
Discover how Cinema 4D R25 introduces a new interface and icons, and learn to switch to the old layout to follow tutorials more easily, noting that tools are the same.
Explore Cinema 4D r25's new interface with dynamic left icons by mode, a streamlined right panel, a hot corner, and an enhanced timeline to animate.
Install the custom interface for Cinema 4D by replacing the preferences folder with the provided layout, relaunching the app, and using the new tools to follow along.
Discover how to convert objects to editable mode, manipulate points, edges, and polygons, and move, rotate, or scale selections using control-based editing in Cinema 4D.
Explore how quads, triangles, and ngons shape topology in Cinema 4D, learn how triangulation occurs, and see why quads offer smoother subdivision and more predictable geometry.
Explore the structure manager to precisely locate cube points, view coordinates from zero-based indexing, and manage points, polygons, and faces across models like cube, pentagon, and Ingunn mode.
Diagnose polygon normals to explain and fix holes and render artifacts in Cinema 4D by aligning or reversing normals and using backface culling with the display tag.
Explore how the Phong tag controls shading by creating smooth gradients between faces, adjusting angle limits, and using edge breaks to achieve realistic roundness without unwanted facets.
Master selecting points, edges, and polygons in Cinema 4D using life selection tool, rectangle, lasso, and loop selections; customize shortcuts, visibility filters, and conversion between components to model efficiently.
Explore grow and shrink selections, use the live selection tool to expand or contract polygons, and apply edge-based expansion and connected selections in cinema 4d.
Explore loop, ring, outline, path, and fill selections in Cinema 4D, using polygon and edge selections to create precise topology, holes, and controlled segments.
Master placing and orienting axes in Cinema 4D by switching object and polygon modes, using the live selection tool, and aligning to the center of selection.
Orient the axis in Cinema 4D by selecting polygons and aligning to the object, world, or camera axis, and use normals and along normal for extrusion.
Explore how the soft selection tool in Cinema 4D enables smooth deformations with adjustable radius and strength, using falloff shapes such as linear, dome, bell, circle, and custom spline shapes.
Explore multiple methods to create vertex maps in Cinema 4D, including using the pen tool, isolation tool with point mode, vertex painting, and converting points.
Learn to paint vertex maps in Cinema 4D with the pink tool to create a vortex map, adjusting capacity, absolute, add, and symmetry for precise results.
Explore splines in Cinema 4D, learn how parametric splines become free-form, adjust planes, and edit points in 3D by moving them along the Z axis to shape complex geometry.
Explore opening and closing splines, adjust point order, and move bezier handles in 3d space, switching to front mode for 2d plane edits.
Compare spline interpolation modes—from linear to cubic, Akima, and Bezier—and see how control points and handles shape curves. Apply adaptive and subdivide options for smoother paths.
Join, break, and explode splines to combine and segment curves in cinema 4d, using connect object, delete, close spline, and split operations.
Create a freeform spline with the pen tool, placing points and adjusting handles. Edit edges and interpolation modes: linear, cubic, or bezier, and use snapping to close planes.
Master the sketch tool to draw and join splines on any plane, control smoothness with radius and smoothing, enable snapping, and create curved surfaces on landscapes for precise modeling.
Explore smoothing, relaxing, and twisting splines in Cinema 4D by using a smoothing tool with adjustable strength and radius, and switching between modes to improve spline shapes.
Master the arc tool in Cinema 4D to create and edit arcs, adjust radius and rotation, and extend lines into spirals while joining segments and shaping splines.
Master point editing in Cinema 4D by adding, deleting, and welding points, plus subdividing edges and using line cut and world commands for precise modeling.
Explore the round command in Cinema 4D to add points and convert to editable splines, compare linear, cubic, and other interpolations, and apply these techniques to shapes, spirals, and text.
Master mirroring splines in Cinema 4D using the object coordinate system and a chosen mirror plane. Apply offsets and axis flips to generate mirrored geometry.
Learn to project a spline onto any surface in Cinema 4D by creating a plane with sufficient segments, then subdividing and applying the projection to fit complex shapes.
Use the line up tool to align points and objects, creating a straight line rather than flattening; then apply the magnet and scanning tools to push, attract, and constrain movement.
Convert object edges to splines in Cinema 4D, refine with spline smooth, switch from linear to cubic, project points, and manage connectivity for editable landscapes.
Create a tube by drawing cross section splines from planes, ordering the strokes, and applying the cross section tool to generate a tube shape in Cinema 4D.
Learn to import Illustrator artwork into Cinema 4D by saving as an Illustrator file, breaking symbol links, flattening for editing, and importing with scale adjustments to preserve points.
Master the chamfer (transfer) and the create outline commands in Cinema 4D, applying radius changes to rectangles and stars while managing points and avoiding cross sections.
Explore how to combine shapes in Cinema 4D using the spline mask tool, mastering union, subtract, and intersection operations, axis alignment, snapping, and iterative editing to create complex forms.
Create a biohazard symbol in Cinema 4D using direct boolean commands, combining circles, rings, and boolean operations like union and subtract to build a complex object.
Explore Cinema 4D generators such as extrude, loft, and sweep that require splines, and learn to convert parametric objects to editable. Set parents and edit circles and other splines.
Learn how the extruder generator uses polygons and a circle spline to control segment count and shape with interpolation modes: uniform, linear, Akima, cubic, natural, and adaptive, plus subdivision.
Explore the caps panel in the extrude modifier, showing how end caps stay single while side segmentation changes with subdivision; compare triangles, quadrangles, and regular grid options for smoother results.
Learn how the rounding option shapes caps on extruded objects by adjusting segments, z-direction rounding, and cap depth, with presets and separate controls to avoid self-intersection.
Explore the extrude generator in Cinema 4D, mastering direction options, absolute and custom extrusion, subdivision controls, hierarchical extrusion, and creating holes by joining shapes to form complex 3d geometry.
Use the lathe generator to extrude arcs and circles along the Y axis, mastering angle, radius, and subdivisions to create spheres, doughnuts, and hollow objects with proper caps.
Model a glass in cinema 4d using the lathe generator, starting from a reference image, crafting a closed spline outline, and refining with dynamic guides and tangent adjustments.
Master the sweep generator by sweeping a profile along a path, with correct object order, exploring caps, subdivisions, end scale and rotation, start/end growth, and keep segment animation.
Explore the sweep generator and rail options in Cinema 4D Complete vol. 2, extruding a circle along arcs with constant cross-section and parallel movement.
Master the sweep generator by adjusting the SWIP object's scale and rotation, adding points for precise shapes, increasing segments, and using rotation to sculpt dynamic forms.
Explore the loft generator in Cinema 4D, building a shape from splines, circles, stars and rectangles, enhanced by mesh subdivisions, caps, and cloner-driven variations.
Explore metaballs in Cinema 4D by using spheres and circles to create organic, merging skins. Adjust subdivision and render subdivision to control smoothness, watch for normals and performance trade-offs.
Master metaball control in Cinema 4D by using the metaball tag to fuse circles and objects, adjust radius and strength, and apply negative influence for shaping.
Learn how the connect object welds nearby polygons into a single mesh using a tolerance value, preserving textures and axis alignment for cloners and splines.
Use the symmetry object to model symmetrical forms efficiently. Align axes, join halves, and control mirroring with clamp point axis, direct access, and auto flip for precise, editable results.
Explore the polygon reduction object to simplify dense meshes by lowering polygon counts for display and render, while controlling strength, boundaries, texture preservation, and triangulating the mesh.
Master level of detail (LOD) with the Élodie object to swap between multiple model details based on camera distance, using decimated models, and shading in Cinema 4D.
Explore advanced LOD options, including camera-based clipping, use of Élodie zero for rendering, and scene setup with cloners and landscapes to control visible geometry by distance.
Learn how the cloth surface object creates thickness with a single click, using caps, bevels, and bulging to control outer shells while avoiding normals issues and rendering artifacts.
Explore how subdivision surfaces convert simple polygons into smooth, rounded forms using Catmull-Clark topology, revealing the impact of polygon type, subdivision levels, and modeling topology on final shape.
Master techniques for weighting subdivision surfaces to control hard edges, using bevels, edge creases, and open vs closed subdivision to achieve smooth or sharp transitions.
Explore how open subdivision options in Cinema 4D affect geometry, including triangulation, linear subdivision, open subdivide loop, and uv mapping behavior, projection methods, and boundary interpolation to control artifacts.
Learn how the remesher in Cinema 4D r23 and up remeshes messy triangle meshes into mostly quads, preserves creases, and offers density controls for clean low-poly or detailed sculpted assets.
Use the remesher's spline flow to improve topology on a dense volume mesh, preserving shape with the first Planum and refining quad topology.
Compare dissolve, melt, collapse, and delete commands in Cinema 4D to manage edges and polygons, revealing effects on topology and holes while building clean models like a soccer ball.
Master the optimized command in Cinema 4D to remove rogue points and reduce geometry with tolerance, avoid mesh fusion, and learn when to use collapse for a clean single mesh.
Learn how to use the subdivide command in Cinema 4D, comparing Catmull-Clark and Loop subdivisions, adjusting iterations and maximum angle, and applying subdivision selectively to control topology.
Learn how to split and disconnect polygons in Cinema 4D, creating separate objects and maintaining group integrity while editing edge loops and text extrusions.
Explore ngons commands in Cinema 4D complete vol 2 by handling editable mesh, selecting polygons, dissolving edges, and controlling triangulation to influence topology and shading.
Explore moving, scaling, and rotating along normals to inflate and shape a model, using polygon selections to push or pull along the normals for extrusion-like effects.
Learn to use the line cut knife tool in Cinema 4D to make precise polygon cuts, with options like visible only, slice mode, split, remove parts, and auto snap.
Master loop cut and loop path cut to create precise topology, using symmetry, constrained moves, distance, offset, and curvature preservation to shape character geometry with tension.
Master the plane cut in Cinema 4D complete vol. 2 by slicing meshes with edge or free mode, then adjust cuts along local, world, or camera axes.
Learn to connect edges and points in Cinema 4D, compare edge and point modes, and use ring selection and cut tools with subdivision options for faster, more precise modeling.
Learn fast extrusion with the move, rotate and scale tool for axis-aligned results. Use inner extrusion, edge and point extrusions, and extrude along normals to maintain clean topology.
Master the extrusion tool in Cinema 4D to extrude polygons along normals, adjust offset and preserve group, and apply edge, face, and point extrusions with precise rotation.
Evaluate the smooth shift tool versus standard extrusion in Cinema 4D, noting polygon fusion near 90 degrees, subdivision outcomes, and when the extruder remains the safest choice.
Master matrix extrude in Cinema 4D using the metrics extra tool to create multi-step extrusions, translating along z axis, scaling and rotating, with variation to form tentacle or virus shapes.
Explore the extraordinary function for inner extrusion in Cinema 4D, using extrude inner with subdivisions, preserve group, and separation to shape complex topology.
Join two cubes into a single object using the bridge command. Use polygon edge or polygon mode with subdivision to get clean, well-stitched geometry.
Use the close polygon hole command to close holes, but it can produce flat faces and poor topology; manually draw lines or create sections for a perfect topology.
Master the bevel tool in solid mode to shape topology. Learn edge, point, and polygon modes and optimize geometry for subdivision.
Explore the bevel tool in chamfer mode on edges, adjusting offset and limit. Compare fixed distance versus proportional offset, and note depth, rounding, and subdivision effects.
Explore the bevel tool's topology metering options—default, uniform, radial, and patch—and how subdivision settings yield quad and triangle results. Learn to fix topology with the knife tool for cleaner geometry.
Master the bevel tool on points in Cinema 4D to shape dice, fix shading with subdivision and angle control, and optimize topology through selective vertex edits.
Explore beveling polygons in Cinema 4D by selecting all polygons, applying the bevel to create extrusion, and using subdivision and profile shaping to craft complex, platonic-inspired forms.
Master welding points in Cinema 4D by selecting points, switching to world point, and using weld to join geometry while preserving curvature.
Stitch points and fuse vertices to mend holes in geometry, then explore outlining, extrusion, and bridging edges to create clean polygons and seamless models.
Learn to use the slide tool to slide edges and points with fixed distance, proportional, and limit, preserving curvature while cloning, shifting, and extruding to create holes in Cinema 4D.
Explore spinning edges to change an object's flow by shaping a plane, using the brush tool with smooth mode, and adjusting edge and polygon distribution for curves.
Apply the iron tool to smooth geometry by adjusting point positions with a setpoint value, angle, and strength. Preserve boundaries, edit polygons, and perform multiple passes to refine curved surfaces.
Compare the magnet and brush tools in Cinema 4D, exploring brush size, strength, surface mode, falloff, smear, and pull to shape facial features.
Master mirroring a model in Cinema 4D with the mirror command and symmetry generator. Cut the model in half, align to the axis, and weld points for symmetry.
Explore the Setpoint tool in Cinema 4D to displace points along normals, apply crumple and random modes, adjust in/out, quantize, align to axes, and create intricate geometric patterns.
Discover how Margraf supersedes the clone and array commands in Cinema 4D, enabling advanced cloning with axis offsets, rotations, and variations for polygonal objects.
Identify not manifold geometry by inspecting polygons inside other polygons and hidden edges, then use mesh remove not manifold and optimize to mend the geometry and close openings.
Explore the polygon pen tool in Cinema 4D across point, edge, and polygon modes. Learn to fuse, join, dissolve, extrude, and shape polygons efficiently.
Apply polygon pen techniques in Cinema 4D to create and edit topology with equidistant cuts, arcs, subdivisions, and extrusions, building complex, clean topology and free-form shapes.
Retopologize a shoe with polygon pen and pentagon panel to create quad topology that follows the shoe’s flow. Use line cut for precision and join edges to prepare subdivision and detail.
Explore defamer objects in Cinema 4D as parametric deformers that bend, taper, bulge, array, twist, and wrap along splines to shape faces, clothes, and landscapes non-destructively.
Explore basics of deformers in Cinema 4D, learning to attach bend and twist deformers to a cube, adjust strength, use fit to parent, and understand deformer order.
Control deformation by mastering alignment and axis directions for bend deformers, learn how fit to parent and strength settings determine bending direction, twist, and paper-like plane behavior.
Explore the deformer mode in Cinema 4D, comparing limited and unlimited bend and twist within objects, and note how the wooden box affects topology and modeling choices.
Explore how the deformer hierarchy shapes Cinema 4D models by grouping objects under a null, then ordering bend, twist, and taper effects.
discover how to restrict a bend deformer with fields in cinema 4d, using linear and spherical fields to bend from zero to one hundred percent, with twist and random variations.
Use the restrict tag to limit a deformer's effect to a polygon selection, then blend with a vertex map for a smooth transition.
Use the bend deformer to bend and twist objects, adjusting strength and angle. Learn constraints to keep dimensions, and create pages, rolling shapes, and animated effects.
Explore the twist deformer in Cinema 4D, twisting cloned objects by adjusting the angle and radius. Master hierarchy and zero coordinates to enable the bend deformer for the final bend.
Explore bulge and taper deformers in Cinema 4D, adjusting strength and curvature to create round shapes and tapered edges, using cylinders or extruded objects with caps on or off.
Learn to use the shear deformer in Cinema 4D to bend cylinders, adjust strength and curvature, and apply it to text via an extruder for fake italic.
Set up a freeform deformer (FFD) by building a cage around a mesh and deforming with points; select parts to limit edits and shape the object.
Learn to use the mesh deformer with a cage to quickly resize a character's head and limbs, with before-and-after results.
Learn how the correction deformer in Cinema 4D lets you edit selected polygons—move, rotate, and scale—while preserving the object’s parametric nature and applying subdivision and animation workflows.
Explore melt, shutter, and explosion deformers in Cinema 4D, adjusting origin, radius, strength, noise, and plane-based Tetris-style fractures, with explosion fix for shell thickness, variation, and Margraf notes.
Use the spherify deformer to turn a cube into a sphere by setting strength and radius, adjusting segments and X, Y, Z coordinates for precise shaping.
Learn to use the surface deformer to make text stick to a flag and project roads onto a landscape, with plane setup, fixed points, and mapping controls.
Learn to use the shrink wrap deformer to project objects onto other geometry, creating labels, masks, and topology that conform to bottles, cylinders, planes, and characters.
Use the wrap deformer to bend text around cylindrical or spherical targets, adjust radius and segments, and slide the result along the surface for accurate alignment.
Master the spline wrap deformer in Cinema 4D to map a rope onto a plane, adjusting axis, strength, offset, extend, and rotation for dynamic deformations.
Master the spline wrap deformer rail option to project geometry onto a spine, scale with a second spline, and animate text using clamp offset and orientation controls.
Discover how the spine rail deformer uses left and right splines to deform a model along a plane, with axis constraints and a reference null object.
Learn to deform models with a spline deformer by shaping arms and torsos through bezier splines, point reduction, and soft radius controls.
Learn to use the formula deformer with the formula effector to create waves by adjusting amplitude, period, and speed; experiment with sphere and cylindrical modes, fields, and randomness for waves.
Explore the wind deformer in cinema 4d to animate flags and other surfaces, adjusting frequency, amplitude, and turbulence for varied, controlled motion.
Learn to use the displacer deformer to create asteroid and landscape shapes by applying textures, noise, and custom shaders. Adjust displacement, texture mapping, and animation to preview results before rendering.
Create a dense, displacement-driven terrain with the displacer deformer on a plane, using intensity, center, low clip, high clip, noise, gradient layers, and overlay effects.
Learn to use the camera deformer to modify scenes in screen space by moving points on the screen, linking a master object to the camera.
Learn to use the bevel deformer in Cinema 4D to create smooth junctions and low-polygon forms from cubes and cylinders, aided by boolean operations, union, and angle limits.
Discover OpenVDB, an open source voxel workflow in Cinema 4D that converts objects to voxels, uses volume builder and smoothing to create polished polygons with add, subtract, and union operations.
Create a coffee cup in Cinema 4D with OpenVDB volume modeling, using a cylinder and volume builder, smooth with SDF, subtract a smaller cylinder for hollow, and add a handle.
Explore OpenVDB with Cinema 4D’s volume builder to convert objects into volumes, adjust voxel size to reduce segments, and use mesh point mode to place spheres.
Explore using splines with openvdb in cinema 4d to build volumetric text and sculpted shapes by adjusting voxel size, radius, and density within the volume builder, and applying boolean operations.
Explore creating fluid-like particle simulations inside volume objects using mograph, particles, and fields, and sculpt motion with turbulence, random effector, OpenVDB, and volume builder in cinema 4d.
Refining the coffee cup demonstrates a hybrid, procedural workflow to create a handle using a sweep of a rectangle along a plane, with spline edits and volume builder for shaping.
Model a screw in Cinema 4D using OpenVDB volume techniques, building the body from a cylinder and a conical head, adding a spiral, taper, and smoothing for editable geometry.
Learn to model a vase in Cinema 4D using a cylinder, volume builder, and corrections to preserve volume, then carve details with SDF smooth and twist modifiers procedurally.
Create a vase pattern by wrapping an illustration around a cylinder with rub modifier, using symmetry and cloner, then map it into a volume builder with density and voxel size.
Carve the vase interior using a volume builder cache to speed changes, then model the top and bottom with cylinders, subtract operations, rotations, and bulge and taper modifiers.
Explore smoothing filters in the volume builder by adjusting voxel distance and iterations with cushion operators. Compare blur, mean curvature, and median effects on objects and fields.
Explore how dilate, erode, and close/open filters modify volume in Cinema 4D, creating a plastic-wrap like shell, inflation effects, and complex geometry via the volume builder and field interactions.
Experiment with random fields inside the volume builder in Cinema 4D, applying union, subtraction, and intersection to sculpt objects, adjust voxel ranges, and preview animated field effects.
Explore the fog volume in Cinema 4D, contrast it with voxels, and build a sphere inside the volume builder using volume measure and a random field for varied fog effects.
Create an animated title in cinema 4d with the fog volume and the volume builder in fog mode. Blend group and random fields to reveal the text and control direction.
Explore using the grid matrix option to fix voxel edges by inserting a cube into a volume and applying the volume builder extruder for clean, aligned edges.
Import and voxelize VDB files with the volume builder, adjust voxel size and density, then use thresholding and remapping to shape volumes and combine objects with booleans.
Export the volume from the volume builder and save it as a vtb file. Import the object into a new project and place it in a measure to work.
Explore using the volume loader to import objects and smoke, adjust scale and density, and combine volume builders to simulate volumetric effects inside your scene.
Leverage cinema 4d mesh check to spot isolated points, bad polygons, and non-planar faces using color codes, then fix topology by merging vertices and removing problematic points with knife.
Load a reference image in the front view, adjust size, offset, and rotation to real dimensions, and use linear or nearest mode with transparency.
Set up reference images as aligned planes in Cinema 4D, map blueprint textures with alpha, adjust transparency and orientation, and manage visibility with layers and backface culling for multiple views.
Trace a heart from a reference image in Cinema 4D with the polygon pen, symmetry, and cuts, then extrude and cap to a smooth red 3D heart.
Learn to model a banana in Cinema 4D using polygon modeling, a reference image, and axis alignment; extrude and refine with subdivision surfaces for a smooth final shape.
Model a banana in Cinema 4D by extruding and wrapping splines with spline wrap, adjusting subdivisions and points for precise shaping, then use parametric controls to create variations.
Learn to model dice in Cinema 4D using polygonal geometry, bevels, extrudes, plane cuts, symmetry, and subdivision to create inside holes, unwrap and texture for dynamic use.
Refine a dice model by selecting faces and applying subdivision surfaces, clean topology to fix holes, bake before subdivision, assign materials, and prepare an export-ready mesh for unwrapping.
Model a soccer ball in Cinema 4D by starting from a platonic shape, forming pentagons and hexagons, and refining with subdivision, bevel, and selective edge control; apply materials.
Model a coffee cup in Cinema 4D by shaping a cone, adding a handle, using subdivision surface, and refining with extrudes, fuses, and loop cuts.
Model the coffee cup holder in Cinema 4D using a spline outline, snapping, subdivision for smooth shading, and refining sharp edges with points, then apply leather.
Build a spoon model in Cinema 4D by aligning top and side references, creating a disk, extruding the handle, refining curvature, and applying thickness and materials.
Learn to model a fancy spoon in Cinema 4D by building a cylinder handle, applying twist and subdivision, and connecting and fusing edges with bridge tools for clean topology.
Learn to finish a fancy spoon by combining and fusing polygonal edges with a hemisphere, applying materials, and bending a handle for realistic modeling in Cinema 4D.
Learn to cut holes in cylinders with precise topology, extruding and beveling, and use snap tools to create octagon cuts and control hole sizes.
Learn to create a seamless junction between two cylinders without booleans by using a disc, shrinkwrap modifier, and careful polygon extrusion to form holes and connect geometry.
Create a complex hardsurface shape in Cinema 4D by building circular discs, refining topology, and applying extrusion, bevel, and subdivision to achieve a precise, hollow shell.
Model a rounded designer chair base in Cinema 4D using simple polygons, subdivision, and symmetry, then refine with extrusions, holes, and thickness for a complete mesh.
Model and refine the chair feet by outlining octagon geometry on the pentagon, extruding and shaping with the knife and loop tools, while preserving topology and snap alignment.
Finish the designer chair by refining points and curvature for a near-perfect shape, then adjust topology with loops and subdivision, and create several iterations using deformers like bend.
master a low-poly screw model in cinema 4d by building an eight-segment cylinder, unifying it with a connect object, and extruding to form the head while preserving topology.
Model a screw head in cinema 4d by extruding and adjusting proportions, shaping a cross with edge loops, then clean up topology and render with copper material and hdr lighting.
Learn to model a jug in Cinema 4D by building a base cylinder, shaping with taper and subdivision, applying symmetry, creating the opening, and adding thickness with cloth modifier.
Create a cartoon cow moneybox in cinema 4d as a low-poly, rounded model. Start from a box, apply symmetry, extrude, and subdivide.
Refine a cow moneybox model in Cinema 4D by smoothing the header, adjusting head and feet, and using a verify modifier with a box field to achieve a rounder shape.
Model a cow moneybox in Cinema 4D by forming the eye socket, hexagonal silhouette, extruding and beveling edges, and applying materials with a sky environment.
In this second volume, you will learn everything there is to know about modeling!
Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true.
I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.
In this training you will learn :
How to select, move, scale and rotate polygons precisely, fluently, and as fast as possible to allow a smoother workflow
All about splines, those vector shapes that are so useful when you want to create complex objects
The generators, such as the mirror, the remesher and the all-powerful Subdivision Surface, at the very core of polygon modeling
The polygon commands, such as the extrude, bevel tool, but also the stich'n'sew and many less known tools
The deformers, which allow you to reshape objets to your needs or even create whole models from simple primitives
OpenVDB modeling, another way to create complex objects parametrically without the hassle of polygons
Several workshops in the end of the course will teach you real life examples and how to model many objects : a screw, a spoon, a coffee cup and its holder, a soccer ball and many others.
This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17.
It is not required to have followed the first volume of the series, but it can greatly help, especially if you are new to 3D.