
Learn to sculpt realistic muscles and define a character. Sculpt hair with brushes, add wear and tear, and build your character from scratch in zebrafish software program.
Navigate ZBrush basics by moving, rotating, and zooming model; switch to edit mode, convert to poly mesh 3D, view wireframes, push and pull clay, subdivide geometry, and set brush hotkeys.
Create the base mesh for a half human, half lion character in ZBrush, turning a spear-inspired torso into adaptive skin and planning armor and clothing with anatomy references.
Shape the character mesh by blocking forms with move, clay buildup, and standard brushes, using symmetry and hotkeys while refining arms, torso, legs, and a lion head.
Learn masking and isolating in Zbrush to protect areas while sculpting a 3D object on the canvas, adjust mask edges with subdivision, soften, sharpen, and invert masking.
Discover how to add volume to a ZBrush character by redistributing polygons, then sculpt muscles with clay buildup and the standard brush while referencing anatomy.
Explore the move, scale, and rotate transform tools in ZBrush, and learn to work with the transpose tools by turning off the 3D gizmo for precise character sculpting.
Master transform, subtools, and layers in ZBrush by moving, scaling, and rotating meshes, clipping and squashing with the action line, and using boolean operations to add, subtract, or intersect meshes.
Sculpt defined muscles in a ZBrush character by building up chest, abs, back, and limbs with clay buildup, standard brush, and smoothing, while using selection and resolution to preserve form.
Sculpt the hands with ZBrush using clay buildup, move, and standard brushes to add creases, volume, knuckles, tendons, nails, and palm details while refining proportion.
Detail the feet of a beast character in zbrush, isolate the foot, add thickness with clay build up, and study lion anatomy to refine the digitigrade silhouette.
Sculpt a lion-headed character in ZBrush by shaping the head and eyes, positioning with move, rotate, scale, and mirror, and applying clay buildup, standard and smooth brushes for detail.
Create veins and folds on the character's body with Zbrush and lazy mouse. Adjust materials and lighting to reveal issues, render with BPR shadow for softer edges.
Learn to sculpt nails and claws in Zbrush by isolating the hand, masking areas, pulling nails out, and refining with inflate, move, and clay buildup brushes.
Sculpt the lion's mane in ZBrush using move, snake hook, and clay buildup brushes, with symmetry and multiple brush sizes, to create layered volume, texture, and realistic hair flow.
Sculpt the lion’s front teeth by shaping a cone, rotating it to align, duplicating and mirroring, and refining with move, inflate, and Ammash smoothing.
Explore polygroups to isolate mesh parts, use the extract tool to duplicate and thicken selections into new subtools, and apply panel loops to bevel edges and add thickness for props.
Learn to sculpt molar teeth and a tongue in zbrush by masking, extracting, shaping with clay buildup, inflate, and Dynamesh, then apply alpha textures.
Sculpt the character's cloth in ZBrush by masking and extracting, then refine with clay build up, smooth, and standard brushes to form realistic folds on cotton fabric.
Learn to create fabric textures on character cloth in zbrush using alphas, grayscale masks, and brush drag technique; explore sourcing and applying fabric alpha textures for realistic cloth details.
Duplicate the character's body, mask the strap area, and use poly group and extract to create armor pieces, then apply clay buildup and panel loops for thickness.
Design the character's armor in ZBrush by masking with the standard brush, inspired by Mayan art and Greek influences, using Dynamesh resolution and polish, then render with BPR.
Learn to sculpt a belt buckle on a strap in ZBrush by masking, extracting a mesh, smoothing, and adding clay buildup to refine the buckle and belt emblem.
Explore extra detailing in 3D character creation with Zbrush, adding leather alphas, wear and tear, belt and armor design, and atmospheric lighting to enhance realism.
Instructor Info
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time when by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.
Course Info
Are you curious about how realistic 3D characters like Gollum from the movie Lord of the Rings are made? Have you ever played a video game with outstanding graphics and wondered how such detailed characters are created? Are you currently going to school right now but want to speed up your learning curve so you can get ahead of your peers? Are you a traditional artist and want to apply your sculpting skills digitally? Do you want to know about the latest 3d industry workflow and become a better 3D artist?
If you answered yes to any of these questions, then "3D Character Creation: Sculpting in Zbrush" is the course just for you.
In this amazing course, professional 3d artist/instructor Corazon Bryant will show you how to use the brushes in ZBrush to create believable muscle structure and anatomy. You will then move on to sculpting folds and wrinkles for your character's cloth. Corazon will discuss the characteristics of cloth and show you her technique on adding fabric details. You will also gain knowledge on building armor with wear and tear just like you see in video games and movies. Main tools that will be used are Dynamesh, Extract tool, Layers, Deformation, Panel Loops, Polygroup, Masking, and Transformation tools.
By the end of this course, you will be able to create your very own 3D character from scratch. Have fun with this tutorial and there will be more to come from Victory 3D!