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30-Day Money-Back Guarantee

This course includes:

  • 22.5 hours on-demand video
  • 1 article
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Cinema 4D

Cinema 4D Complete : Vol. 2. All about Modeling!

Master the polygon modeling, create any object you want
Rating: 4.6 out of 54.6 (42 ratings)
312 students
Created by Lionel VICIDOMINI
Last updated 10/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • All about modeling in Cinema 4D
  • Selecting, moving, scaling, rotating polygons precisely
  • Using splines to create intricate design
  • Defining and creating complex objects with the deformers
  • Mastering the OpenVDB workflow to free yourself from the polygons
  • Learn to model many real life objects using all the knowledge you just acquired

Requirements

  • Basic knowledge of Cinema 4D

Description

In this second volume, you will learn everything there is to know about modeling!

Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true.

I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

In this training you will learn :

  • How to select, move, scale and rotate polygons precisely, fluently, and as fast as possible to allow a smoother workflow

  • All about splines, those vector shapes that are so useful when you want to create complex objects

  • The generators, such as the mirror, the remesher and the all-powerful Subdivision Surface, at the very core of polygon modeling

  • The polygon commands, such as the extrude, bevel tool, but also the stich'n'sew and many less known tools

  • The deformers, which allow you to reshape objets to your needs or even create whole models from simple primitives

  • OpenVDB modeling, another way to create complex objects parametrically without the hassle of polygons

Several workshops in the end of the course will teach you real life examples and how to model many objects : a screw, a spoon, a coffee cup and its holder, a soccer ball and many others.

This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17.

It is not required to have followed the first volume of the series, but it can greatly help, especially if you are new to 3D.

Who this course is for:

  • Artists wanting to learn to model or want to increase their modeling skills
  • Designers who want a better understanding of the technical side of modeling
  • Animator who want to create their own object instead of download subpar and expansive models on marketplaces

Course content

7 sections • 167 lectures • 22h 16m total length

  • Exercice files, final projects and customization files
    00:07
  • Preview03:54
  • What is a polygon ?
    05:43
  • What is a N-Gone ?
    08:47
  • The Structure Manager
    06:11
  • The normals
    07:01
  • Preview12:33
  • Selecting Points, Edges and Polygons
    13:31
  • The Grow, Shrink, Connected selections
    06:01
  • The Loop, Ring, Outline, Path and Fill Selections
    13:54
  • Preview10:55
  • Orienting the Axis
    07:14
  • Soft Selection
    09:19
  • Creating Vertex Maps
    02:46
  • Painting Vertex Maps
    11:06

  • Preview04:08
  • Opening, Closing Splines, Moving Points Around
    05:46
  • Changing the Type of Spline
    05:39
  • Join, Break, Explode Splines
    04:12
  • Creating a Freeform Spline with the Pen
    11:19
  • Draw a Spline with the Sketch Tool
    06:46
  • Smoothing, Relaxing, Twisting the Splines
    02:04
  • The Arc Tool
    07:35
  • Adding, Deleting, Welding Points
    07:32
  • Adding Points with the Rounding Command
    06:44
  • Mirroring Splines
    02:30
  • Projecting Spline on a Surface
    04:21
  • The Line Up and Magnet Commands
    06:10
  • Converting Edges of an Object to a Spline
    04:07
  • Creating Cross Sections
    02:49
  • Importing from Illustrator
    03:13
  • The Chamfer and Outline Command
    10:21
  • Combining Shapes with the Spline Mask
    08:35
  • Creating a Biohazard Shape with the Direct Boolean Commands
    10:27

  • What are the Generators ?
    02:55
  • What is interpolation and why it's important
    10:43
  • The Caps panel
    08:00
  • The rounding option on caps
    13:35
  • The Extude Generator
    12:00
  • The Lathe Generator
    08:47
  • Modeling a glass with the lathe generator
    11:59
  • The Sweep Generator
    09:56
  • The Sweep Generator : the Rail option
    12:03
  • The Sweep Generator : Scale and rotation options
    06:24
  • The Loft Generator
    13:12
  • The Metaballs
    07:23
  • Better control of the Metaball with the tag
    04:43
  • The Connect object
    11:23
  • The Symmetry Object
    09:10
  • The Polygon Reduction object
    10:07
  • The Level of Detail (LOD) object
    16:25
  • The LOD : advanced options
    06:59
  • The Cloth Surface object : adding thickness
    06:53

  • Preview09:32
  • Weighting the Subdivision Surface : mastering hard edges
    11:37
  • Advanced options of the Subdivision Surface
    10:08
  • The Remesher (R23 and up)
    08:10
  • Better topology in the Remesher with the Spline Flow (R23 and up)
    06:23
  • Dissolving, melting, collapsing, deleting polygons
    09:47
  • Optimize command
    07:40
  • Subdivide
    05:46
  • Splitting, disconnecting geometries
    07:27
  • Ngons commands
    07:46
  • Moving, scaling, rotating along normals
    08:00
  • The Line Cut command
    13:55
  • Loop cut
    12:38
  • Plane cut
    04:10
  • Connecting edges or points
    03:51
  • Fast extrusion with the move, rotate and scale tool
    06:41
  • Extrude command
    11:14
  • Smooth shift command
    02:09
  • Matrix extrude
    05:29
  • Extrude inner
    05:25
  • Bridge command
    06:20
  • Close polygon hole
    05:34
  • The Bevel tool : Solid Mode
    09:54
  • The Bevel tool : Chamfer Mode
    11:30
  • The Bevel tool : Topology
    09:05
  • The Bevel tool : Points
    09:18
  • The Bevel tool : beveling polygons
    03:00
  • Welding points
    06:12
  • Stitching points
    04:59
  • The Slide tool
    05:59
  • Spinning edges
    02:55
  • The Iron tool
    04:16
  • The magnet and brush tool
    15:53
  • The Mirror command
    05:18
  • Set Point Value
    07:19
  • Clone, arrray tool
    02:29
  • Remove Manifold
    04:01
  • The Polygon Pen, 1st part
    13:58
  • The Polygon Pen, 2nd part
    10:23
  • The Polygon Pen, retopology on a shoe
    12:33

  • Preview03:10
  • The basics of Deformers
    04:55
  • Alignement of Deformers
    05:35
  • Creating animation with the Deformer Mode
    03:07
  • Mind the hierarchy
    04:36
  • Restricting a Deformer with a Field
    04:10
  • Restricting a Deformer with the Restrict Tag
    05:04
  • Bend deformer
    09:07
  • Twist deformer
    04:56
  • Bulge and Taper Deformers
    04:51
  • Shear deformer
    02:56
  • Freeform deformer (FFD)
    08:16
  • Mesh deformer
    11:11
  • Correction deformer
    06:50
  • Melt, shatter and explosion deformers
    10:47
  • Spherify deformer
    03:42
  • Surface deformer
    08:05
  • Shrink Wrap deformer
    10:47
  • Wrap deformer
    05:44
  • Spline Wrap deformer
    14:07
  • Using a rail with the Spline Wrap
    05:08
  • Spine Rail deformer
    10:28
  • Spline deformer
    07:57
  • Formula deformer
    03:46
  • Wind deformer
    03:40
  • Displacer deformer, 1st part
    08:43
  • Displacer deformer, 2d part
    09:29
  • Camera deformer
    05:28
  • Bevel deformer
    08:26

  • What is OpenVDB?
    10:50
  • Creating a coffee cup with OpenVDB
    10:52
  • Using meshes with OpenVDB
    06:01
  • Using spline with OpenVDB
    06:01
  • Using Mograph, Particles and Fields with OpenVDB
    08:44
  • Refining the coffee cup
    07:08
  • Modeling a screw with OpenVDB
    12:05
  • Modeling a vase
    10:02
  • Creating the pattern on the vase
    10:52
  • Finishing the vase
    07:02
  • The smoothing filters
    10:39
  • The dilate, close and open filters
    05:47
  • Playing with Fields and OpenVDB
    09:53
  • The fog volume
    08:08
  • Animating a title with the Fog Volume
    04:25
  • Override the grid matrix option
    02:58
  • Importing VDB
    05:24
  • Exporting VDB
    01:42
  • The Volume Loader
    01:49

  • Checking your mesh
    12:11
  • Setting up reference images
    04:33
  • Setting up reference images with planes
    10:22
  • Preview08:29
  • Modeling a banana
    10:01
  • Modeling a banana using the Spline Wrap
    07:53
  • Modeling a dice
    09:24
  • Refining the dice
    08:47
  • Modeling a soccer ball
    11:15
  • Modeling a coffee cup
    12:08
  • Modeling the coffee cup holder
    06:43
  • Modeling a spoon
    15:34
  • Modeling a fancy spoon
    09:51
  • Finishing the fancy spoon
    05:46
  • Cutting holes - 1st Part
    08:44
  • Cutting holes - 2nd Part
    07:45
  • Creating a complex hardsurface shape
    15:37
  • Modeling a designer chair : the base
    10:52
  • Modeling a designer chair : the feet
    14:09
  • Finishing the designer chair, creating iterations with deformers
    09:14
  • Modeling a screw : the main body
    12:20
  • Modeling a screw : finishing the top
    11:35
  • Modeling a jug
    15:29
  • Modeling a "cow moneybox"
    15:19
  • Modeling a "cow moneybox" : refining the shape
    09:31
  • Modeling a "cow moneybox" : wrapping up
    12:26

Instructor

Lionel VICIDOMINI
Instructor in 3D Motion Design
Lionel VICIDOMINI
  • 4.6 Instructor Rating
  • 66 Reviews
  • 348 Students
  • 3 Courses

Lionel VICIDOMINI is a Certified Maxon Instructor, Maxon Master Trainer, Adobe Certified Instructor, french motion designer, based in Paris, working for advertisement and television.

As an instructor he has taught Cinema 4D and After Effects for 15 years in several prestigious schools and training centers in Paris. He also works directly for Maxon / Redgiant for which he conducted several online webinars.

Lionel uses both Cinema 4D and After Effects extensively for his work and like to intricate the 2D and 3D world seamlessly. He is the translator of the french UI of Cinema 4D.

He is also one of the administrator of the french site Motion Café which boasts 60k followers.

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