
Learn high quality furniture modeling in Cinema 4D, including hard surface, organic forms, cushions, seams, folds, and quad modeling, with transferable skills to 3ds Max or Maya.
Set up reference images and define chair dimensions in Cinema 4D, with 75 cm height, 67 cm depth, and 93 cm width, using drop to floor for speed.
Model the back leg in Cinema 4D by building a cylinder and cube to match the reference, bevel edges, and use manual loop cuts and booleans to join parts.
Model a front leg in Cinema 4D by creating symmetry, zeroing z values, aligning to a reference image, then refine with plane tools, loop cuts, and bevels.
Model the armrest in side view using splines and sweep, adjust profile splines, bevel edges, run loop cuts for quad topology, and connect arms to legs symmetrically.
Refine the armrest geometry in Cinema 4D by adding loop cuts with preserve curvature, beveling, subdivision, and scaling edges to achieve rounded quad topology.
Model wood pieces in Cinema 4D by positioning, applying symmetry, rotating 90 degrees, beveling edges, extruding with caps, and refining with loop cuts and subdivision surface to match the reference.
Learn to model wooden parts in Cinema 4D using splines and cloner for parametric cloning, with bevels, line cuts, and subdivisions to achieve furniture-grade detail.
Model the chair’s central part by beveling edges, adjusting sizes, extruding, and aligning points to zero along the x axis, and add control cuts for sharp, quad-only geometry.
Add loop cuts, move polygons up, bevel with chamfer mode and offset 0.2 to shape the part; enable snap and extrude offset about 1 cm to create a guiding plane.
Model the front part connected to the legs using extrusion and symmetry, keep the extrusion zero along the x axis, shape with angle around 19 degrees and edit points.
Create a seat-sized cube, apply bevels and edge cuts, and set subdivision to three for cushion seams. Use ring selection and brush smear to shape quad geometry and refine edges.
Double-click to select and delete edges, keep boundary points at zero, copy geometry, refine with brush, add seams control, bevel edges, slide and clone edges, and shape a back cushion.
Model a belt in cinema 4d by drawing a spline, extruding, applying cloth surface for thickness of 0.25, and refining edges with split geometry, bevels, and symmetry.
Model holes in Cinema 4D with loop cuts preserving curvature, bevels, and quad topology for clean surfaces. Create variations using bevel and boolean methods to align holes precisely.
Learn to model a screw in Cinema 4D for high quality furniture modeling, using cylinders, cubes, booleans, bevels, and subdivision surfaces to align with the wooden part.
Model belt stitches in Cinema 4D by creating circle and rectangle splines, sweeping, and cloning along a spline with a 0.5 cm step, then refine with cloner.
Learn main part modeling in Cinema 4D by building a sofa from reference images, applying bevels, loop cuts, extrusions, and subdivision surface for a smooth, quad-based furniture model.
Model a seat cushion in cinema 4d by creating a scaled cube, applying bevels and loop cuts to match the reference seam, add edge tweaks, and refine with subdivision surfaces.
Learn to create realistic seat wrinkles in Cinema 4D by selecting symmetry and placing editable line cuts along seams, extending edges straight, and using splines and sweeps to sculpt wrinkles.
Add small seams to back cushions with a bevel offset of 0.05. Select edges by double-clicking, slide middle edges with control and shift, and add cuts for a natural seam.
Model a high-quality pillow in Cinema 4D by building a two-cube form, applying a subdivision surface, and refining with cloth dynamics, seams, and symmetry.
Master quad-based furniture modeling by refining polygon flow, adding seams around the armrest, and using line cuts to avoid artifacts while creating folds and a profile spline sweep.
In this course you will learn how to model high quality furniture. This course is a combination of simple and advanced techniques. Furniture industry is very big and furniture companies increasingly use 3D visualization of their products. I know this from experience since I am working in a company of a similar type. So this course can be helpful to come closer to industry standards.
Presented techniques in this course can be also of great help in high poly modeling of any type of products and objects. All learned techniques can be transferred to other 3D software.