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Cinema 4D Complete : Vol. 4 All about Simulations
Rating: 4.7 out of 5(101 ratings)
978 students

Cinema 4D Complete : Vol. 4 All about Simulations

Simulation
Last updated 2/2024
English
English [Auto],

What you'll learn

  • All about Simulations in Cinema 4D
  • Simulate clothes, balloons, gummy balls, pillows, jelly....
  • Fast simulations with Cinema 4D's new simulation system
  • Make different objects interact with each other

Course content

9 sections69 lectures8h 36m total length
  • Download Exercice Files0:02

    Please download the exercice files to be used during the course.

  • Basics of Rigid Bodies5:09

    Learn the basics of rigid bodies in Cinema 4D, exploring collisions, colliders, bounciness, and how the simulation governs motion after start, from single spheres to chaotic cloner setups.

  • Using the startup scene2:00

    Load the startup scene with ready-made materials and hidden layers, customize via edit preferences, and preview Redshift rendering to create simulations from the exercise file folder.

  • How simulations work6:24

    Explore the new faster Cinema 4D complete vol 4 simulation system, use live frame-zero settings and scene caching to scrub playback and relaunch after changes.

  • Scale, gravity and mass9:29

    Explore cinema 4d rigid body simulations under gravity; mass and size don’t change fall speed in a no air scene, and adjust gravity, time scale, and scene scale for stability.

  • Collision shape10:18

    Explore how collision shapes interpret geometry to compute collisions in Cinema 4D, compare auto and convex hull modes, geometry accuracy settings, and when triangle mesh or primitives optimize performance.

  • Collision shape : Cube and Sphere7:02
  • Compound shape : more complex objects7:55

    Group objects under a connect object with welding off to form a compound shape. Tweak geometry accuracy, thickness, and friction, or use hierarchy merge level for stability.

  • Thickness7:13
  • Friction and bounce7:07

    Explore Cinema 4D physics: collider and rigid body bounciness, their multiplied effect, a cloner interaction, collision shapes, and how friction and incline influence sliding and rolling.

  • Stickiness2:35

    Use the stickiness parameter to glue objects together by balancing with mass and collider settings. Increase stickiness and object thickness to achieve stronger adhesion, noting mass affects the result.

  • Mass4:11
  • Rotational mass8:03

    Explore rotational mass and the custom center of mass in a rigid body to understand unbalance, rolling, swaying, and how friction and collision shape the simulation.

  • The Simulation Scene workflow3:29

    Explore how the simulation scene manages rigid bodies, cloth, and ground colliders with turbulence and wind, and how multiple scenes with separate gravity and forces control interactions.

Requirements

  • Basic understanding of 3D inside Cinema 4D

Description

Cinema 4D's new simulation engine makes it possible to create extraordinary realistic or abstract animations!


In this new module of the complete Cinema 4D training course, you'll find out all about the new rigid body, soft body, fabric and rope simulation tools!


Topple dominoes, demolish walls, create hypnotic fabric animations, transform lettering into balloons or old pleated leather, animate floating flags and tear them apart - it's all possible now with Cinema 4D.


In clearly organized chapters, we'll study all the techniques needed to master the various simulations.


This Cinema 4D training course on physical simulations covers the following topics:


  • Rigid bodies are the properties that enable objects to collide with each other and create complex dynamic sequences automatically. The animation possibilities are virtually infinite, and effectively complement traditional animation using keyframes or Mograph. You can even combine the three at the same time!

  • Drape, fly and twist clothes in extraordinary abstract animations! Or use them to dress your characters with stunning realism.

  • You will model a dress entirely on a dancing cartoon character. The fabric follows the character's movements naturally and dynamically, for maximum realism. The entire workflow is covered, from dress modeling and finishing to testing and caching for easy playback.

  • Soft bodies simulate anything plastic, rubbery or easily deformed. It makes for very smooth, fun animations and can be easily combined with rigid bodies.

This module is the ideal complement to the one devoted to Mograph, as it takes up certain elements and completes them.


As usual, all the videos are clearly named and organized so you can quickly access the one that interests you. Mini-projects complete the videos to help you put the skills you've learned into practice.


Please note that this tutorial is intended for Cinema 4D version 2024.2 and higher, which uses the new unified simulation system.


All source files are provided. I'll be happy to answer any questions you may have !


Enjoy the tutorial!

Who this course is for:

  • 3D Artists
  • Motion Designer