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Cinema 4D Complete : Vol. 1 The Essentials
Rating: 4.4 out of 5(507 ratings)
2,231 students

Cinema 4D Complete : Vol. 1 The Essentials

Master the essentials of Cinema 4D
Last updated 1/2022
English
English [Auto],

What you'll learn

  • The basics of Cinema 4D
  • Understand how 3D works
  • How to master the interface
  • Create a simple scene without modeling

Course content

6 sections55 lectures5h 56m total length
  • Exercice Files and Projects0:03
  • A brief tour of the interface (S24 and before)10:58

    This video will take you on a tour of the interface, its basic components, how things are organized within Cinema 4D

  • R25 and + : Using the old layout to better follow the tutorials4:51
  • R25 and + : The new default layout8:07

    Explore Cinema 4D R25’s new interface, featuring dynamic left palettes and right panels, a unified object workflow, and essential tools like edit, extrude, polygon, inset, and auto key.

  • Navigating the Viewport3:28

    Navigating in the 3D world is the first skill you should acquire. In this video we'll see how to do that with ease.

  • Navigating the Viewport : The Camera Modes2:52

    You can be even more precise when navigating the 3D views by using the different camera mode options.

  • Framing Objects4:00

    We are going to see various ways to frame an object, or a group of objects, or the whole scene, to navigate even faster.

  • Cameras5:18

    The camera is very important feature in 3D. You are always seeing your objects through a camera, whether it's the default camera, or one you've created yourself. It's very important to know how to manage them and not to confuse them.

  • Views Windows5:46

    You do not need to limit yourself to an unique views, you can have up to 4 views panel at the same time, to see your scene from every angle imaginable.

  • Perspective and Orthographic Views6:55

    Along the perspective window, there are several others views, called "orthographic" views, which allows you to see your scene from a 2D point of view, or a special 3D projection, such as isometric camera.

  • Shading of the Viewport10:25

    The shading display options allow us to see our 3D objects with the polygon lines drawn on them, or to see through them, or to see a simplified version.

  • Level Of Detail3:26

    The Level Of Detail, or "LOD" is quick way to simplify the geometry of a scene, to make it faster to display and navigate.

  • Viewport Filters7:56

    The Viewport Filters are a great way to hide and unhide objects quickly in the viewport, as long as different display helpers that can quickly clutter the view.

  • Viewport Effects11:27

    The Viewport Effects allow us to see a very good approximation of the shading of our objects, making the scene easier to the eyes. Different effects, such as the Depth Of Field, SSAO, Tesselation can drastically alter the looks of our objects, for the better.

  • Display Options and Display Tag5:48

    The Display Tag is great way to override the shading of a single object, to better suits our needs.

  • Configuring the Viewport6:09

    In this video we'll see various ways to better tailor the viewport to our liking.

  • Customizing the Interface9:41

    Cinema 4D is renowned for its very agile and plastic interface. You can alter it very easily and quickly, to allow you to cover any situation.

  • Going Further with Customization5:45

    You can also customize the commands and create button you can place anywhere in the interface.

Requirements

  • Basic computer skills

Description

This training is the first volume of the most complete Cinema 4D course you will find !


You’ll dive into the basics of Cinema 4D, and how to get a good understanding of the core concept of this wonderful 3D application.


I’m Lionel VICIDOMINI, a Maxon Certified Instructor and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this training, the first one of a series, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.


In this volume you will see:


  • A complete tour of the interface

  • How to navigate efficiently in the 3D viewport

  • The display options of the viewport

  • How to customize the interface

  • The hidden options of the object manager

  • Tips and tricks on how to manipulate lots of objects

  • The coordinate system

  • The layer manager

  • The software preferences to know

  • How to set up your project and save the changes

  • The library and how to search it

  • The parametric objects explained

  • How to move, scale and rotate your objects quickly and efficiently

  • The generators

  • Workplane and snapping settings explained

  • How to place your objects exactly where you want

  • Practical workshop: how to model a toy Flying Saucer using parametric objects only


This training is aimed for the beginner eager to jump into the 3D world, as well for the more seasoned graphic designer who wants to deepen his knowledge of the features of this wonderful software.

You don’t need to watch every single video to learn Cinema 4D, you can do it gradually by jumping from video to video along your way. Each lecture is designed to be short and packed with information.

You can follow this tutorial with Cinema 4D Lite which is bundled with After Effects CC.

In the next volume you will learn everything there is to know about modeling.

Are you ready to dive into the 3D world ? Let's get started !



Who this course is for:

  • Anyone willing to learn 3D as well as intermediate 3D users willing to expand their knowledge
  • Artists who want to dive into the 3D world
  • 3D artist who want a better understanding of the tools