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Cinema 4D Complete : Vol. 2. All about Modeling!
Rating: 4.7 out of 5(422 ratings)
2,965 students

Cinema 4D Complete : Vol. 2. All about Modeling!

Master the polygon modeling, create any object you want
Last updated 1/2022
English

What you'll learn

  • All about modeling in Cinema 4D
  • Selecting, moving, scaling, rotating polygons precisely
  • Using splines to create intricate design
  • Defining and creating complex objects with the deformers
  • Mastering the OpenVDB workflow to free yourself from the polygons
  • Learn to model many real life objects using all the knowledge you just acquired

Course content

7 sections169 lectures22h 27m total length
  • Exercice files, final projects and customization files0:07
  • R25 and + : Using the old layouts to better follow the tutorials4:51

    Discover how Cinema 4D R25 introduces a new interface and icons, and learn to switch to the old layout to follow tutorials more easily, noting that tools are the same.

  • R25 and + : Tour of the new interface8:07

    Explore Cinema 4D r25's new interface with dynamic left icons by mode, a streamlined right panel, a hot corner, and an enhanced timeline to animate.

  • Installing the Custom Interface1:54

    Install the custom interface for Cinema 4D by replacing the preferences folder with the provided layout, relaunching the app, and using the new tools to follow along.

  • What is a polygon ?5:43

    Discover how to convert objects to editable mode, manipulate points, edges, and polygons, and move, rotate, or scale selections using control-based editing in Cinema 4D.

  • What is a N-Gone ?8:47

    Explore how quads, triangles, and ngons shape topology in Cinema 4D, learn how triangulation occurs, and see why quads offer smoother subdivision and more predictable geometry.

  • The Structure Manager6:11

    Explore the structure manager to precisely locate cube points, view coordinates from zero-based indexing, and manage points, polygons, and faces across models like cube, pentagon, and Ingunn mode.

  • The normals7:01

    Diagnose polygon normals to explain and fix holes and render artifacts in Cinema 4D by aligning or reversing normals and using backface culling with the display tag.

  • The Phong Tag12:33

    Explore how the Phong tag controls shading by creating smooth gradients between faces, adjusting angle limits, and using edge breaks to achieve realistic roundness without unwanted facets.

  • Selecting Points, Edges and Polygons13:31

    Master selecting points, edges, and polygons in Cinema 4D using life selection tool, rectangle, lasso, and loop selections; customize shortcuts, visibility filters, and conversion between components to model efficiently.

  • The Grow, Shrink, Connected selections6:01

    Explore grow and shrink selections, use the live selection tool to expand or contract polygons, and apply edge-based expansion and connected selections in cinema 4d.

  • The Loop, Ring, Outline, Path and Fill Selections13:54

    Explore loop, ring, outline, path, and fill selections in Cinema 4D, using polygon and edge selections to create precise topology, holes, and controlled segments.

  • Placing the Axis Where you Want10:55

    Master placing and orienting axes in Cinema 4D by switching object and polygon modes, using the live selection tool, and aligning to the center of selection.

  • Orienting the Axis7:14

    Orient the axis in Cinema 4D by selecting polygons and aligning to the object, world, or camera axis, and use normals and along normal for extrusion.

  • Soft Selection9:19

    Explore how the soft selection tool in Cinema 4D enables smooth deformations with adjustable radius and strength, using falloff shapes such as linear, dome, bell, circle, and custom spline shapes.

  • Creating Vertex Maps2:46

    Explore multiple methods to create vertex maps in Cinema 4D, including using the pen tool, isolation tool with point mode, vertex painting, and converting points.

  • Painting Vertex Maps11:06

    Learn to paint vertex maps in Cinema 4D with the pink tool to create a vortex map, adjusting capacity, absolute, add, and symmetry for precise results.

Requirements

  • Basic knowledge of Cinema 4D

Description

In this second volume, you will learn everything there is to know about modeling!

Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true.

I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

In this training you will learn :

  • How to select, move, scale and rotate polygons precisely, fluently, and as fast as possible to allow a smoother workflow

  • All about splines, those vector shapes that are so useful when you want to create complex objects

  • The generators, such as the mirror, the remesher and the all-powerful Subdivision Surface, at the very core of polygon modeling

  • The polygon commands, such as the extrude, bevel tool, but also the stich'n'sew and many less known tools

  • The deformers, which allow you to reshape objets to your needs or even create whole models from simple primitives

  • OpenVDB modeling, another way to create complex objects parametrically without the hassle of polygons

Several workshops in the end of the course will teach you real life examples and how to model many objects : a screw, a spoon, a coffee cup and its holder, a soccer ball and many others.

This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17.

It is not required to have followed the first volume of the series, but it can greatly help, especially if you are new to 3D.

Who this course is for:

  • Artists wanting to learn to model or want to increase their modeling skills
  • Designers who want a better understanding of the technical side of modeling
  • Animator who want to create their own object instead of download subpar and expansive models on marketplaces