Cinema 4D Complete : Vol. 2. All about Modeling!
What you'll learn
- All about modeling in Cinema 4D
- Selecting, moving, scaling, rotating polygons precisely
- Using splines to create intricate design
- Defining and creating complex objects with the deformers
- Mastering the OpenVDB workflow to free yourself from the polygons
- Learn to model many real life objects using all the knowledge you just acquired
Requirements
- Basic knowledge of Cinema 4D
Description
In this second volume, you will learn everything there is to know about modeling!
Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true.
I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.
In this training you will learn :
How to select, move, scale and rotate polygons precisely, fluently, and as fast as possible to allow a smoother workflow
All about splines, those vector shapes that are so useful when you want to create complex objects
The generators, such as the mirror, the remesher and the all-powerful Subdivision Surface, at the very core of polygon modeling
The polygon commands, such as the extrude, bevel tool, but also the stich'n'sew and many less known tools
The deformers, which allow you to reshape objets to your needs or even create whole models from simple primitives
OpenVDB modeling, another way to create complex objects parametrically without the hassle of polygons
Several workshops in the end of the course will teach you real life examples and how to model many objects : a screw, a spoon, a coffee cup and its holder, a soccer ball and many others.
This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17.
It is not required to have followed the first volume of the series, but it can greatly help, especially if you are new to 3D.
Who this course is for:
- Artists wanting to learn to model or want to increase their modeling skills
- Designers who want a better understanding of the technical side of modeling
- Animator who want to create their own object instead of download subpar and expansive models on marketplaces
Course content
- 00:07Exercice files, final projects and customization files
- Preview03:54
- 05:43What is a polygon ?
- 08:47What is a N-Gone ?
- 06:11The Structure Manager
- 07:01The normals
- Preview12:33
- 13:31Selecting Points, Edges and Polygons
- 06:01The Grow, Shrink, Connected selections
- 13:54The Loop, Ring, Outline, Path and Fill Selections
- Preview10:55
- 07:14Orienting the Axis
- 09:19Soft Selection
- 02:46Creating Vertex Maps
- 11:06Painting Vertex Maps
Instructor
Lionel VICIDOMINI is a Certified Maxon Instructor, Maxon Master Trainer, Adobe Certified Instructor, french motion designer, based in Paris, working for advertisement and television.
As an instructor he has taught Cinema 4D and After Effects for 15 years in several prestigious schools and training centers in Paris. He also works directly for Maxon / Redgiant for which he conducted several online webinars.
Lionel uses both Cinema 4D and After Effects extensively for his work and like to intricate the 2D and 3D world seamlessly. He is the translator of the french UI of Cinema 4D.
He is also one of the administrator of the french site Motion Café which boasts 60k followers.