
Compare Cinema 4D R25's new interface with revamped icons and layout, and learn how to enable the old layout to follow tutorials more easily while preserving familiar tools.
Discover Cinema 4D R25’s new default layout with dynamic mode-aware icons, hot corners, and streamlined shelves. Use the edit tool, timeline, and curve manager to accelerate modeling.
Explore mograph in Cinema 4D by cloning objects with a cloner, applying an effector, and shaping transformations with fields like spherical and random to transform clones.
Explore the cloner linear mode in Cinema 4D, creating copies of a 20 cm cube with adjustable count and 50 cm offset, then arrange, rotate, scale, and animate with keyframes.
Master the cloner step mode to rotate each copy around a center, forming circles with adjustable count and radius, and switch between single and cumulative rotation for varied patterns.
Explore the transform panel in cinema 4d's cloner to adjust offsets, orientation, and color, and use the index display to understand clone order and how effects like step effector interact.
Explore radial mode to arrange objects along a circle using kloner, adjust radius and plane, and animate with start, angle, and offset keyframes for clockwork motion.
Master the cloner grid to arrange 3x3x3 up to 10x10x10 cubes, use instance render for a smooth viewport, and morph clones with the form into a cone or sphere.
Explore how to distribute clones onto an object using the cloner in multiple modes: object, vertex, edge, and volume, and control orientation, offset, and polygon-based restrictions for precise Mograph effects.
Distribute clones along a spline with proper alignment using a cloner and sweep setup, adjust orientation, targets, and subdivision to control count and spacing.
Explore Cinema 4D's cloner modes—iterate, random, and sort—and see how clones follow the object manager order in linear, radial, and grid layouts.
Explore how blend mode in Cinema 4D Mograph creates smooth transitions between objects using cloner with linear distributions, point-based interpolation, and editable geometry, enabling complex patterns and intermediate shapes.
Learn how instancing modes in Cinema 4D optimize the viewport and render performance with render instance and multi instance, balancing memory use, frame rates, and geometry display.
Learn to use particles as a kloner object to form shapes and drive motion with time, random, plane, and turbulence effectors, including surface sticking via a matrix object.
Learn how to cache MoGraph animations to enable reliable scrubbing and playback by baking the MoGraph cache. Explore external caches, memory considerations, and loop blending to optimize performance.
Explore how a cloner is driven by an effector, using plain and random effectors, with fall off fields shaping the transformations of clones.
Explore the transform parameter in Cinema 4D's plane effector: control strength, min and max values, and randomization to shape cloner arrays, adjust position and scale, and create varied cube patterns.
Explore mograph selection techniques in Cinema 4D, painting selections on cloners with brush and rectangle modes, using fields for falloff, and applying selections to plain and random effectors.
Explore relative, absolute, and remap transform modes in Cinema 4D, using plane, linear, and spherical effectors on a cloner to control position and scale with remapped values.
Explore the uv transform on a cloner, driven by the formula effector with the movie data, adjust position and scale, and apply a random effector before to create dynamic animations.
Explore how the modified clone drives transitions between cubes and spheres using a plane effector and varied fields, with random, spherical, and step controls in Mograph.
Explore visibility controls in Cinema 4D Mograph to selectively hide objects with random and plane effectors, using min max falloff, spherical and random fields, remapping, and clone workflows.
learn how the time offset lets you play animations across clones through plane effector and spherical field, producing ripple-like or staggered motion from keyframes and a chosen frame range.
Explore the time transform option to control animation with fields and effectors, offset timers to start at different frames, and create loops with plane effector and spherical field.
Apply deformers and fields to a mesh with effectors, exploring random, turbulence, and point modes, using falloff, plane and sphere fields, and animation techniques to create dynamic, organic deformations.
Explore how fields drive influence across mograph objects, including deformers, selections, vertex maps, and volumes, using spherical and torus fields that scale, switch shape, and control falloff.
Explore how fields drive a plane effector in Cinema 4D, using spherical, box, and donut fields with controllable falloff and weight to visualize field influence.
Explore how to blend multiple fields in Cinema 4D using a plain effector, spherical and other fields, and blending modes to control strength, color, and masking.
Use a random filter as a mask inside a random field to blend with a spherical field, and organize with folders to apply blending modes and linear filters.
Explore remapping and clamping in Cinema 4D by adjusting inner offset, linear and spherical fields, and contour behavior with a Kloner and plane effector to create complex designs.
Explore remapping techniques in Cinema 4D Complete Vol. 3 to shape contour with min and max clamping, curve and quadratic modes, and spline animation speed for dynamic, multi-field effects.
Control colors with fields using the spherical field, color remapping, and blending modes to create gradients and patterns, enhanced by random fields, presets, and Kloner instances.
Learn how color is overridden by materials and use the multi shader to apply textures, adjust brightness and gradient, explore random field textures, and preview results in render and viewport.
Compare the random effector and the random field in Cinema 4D Mograph, showing how min/max ranges, falloffs, and blending affect rotation, position, and overall randomization.
Explore advanced options of the random effector by comparing random infector and random field, using noise, turbulence, and color remap to shape cube displacement patterns.
Explore dynamic noise patterns with Cinema 4D's random field, applying to cloners, adjusting scale and speed, looping options, and remapping to achieve organic motion with various noise types.
Learn to sort randomness in Cinema 4D's Mograph by using cloners, random effector, and random field to achieve true, unique distributions with integer steps from one to nine.
Explore how the random effector's synchronize and indexed options control simultaneous versus staggered motion for position, scale, and rotation, delivering smoother or more randomized animations.
Use the random field as a deformer on a sphere, blending with a plain effector, adjust scale and animation, and explore blend modes for spiky, dynamic geometry.
Learn to prevent object intersections with the push apart effector in Cinema 4D’s MoGraph, using random distribution and scatterplot, cloner setups, radius and iterations, spreading along x, y, or z.
Populate a landscape with trees using the cloner and push apart effector, optimize with multi-instance mode, and shape distribution with scatterplot and random rotation for natural clustering.
Create a color blindness test with Cinema 4D by cloning disks, distributing them with random and scatterplot effector, masking with a plane effector and spherical field, and color remapping.
Discover how the delay effector in Cinema 4D Mograph creates a dynamic delay when paired with another effect, with adjustable strength and motor options like the spring motor.
Explore advanced uses of the delay effector in Cinema 4D, layering it with linear fields and random effectors to create smooth, synchronized motion in text animations.
Discover how to blend and time animations with the delay field and delay effector in Cinema 4D, using smooth, spring, and clamped controls on position, scale, and rotation.
Explore how to mix delay effects with random fields and subfields in Cinema 4D Complete vol. 3, adjusting random mode, smoothing, unclamping, and combining multipliers for unpredictable yet controlled motion.
Explore the inheritance effector in Cinema 4D, applying cloned objects’ animation with direct animation, start/end frames, step gap, and ripple-like offset, controlled by falloff fields for layered motion.
Use the inheritance effector to convert a source object's animation into text, controlling position, rotation, and scale with keyframes and stepping for letter-by-letter emission.
Offset time in Cinema 4D with the time effector, adjusting time set and offset to slow or speed up animations. Use random noise and rotation variations for organic, staggered motion.
Unleash the power of the step effector and field in Cinema 4D by staggering copies with time offsets, adjusting cloners in linear mode, and using a reformer to move points.
Learn to use the formula effector in Cinema 4D to drive position, scale, and rotation of clones and text, with falloff, randomness, and per-element indexing.
Control morphs using the spline effector on a plane to transition between shapes, applying falloffs, keyframes, and relative and segment modes for cloners and text.
Control the direction of objects using the target effector in cinema 4d, exploring object targets, center axis, pitch, heading, banking, and the look at camera mode.
Master the target effector by using field directions to steer motion with random and spherical fields, visualizing how direction, animation, and blending shape the result.
Explore how the shader effector and shader field drive dynamic masking, animated noise, and color blending to reveal a logo cutout and control mapping, tiling, and textures.
Learn to load and play sounds in Cinema 4D with the sound effect effector and sound field, syncing audio to the timeline and using soundtrack in wave or mp3 formats.
Learn to drive Cinema 4D's sound effector with a cloner honeycomb, mapping audio to color and motion while tuning sampling, decay, and direction for expressive, rhythmic animations.
Explore how to deform geometry with sound using the sound effector and field, distributing the spectrum across a sphere's vertices and driving cloners, turbulence, and collision dynamics.
Use a spline field as a mask to emboss and model in Cinema 4D Mograph: extrude, voxelize text, apply a plain effector, and refine with mask falloff and random field.
Explore how the spline field curve mode drives clones with the cloner and plane effector, adjusting radius, offset, range, random field, and delay to create springy motion.
Apply a radial field with plane and time fields to drive mograph animations in Cinema 4D. Explore offsets, subfields, and remapping to control rotation, timing, and spiral shapes.
Use a plane effector instead of the volume object to drive a matrix head, fix holes with close polygon hole, and combine with a random field using multiply blending.
Demonstrates particles as fields to generate dynamic, bouncing effects with matrix setups, emitters, random and plane effectors, radius control, delay and decay, plus colorizing.
Create cloud-like volume fields by combining a volume builder with a sphere-to-icosahedron, plane effector, and random field; drive a matrix and control rotation and voxel falloff with fog.
Use MoGraph selection or weightmap as a field to drive effects, sculpt weights with the weight paintbrush, and refine with selection and multiple modes.
Learn to use Cinema 4D's group field to contain and control multiple fields, so updates propagate automatically across all objects, with practical workflows using plane, random, and spherical fields.
Use the decay field to create trail-like shapes behind a matrix. Combine it with a spherical field, remapping, and blending modes to produce dynamic, responsive trails.
Animate with the curve field in Cinema 4D by stacking a curve over a linear field, using remapping and contour, and applying offset and looping for dynamic cloner motion.
Use a curve field with a time field in cinema 4d mograph to create accelerating motion, then add random and spherical fields with a multiplier for varied start speeds—without keyframes.
Explore clamp, range mapper, and remap fields driving a plane effector with timer, random, and curve inputs; learn how min and max outputs, invert, and contour, quadratic shaping affect animation.
Apply the noise remap to a plane effector over a spherical field to create animated, non-symmetrical noise; adjust scale, inner offset, and use multiply mode for varied results.
Explore color modifier fields in mograph by applying solid colors, gradient maps, and color filters; blend modes like multiply and overlay, adjust scale and density, and create looping color patterns.
The fracture object turns any object into mograph for animations like titles and transitions, using plain effector with linear fields and simple cloning.
Explore fracture object modes in Cinema 4D MoGraph, including straight up, explode segment, random field, and explode segment and connect, for controlling how extruded text breaks apart.
Convert the logo text to polygons, fracture and separate each letter, then animate with a plane effector and random field, adding a delay for a left-to-right reveal.
Learn to fracture a clock in Cinema 4D using a fracture object, explode segments, and plane and step effector to reorder elements like front glass, axis, and numbers.
Demonstrate morphing a car into another using the fracture object in Cinema 4D. Use plane and vector effectors, explode segment, and connect modes for synchronized transitions.
Explore the basics of Voronoi fracture in Cinema 4D, fragmenting objects with MoGraph, adjusting thickness and hollowing, offsetting fragments, and controlling cell distribution for varied looks.
Learn how the sources panel controls point distribution in Voronoi fracture, adjusting point amount, seed, and distribution types—uniform, normal, inverse normal, and exponential—to shape fragments.
Explore Voronoi fracture shader distribution in Cinema 4D, comparing shader-based and texture-based point distribution. Adjust noise, gradients, and point amount to control fragment distribution and depth.
Explore the Voronoi fracture sorting tab, arrange fragments along X or Z axes with a step effector, use uniform sources and a vector to control distribution, and visualize with text.
Explore voronoi fracture in Cinema 4D, using geometry glue to form clusters of fragments, adjust point counts and distributions, and apply fields for dynamic rock and crystal looks.
Explore Voronoi fracture selections to assign different materials to inside faces, outside faces, and edges, using vertex maps as masks.
Learn MoInstance in Cinema 4D complete vol. 3 by replicating a sphere from an icosahedron, animating the instance, and using a step effector and random field to create organic motion.
Explore MoText in Cinema 4D using mutex for fast text extrusion and animate letters or words with random and plain effectors, adjusting alignment and anchor points.
Learn how the matrix object acts as an intermediate reference for cloner setups, enabling effectors to displace instances—without deforming the geometry—through grid array and bend interactions.
Discover how the tracer tool in Cinema 4D Mograph traces splines from animated objects, controlling vertices and plane types to create dynamic, geometric patterns with sweeps and null objects.
The tracer connects objects and can trace vertices or centers, updating in real time as they move. Use cloners, planes, infectors, and fields to create animated splines and extruded shapes.
Discover how the tracer drives particles by tracing emitter trajectories, then tune turbulence, strength, angles, and frame limits to create varied, dynamic motion in Cinema 4D Mograph.
Explore procedural modeling in Cinema 4D with MoExtrude. Create organic alien-like forms using extrude, sweep lines, and effectors to animate polygons.
Explore PolyFX in cinema 4d by combining random and transfer effects, tweaking text topology with extrusion and subdivision, and shaping motion with box fields and remapping.
Explore the power of MoSpline in Cinema 4D, using plane and spline modes to shape curves and control start, end, extend, and spiral scale for dynamic geometry.
MoSpline simple mode lets you adjust width along the spine, control segments and angle distribution, and animate complex splines from a circle or sweep.
Explore MoSpline by using a destination spline to deform shapes along the X and Y axes, drive multiple splines, and loft them into a single, editable geometry.
Learn MoSpline's turtle mode in Cinema 4D, using total mode rules, growth, angle, and forward movements to create recursive branching and organic shapes driven by tropism.
Learn to create a beat shader in cinema 4d mograph by driving a heart-like texture with a display tag, beat per minute controls, and spherical field influenced motion.
Learn to use the freeze layer and phraselator to control a vortex map, paint before freezing, and blend or randomize fields for varied displacement and smoothing.
discover how vertex maps assign weight to each vertex and control influence through painting on editable objects, then drive shading, textures, and effects with fields like linear and random.
Explore how the growth mode of the vortex map field drives growth from a start point, controlled by radius and speed settings, with spherical and freezer fields coordinating the effect.
Master evolving growth effects in Cinema 4D by driving vertex maps with field-based noise, using remapping, blending, and random fields to transform geometry.
Explore write-on effect and motion trails using a vertex emitter and decay field to create trails behind spheres, with painting and a text map to refine the look.
Create a reaction-diffusion effect in cinema 4d using vertex maps, spherical fields, and a vortex map; combine auto update, averaging, and noise for organic, evolving patterns.
Explore volumes and fields in Cinema 4D using the volume builder with random field, signed distance field, and fog to shape noise and surfaces.
Learn to create procedural text in Cinema 4D by building volumes from extruded text, using linking, subtracting, SDF erosion, and smoothing with random field noise.
Explore creating layered animated noises by merging volume and field techniques in Cinema 4D, using fog volume and random filters to build two then three or more noise layers.
Learn to create three independent noise layers in a linked volume builder, using random field and curve controls. Tweak voxel distance and blending for smooth, reusable mograph effects.
Drive volume growth with mograph weight maps and fields, using weight paintbrush and plane effector. Experiment with nearest, average, and max modes, adjust radius and delay for evolving results.
Master Mograph growth using a weight map and fields to create organic propagation over the title. Combine metrics, weight paintbrush, and growth settings with randomization for a natural reveal.
Explore meshing techniques with Cinema 4D's volume builder to create organic growth by adjusting radius, metrics, and particle size; combine extrusions with union and intersect to craft virus-like, animated forms.
Unleash growth mode in Cinema 4D by using fog volume with volume mode, volume builder, metrics, and fogger to fill a shape with progressive growth and keyframes.
Learn to create evolving forms by applying a reaction/diffusion technique to volumes in Cinema 4D, layering circle fields, adjusting curves, and using clones inside a volume for dense, textured results.
Model a fully procedural clock using MoGraph in Cinema 4D, with the hour and minute hands advancing automatically and the numbers created with MoText arranged around a radial XY cloner.
Model clock graduations in Cinema 4D using cloner of rectangles arranged in a circle, adjust radius and size for hour and minute marks, and control visibility with a plain effector.
Design and animate clock hands in Cinema 4D using modeling, taper, plane effector, and time field to drive rotation, quantize steps, delay, and spring smoothing for realistic motion.
Finish a procedural Cinema 4D clock by using extruded modifiers, text numbers, a glass tank, and boolean cuts, then seal with black material and a ring.
Model a barrel in Cinema 4D using mograph: build a circle base, place planks with a cloner, and sweep a thin rectangle along a circular path.
Explore constructing a barrel using Cinema 4D's mograph tools, duplicating planks with cloner and instances, refining with subdivision, and texturing with ash shader for a realistic finish.
Demonstrate distribution and animation of dominos in cinema 4d using cloner, spline paths, and a spiral, with center alignment, axis rotation, and a null object workflow.
Learn to make dominoes tumble in Cinema 4D using a cloner and a plane effector driven by time offset, and convert to linear keyframes for a realistic, propagated fall.
Apply MoGraph techniques to randomize domino rotation and banking with the random effector, manage delay, and use a plane effector to make the last domino fall flat.
Texture the dominos in Cinema 4D with a multi shader material, set projection to flat, and apply random colors via a random field and plane effector.
Explore alternate methods to tumble dominos in Cinema 4D by using inheritance modifiers, time remapping and delay effects to synchronize frames and adjust easing for smoother animation.
Explore alternate methods to tumble the dominos in Cinema 4D using time of set, the step effector, and keyframed animation, including reversing, inverting, and plane field techniques.
recreate a cube-based mograph transition in cinema 4d using cloner arrays, textures on faces, and camera mapping, with random filter and 16 by nine framing.
Convert cloner to editable object, apply uvw coordinates to all cubes, and fix textures, then rebuild the MoGraph animation with a fracture object and plane effector for a cube transition.
Automate the cube transition by driving a time effector with an inverse offset, synchronized by a step effector, and optionally randomizing timing for a smooth left-to-right sequence.
Master MoGraph driven transitions in Cinema 4D by building a honeycomb pattern with cloner and sweep NURBS, using time offset and linear falloff for a seamless transition without keyframes.
Refine a motion design transition by applying a plane effector with a random field, gradient color remapping, and stepped interpolation; choreograph dynamic transitions using cloners and camera movement.
Learn to build a seamless background in Cinema 4D using time factor, time effector, and offset. Mix random field, color-driven randomness, and step effector for dynamic motion.
Explore using the motion design transition inside After Effects with Cineware to create looping transitions, import Cinema 4D assets, and apply effects like inner shadow, bevel, and linear wipe.
Learn to model a lego brick in Cinema 4D by shaping a base box, beveling edges, adding loop cuts, and applying extrudes for a clean, ready-to-use lego piece.
Master the Lego reveal by filling a volume with Lego pieces using extrude objects, kloner, and precise sizing, offsetting and color coding for a seamless mograph result.
Color the lego elements by extracting a logo-inspired palette and applying a random field with a color remap gradient, then create a palette and set interpolation to step.
Animate the exterior with a cloner and plain effector to topple dominoes, using a linear field, random filters, and delay for natural easing, then apply to the Kloner interior.
Coordinate Lego reveal animation by offsetting interior elements from the exterior using Kloner interior, plane effector, and delay fields, achieving natural arrival without intersections.
Explore creating interior and exterior textures, apply normal and bump maps, adjust mapping to top-only, and enhance realism with lighting, reflectance, ambient occlusion, and global illumination for a Lego reveal.
Create and animate condensation droplets in Cinema 4D using MoGraph volumes, droplets arranged in a matrix and animated with time field, random field, tracer, and the volume builder.
Adjust the volume builder with particle size, radius, and density to create visible water droplets; add a tracer, smoothing, and cache previews to reveal condensation motion.
The third volume of the complete training unleashes the power of Mograph!
But what is Mograph exactly ? This is the toolset that made Motion Design so popular. In the 2000es Maxon introduced Mograph, which was then just a module, and has become over time a key element of Cinema 4D.
Mograph allows you to create eye-opening, mesmerizing, gorgeous looking animation very easily. Its modular approach makes it very simple to just add element of design on top of each other and achieve beautiful result very quickly.
I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.
In this training we will explore everything that Mograph can do, and that is a lot !
How Mograph works fundamentally, the core concepts behind it
A complete library of all the effectors and how to use them
An in-depth exploration of the fields, and how to combine them with the effectors
All the Mograph Generators, such as the Voronoi Fracture which can shatter any object into tiny pieces
How to combine Volumes and Fields to produce stunning imagery
Master the Vertex Map fields, which can create incredible growth systems, generating organic, living shapes
The last chapter offers several in-depth workshops, with almost 4 hours of in-hands practical exercises. In these workshops you will create :
A fully procedural, auto-animated clock! Look, mom, no keyframe!
Model a Barrel Generator: Donkey Kong will be jealous. With control over the number of planks, their thickness, the curvature of the bulge etc...
Make dominos tumble, any way you want !
Create a wall of cube, creating a transition between two textures. Ideal for corporate Motion Graphics
Design an intricate transition made of intersected hexagons. Convert it to an animated, seamless, never-ending background
Pile up legos to create a stunning logo! Animate the build-up!
The Fractured Sphere will create a mesmerizing look, of slow motion debris flying to nothingness
Make dripping droplets of condensation accumulate on a can of beer !
I have designed this training as a video manual, with short sections, packed with information. It is not mandatory to watch all the videos ! You can watch them as you wish, along your journey into Mograph, as needed. You can very well jump straight ahead to the final chapter, the workshops, and go back to studying videos about specific tools used in the exercises.
This training is perfect for beginners, who will need to learn all the fundamentals of Mograph, as well as for more advanced users who will be delighted by the depths of details for every video and with the intricate workshops at the end of the training.
This training has been recorded on R23 but can be followed very easily in newer and older version, going back to R20. It is not recommended for older releases (R19 and below) because of the fields which were introduced in R20 only.
It is not required to have followed the first two volumes of the series, but it can greatly help, especially if you are new to 3D.