
Please download the exercice files to be used during the course.
Learn the basics of rigid bodies in Cinema 4D, exploring collisions, colliders, bounciness, and how the simulation governs motion after start, from single spheres to chaotic cloner setups.
Load the startup scene with ready-made materials and hidden layers, customize via edit preferences, and preview Redshift rendering to create simulations from the exercise file folder.
Explore the new faster Cinema 4D complete vol 4 simulation system, use live frame-zero settings and scene caching to scrub playback and relaunch after changes.
Explore cinema 4d rigid body simulations under gravity; mass and size don’t change fall speed in a no air scene, and adjust gravity, time scale, and scene scale for stability.
Explore how collision shapes interpret geometry to compute collisions in Cinema 4D, compare auto and convex hull modes, geometry accuracy settings, and when triangle mesh or primitives optimize performance.
Group objects under a connect object with welding off to form a compound shape. Tweak geometry accuracy, thickness, and friction, or use hierarchy merge level for stability.
Explore Cinema 4D physics: collider and rigid body bounciness, their multiplied effect, a cloner interaction, collision shapes, and how friction and incline influence sliding and rolling.
Use the stickiness parameter to glue objects together by balancing with mass and collider settings. Increase stickiness and object thickness to achieve stronger adhesion, noting mass affects the result.
Explore rotational mass and the custom center of mass in a rigid body to understand unbalance, rolling, swaying, and how friction and collision shape the simulation.
Explore how the simulation scene manages rigid bodies, cloth, and ground colliders with turbulence and wind, and how multiple scenes with separate gravity and forces control interactions.
Set custom initial velocity and angular velocity for rigid bodies, choosing object or world coordinates, and explore shooting at targets to control motion, rotation, and friction.
Learn how velocity peak gives you control over dynamic simulations in Cinema 4D, using velocity pick to preserve momentum between keyframes and adjust easing with the F-curve smoothing.
Reduce energy in dynamic simulations by adjusting damping and using friction fields to contain the explosion, then fine-tune with a timer field.
Explore how dynamics deactivate into sleeping rigid bodies, visualize red and sleeping black states, and adjust thresholds, timer, and slip strength to control when objects settle or reactivate after collisions.
Build a motion capture driven cube character that crumbles and reassembles using dynamics, a cloner with a connect object, and a rigid body simulation with friction, gravity, and turbulence.
Reproduce the stacked-object equilibrium by adding colliders and rigid bodies, adjusting friction and stickiness, using triangle-mesh collision shapes, and tuning turbulence, forces, and damping for a stable oscillating stack.
Clone a line of dominoes in Cinema 4D using linear mode, adjust thickness and friction, and apply a collider with a rigid body for a realistic topple.
Set up cloth on a table using a cloth tag, add a collider via a connect object, adjust subdivision and thickness with thicken, then apply subdivision surface for nicer results.
Explore how bendiness, stretchiness, and bounciness shape cloth behavior on dense, high-segment planes, and learn how quad diagonals, density, and iteration influence stability, ripples, and deformation.
Master vertex maps to control a parameter per point, using vertex weight and painting to create localized bendiness, bounciness, and stretchiness.
Attach the flag to a pole using the cloth belt tag, make the geometry editable, and animate the pole with a vibrate tag to drive the flag's motion.
Learn to create natural tearing in Cinema 4D by smoothing edges with the live path tool, applying a 100% vertex weight, and using tear guiding and subdivision to refine edges.
Learn the basics of soft bodies in Cinema 4D using a sub body with poles to control deformation from rigid to jelly-like, including mesh type, density, softness, and bendiness.
Set up poles inside the remeshed geometry, adjust spread and max/min length to keep poles crossing believably and the letters intact.
Explore plastic deformation on text using soft body simulations in cinema 4d, adjusting collision, substeps, friction, and hardening to shape crumpled metallic letters.
Create soft body simulations by proxy; animate a boot colliding with the floor, using a proxy object, volume builder, remesher, and mesh deformer to transfer animation to the real object.
Refine cloth animation in Cinema 4D by tuning polygons and subdivision, substeps, and collision paths, using belt and cloth tags with vertex maps to fix bends and shoulder contact.
The lecture demonstrates how to change a character's dress, refine its geometry with subdivision and pattern creation, and finalize the animation using cloth simulation, caches, and vertex maps.
Learn to create a deflating, crumbling text animation in Cinema 4D using mix animation and forces, aided by volume builder, remesher, and vertex maps for precise timing and shape restoration.
Set up a quick render of the deflating text with OpenColorIO, a dome light, a Redshift camera at 50 mm, and a plastic material, caching the 250–275 frame animation.
Learn to create a procedural rope with the connector, twisting threads, and turbulence fields to drive a dynamic, collision-aware twist using cloners, grid, and mix animation.
Replace each thread with a thin rope using a cylinder, radial cloner, twist modifier, and spline wrap to create a realistic, dynamically twisted rope from a simple simulation.
Animate a rigid body colliding with a spider web to demonstrate tearing and rupture. Adjust materials, mass, density, stickiness, and a vertex map with a spherical field to control tears.
Cinema 4D's new simulation engine makes it possible to create extraordinary realistic or abstract animations!
In this new module of the complete Cinema 4D training course, you'll find out all about the new rigid body, soft body, fabric and rope simulation tools!
Topple dominoes, demolish walls, create hypnotic fabric animations, transform lettering into balloons or old pleated leather, animate floating flags and tear them apart - it's all possible now with Cinema 4D.
In clearly organized chapters, we'll study all the techniques needed to master the various simulations.
This Cinema 4D training course on physical simulations covers the following topics:
Rigid bodies are the properties that enable objects to collide with each other and create complex dynamic sequences automatically. The animation possibilities are virtually infinite, and effectively complement traditional animation using keyframes or Mograph. You can even combine the three at the same time!
Drape, fly and twist clothes in extraordinary abstract animations! Or use them to dress your characters with stunning realism.
You will model a dress entirely on a dancing cartoon character. The fabric follows the character's movements naturally and dynamically, for maximum realism. The entire workflow is covered, from dress modeling and finishing to testing and caching for easy playback.
Soft bodies simulate anything plastic, rubbery or easily deformed. It makes for very smooth, fun animations and can be easily combined with rigid bodies.
This module is the ideal complement to the one devoted to Mograph, as it takes up certain elements and completes them.
As usual, all the videos are clearly named and organized so you can quickly access the one that interests you. Mini-projects complete the videos to help you put the skills you've learned into practice.
Please note that this tutorial is intended for Cinema 4D version 2024.2 and higher, which uses the new unified simulation system.
All source files are provided. I'll be happy to answer any questions you may have !
Enjoy the tutorial!