrude and bevel details, apply gradient shader lines.
Model a 3D laptop in Cinema 4D by duplicating rectangles, adjusting dimensions, merging lines with a spline mask, grouping extrudes, and positioning the final form for the promo.
Model a laptop in Cinema 4D by cleaning up geometry with connect object plus delete, merging points, and optimizing, then bevel edges and adjust caps and curves to refine form.
Master polygon modeling workflows in Cinema 4D to create a 3d laptop promo using loop selection, split, bevel, extrude, melt, and symmetry.
Model the usb inner body in Cinema 4D by extruding, beveling, and looping cuts, then clone and apply symmetry to create a complete laptop promo asset.
Select polygon mode, apply inner extrudes and extrudes to shape the laptop body, use loop selection for subdivision, and refine with a small extrude to fix the model.
Model the laptop side in Cinema 4D, detailing USB, power, and headphone holes with rectangles and circles, using a spline mask to shape and group edges.
Extrude a line, apply a -50 offset, switch to top view, select the poly, extrude inside to create a laptop top hole, and adjust the sphere position.
Select the poll in cinema 4D, then choose connect, place the ball inside connect, press s to make the connect editable, and adjust its values for the next video.
Model a laptop in Cinema 4D by selecting edges, beveling, extruding inner faces, and splitting parts, then reverse normals and refine with bevel subdivisions.
Create a 3d laptop scene by selecting a loop, applying a bevel, adding a texture, and duplicating USB parts while rotating, moving, and scaling objects along the axis.
Model a laptop in Cinema 4D by selecting loop cuts, beveling edges, extruding inner faces, deleting polygons, splitting parts, and reversing normals for refinement.
Model a laptop with Cinema 4D by selecting a rectangle, beveling edges, extruding faces, using loop selection, splitting and deleting parts, and refining with inner extrudes and precise edge moves.
Model a laptop keyboard in Cinema 4D by drawing line cuts on the laptop top, extruding faces, beveling edges with subdivision, and refining points with loop selections.
Create a laptop base by shaping a rectangle, chamfering edges, and extruding with bevels; then clone in linear mode along the X axis and refine subdivisions from the top view.
Create a cube, scale and position it, use loop cuts and bevels, apply subdivision, then extrude and inner extrude to refine points for a polished 3d laptop promo.
Create a 3d laptop promo by modeling a button, duplicating a cube, then adjusting the scale and position, making a cut in the middle, and tweaking the gain.
duplicate the cloner and adjust clone positions, set the count to 11, duplicate again and refine the position until the arrangement looks right, and continue in the next video.
Duplicate the button, adjust its position and points, then duplicate again to resize and refine, and continue in the next video as part of building a 3d laptop promo.
Learn to model a 3D laptop promo in Cinema 4D by duplicating buttons, adjusting points and positions, and applying loop cuts and bevels to refine edges and subdivisions.
Begin modeling a 3d laptop promo in Cinema 4D by forming a rectangle, converting to a cube with s, applying chamfers, extruding, duplicating, and adjusting positions for the next video.
Learn Cinema 4D modeling techniques to create a 3d laptop promo by building a button layout, applying loop cuts and bevels, and closing polygon holes.
Select a button, duplicate it, adjust its position, and refine with rectangle selection and point tweaks in perspective view; use polygon mode to bevel edges and increase subdivision.
Learn to model a laptop in cinema 4d by positioning and scaling buttons, adjusting the y axis and points, and rotating components, then group for a promo setup.
Model a laptop in Cinema 4D by assembling parts, placing a ball as a stand, duplicating the keyboard, making elements editable with s, and using connect object to join parts.
Continue modeling a laptop in Cinema 4D by selecting all points, optimizing geometry, setting a 22-degree angle, using loop selection, beveling, applying a new transfer, and tweaking display.
Learn to model a computer mouse in Cinema 4D using loop cut and knife cut, extrude, bevel, and subdivision to refine edges and shape.
Create and refine a laptop screen body in Cinema 4D by modeling a cylinder and cube, applying bevel and optimization, then assembling the laptop poly.
Model a laptop in cinema 4d by turning a cube into the screen, editing points, making cuts, looping selections, beveling edges, and adding lighting for realism.
In this cinema 4d tutorial, the instructor shows refining a 3d laptop by selecting edges, beveling, optimizing points, and using knife cuts and loop selections.
learn to model a laptop by extruding shapes, using split operations and deletion, and align screens with the center access tool in a right view setup.
Model a 3d laptop in Cinema 4D by selecting the screen and cylinder, deleting and beveling edges, and applying extrude, inner extrude, and loop selection for detailed geometry.
Master laptop modeling in Cinema 4D by building the screen with a cube, beveling edges, extruding parts, applying red and black textures, and adjusting the camera.
Select the screen group, set the screen body to true, and adjust the rotation to align the laptop model, then fine-tune the body by adjusting the point.
Create a text labeled 'Add Effects Studio,' then customize font, material (metal), depth, scale, and position while adjusting rotation and axis for balance.
Create a laptop control in Cinema 4D by setting a flat slider with degree value and wiring an Xpresso tag to drive laptop rotation and opening.
Adjusts user data within the project by selecting manage user data and applying a minus 90 adjustment. Concludes this part by thanking viewers for watching.
Adjust render settings to octane render without ambient occlusion and set to full hd, then create and apply a green glossy material to the laptop.
Explore lighting and materials by changing textures and lighting power to B5, duplicating the Octan camera, and adjusting the camera orientation and rotation to frame the scene.
Adjust octane render settings, enable path tracing, and set max samples to 1000 as you prepare to add the first light to the scene.
Set up an area light in Cinema 4D, link to a target via the animation tag, and adjust opacity, position, power, and blue temperature.
Duplicate the light, adjust its position to the opposite side, switch the camera to perspective, and tweak the light temperature toward blue, red, or orange, then set power to v5.
Duplicate the light and place it on the top, reset it to the default value, enlarge it slightly, then set the value to three and power to p two.
Apply a glossy texture to laptop and map an image texture to screen, then set color to black, ior 6.5, 4.5, roughness 0.2, and specular 0.3 in perspective view.
Add texture to the model, adjust the screen, and remove the dry background to refine the laptop promo before continuing in the next video.
Create a subtle bump on the material with a noise node in the node editor, linked to the bump input, then refine with a gradient and scale adjustments.
Apply a glossy screen material in Cinema 4D, load an image texture into the diffuse via the node editor, then adjust projection, transform, scale, roughness, and index for final look.
Adjusts and duplicates materials on a 3d model, applying a new material to the object and fine-tuning specular highlights with an index of 2.2 for realistic lighting.
Select the keyboard, create a connect object, uncheck shield and set values to zero, press C to make the keyboard editable, then open the UV editor to prepare materials.
Create and apply a new material, map a 4K texture to the keyboard, adjust lighting and position, and save the texture as a PSD for later use.
Copy artwork from illustrator into photoshop, adjust positions and scale, apply color changes and textures, and prepare Cinema 4D textures for lighting and materials in a 3d laptop promo.
Learn to apply a 4k image to a material, open the Nocturne window, convert the material to glossy, and fine-tune roughness and index values in Cinema 4D.
Create a glossy material in cinema 4d, apply it to the bottom surface icon, set texture to black, adjust index to 4.2, and add light roughness while reducing specular.
Create a chromium glossy material, set the BRDF model to GGX, adjust index and roughness, apply it to board parts, and refine colors with a gradient.
Select the object, assign a black material to a part, switch materials across areas, and adjust the gradient for a two-tone look.
Create and tune glossy materials in Cinema 4D by duplicating shaders, adjusting color, roughness, and index, then apply specular and diffuse settings via the camera view.
Apply animated waves to a laptop screen in Cinema 4D by copying elements from screen one, adjusting waves in pillar view, and previewing the result in the Live View window.
Adjust the noise scale and material, solo the layer, and set the value to one to refine the 3d laptop promo animation.
Animate a camera sequence by adjusting camera position and focal length, setting keyframes from frame 30 to 75, and refining curves and rotations for a smooth reveal.
Set render to path tracing, adjust diffuse depth and specular highlights, and enable denoiser to reduce noise. Configure octane render outputs, frame rate, and passes for a full-HD laptop promo.
This second animation tutorial guides editing a laptop promo in cinema 4d, adjusting rotation, position, keyframes, curves, and alpha channel for a polished final render.
Create a laptop promo animation by setting keyframes for the laptop position and rotation, adjusting the camera focal length to 30, and applying linear curves for smooth timing.
Animate a 3d laptop by deleting tracks, setting keyframes for rotation and position, adjusting zoom and depth of field, and extending the frame range to 50, then saving the project.
Animate a 3d laptop promo by removing unnecessary animations, resetting focal length to 50, rotating and positioning the laptop, keyframing the camera, previewing, and saving the scene.
Adjust the camera and laptop positions, set keyframes from frame 20 to 35, refine the animation curve, and preview the render frame while disabling depth of field.
In cinema 4d, create and texture a laptop scene with plane geometry, bevels, camera setup, and octane diffuse materials, then animate with keyframes, linear/easy easing curves, and lighting.
Address compositing errors by adjusting frame rate from 30 to 25, applying color correction with a free Video Copilot plugin, and tweaking blue and red channels for preview.
Adjust frame rate to 25 and set passes, then composite a laptop screen in After Effects using pre-comps, track matte, and luma matte, enhancing color with curves.
Set the composition to 25 fps, place the laptop in a new comp, and adjust color curves for blue and red channels; apply an orange photo filter at 15.
Adjust the frame rate to 25, drag scene, refine the screen curve with blue and red, create a new solid background, and swap color from white to orange while previewing.
Set frame rate to 25, drag and drop a file, preview the scene, copy background, adjust points, copy the curve with Ctrl C, and paste onto the laptop layer.
Composite the laptop in screen five, adjust frame rate, brightness, and shadow, then create a blue-red curve, add a solid background, and swap colors.
Compositing 0.7 teaches you to place screen six in a new composition, create solids, and shape a laptop curve. Apply a photo filter via an adjustment layer to refine color.
In this compositing tutorial, adjust frame rate and compose scenes in After Effects, apply luma matte, create pre-comps, and color-correct the laptop and background using curves and a photo filter.
description
In this course, you will learn how to create a professional laptop ad using Cinema 4D, After Effects, and Octane Render. You will start by learning the basics of Cinema 4D, including how to model, texture, and light a 3D laptop model. You will then learn how to import your Cinema 4D scene into After Effects and add motion graphics and compositing techniques to enhance the final product. Finally, you will learn how to use Octane Render to create photorealistic renders of your laptop ad. By the end of this course, you will have a complete laptop ad that is ready to be used in marketing and promotional materials.
Requirements
Cinema 4D (A basic understanding of Cinema 4D is necessary to make the most out of this course)
After Effects
Octane Render (optional)
we'll cover everything step by step, so you can easily follow through, including.
Modeling
Camera Animation
Lighting
Texturing
Rendering
Compositing
The study of the scene in the lessons is shown in stages, from the very first steps in modeling to the setting of light, materials, rendering, and composition.
After this course, you'll be able to easily create professional 3d motion graphics and create a lot of things
Udemy offers a 30-day 100% money-back guarantee. So if you for any reason at all find that the course wasn’t for you, you can get a full refund.
However, I think, and hope, you’ll find this to be an efficient and fun training to get started with Cinema 4D.
You can follow my work on my YouTube channel "DFX STUDIO"
I'm very excited to be sharing my knowledge with you and can't wait to see what you create with the skills you'll learn in this course. So if you're ready let's get started!