
Learn chess strategies to craft a game plan in any position by evaluating position criteria, studying grandmaster games, and applying plan-based ideas to win more often.
Learn to craft a chess game plan by evaluating positions with seven principles: material balance, threats, king safety, open files, pawn structure, center and space, and development.
Explore a grandmaster game in which the English opening leads to fixing pawn weaknesses, trading bishops, and centralizing the king to capitalize on a clearer endgame.
Demonstrate schematic thinking through Capablanca–Ragozin, Moscow 1936, where White pursues a queenside plan starting with knight d4, coordinating pieces to attack the dark squares.
Learn how to attack when the center is closed in a Kings Indian Defense, with white central pressure and black king-side counterplay.
Identify and relocate the knight on c6 to e4 to gain activity and central control. The example shows a kingside attack and a winning plan as pieces coordinate, leading to resignation.
Analyze how to exploit pawn weaknesses and weak squares in the Najdorf defense, using knight–bishop exchanges, targeted piece activity, and selective queen trades from the 1953 Zurich game.
Study a classic sicilian game from Zurich 1953, where a multi-stage plan creates two weaknesses. Observe how white expands on the queenside, trades queens, and aims for a knight endgame.
Explore a strategic plan to realize your endgame advantage, demonstrated by the 1953 Zurich game and its key ideas of piece trades and fortress-style defense.
Analyze an approximately equal endgame and a multi-stage plan to activate rooks on open files, moving the king to e6 and using g5 for pressure.
Capablanca–Alekhine's 1927 game examines a symmetrical position with equal material centered on d4 and c5, where Black's active bishops seize the middle‑game edge after a tactical sequence.
Learn how to exploit the activeness of your pieces to generate threats in a closed center, pressing the c- and g-files while coordinating bishops and rooks to convert White’s advantage.
This course is about chess plans. The course is devoted to how to make a game plan in a certain position. I know it’s very hard to teach what plan to do, because positions are always different. There is no certain algorithm to make a successful plan. Everything depends on the position and concrete weaknesses of your opponent.
Everything is shown by examples. We analyze the games played by famous grandmasters and I explain you their plans such as:
I designed this course for beginners and club players with FIDE rating from 1200 to 2000. But if you don’t have FIDE rating, this is not a problem and it shouldn’t stop you from taking this course. This course will also help you to improve your positional playing skills.
After finishing this course, you will be able to apply these plans in your own games and I believe it will improve your performance!
With this course you also get:
Sincerely,
Viktor