
Learn main part modeling in Cinema 4D by building a sofa from reference images, applying bevels, loop cuts, extrusions, and subdivision surface for a smooth, quad-based furniture model.
Learn to create realistic seat wrinkles in Cinema 4D by selecting symmetry and placing editable line cuts along seams, extending edges straight, and using splines and sweeps to sculpt wrinkles.
Add small seams to back cushions with a bevel offset of 0.05. Select edges by double-clicking, slide middle edges with control and shift, and add cuts for a natural seam.
In this course you will learn how to model high quality furniture. This course is a combination of simple and advanced techniques. Furniture industry is very big and furniture companies increasingly use 3D visualization of their products. I know this from experience since I am working in a company of a similar type. So this course can be helpful to come closer to industry standards.
Presented techniques in this course can be also of great help in high poly modeling of any type of products and objects. All learned techniques can be transferred to other 3D software.