Character Creation for Game | Complete Pipeline
What you'll learn
- Making Shirt, Jacket & Pant in Marvelous Designer
- Learning Different Type of Folds
- Retopology
- UV Unwrapping
- Texturing Skin and Clothing
- Creating Hair Cards
- Rendering for presentation shots
Requirements
- Basic knowledge of Zbrush
- No Marvelous Designer knowledge required
Description
Do you want to make the entire character by yourself starting from sculpting to texturing and hair cards ?
Welcome to Nexttut Education's Character Creation for Game | Complete Pipeline Course
INSTRUCTOR : My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.
GOAL OF THE COURSE : At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters and you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.
YOU WILL LEARN :
In this course, we will be covering:
Sculpting the base body
Creating cloth patterns in MD
Refining the wrinkles and folds in Zbrush
Adding memory folds
Adding Wear & Tear
Posing the Character
Rendering for presentation
Retopology method
UV Unwrapping
Texturing Skin and clothing
Creating Hair cards
Rendering for presentation shots
First we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create pattern for shirt, inner jacket and pant. Don't worry if don't know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes.
Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that I will add some tertiary level details such as small wrinkles, memory folds, wear & tear.
After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally I will pose the character and render for final presentation image.
and then take that to Topogun to do the low poly version then we are gonna move to Maya for UV unwrapping. once I am done with UV I will use Marmoset toolbag to bake all the maps I need for texturing. then I will use the very powerful Substance painter to texture tho clothe and the skin. Finally I am going to show you how to create hair using hair card Technic and render some final images which you can use for your portfolio.
IDEAL STUDENTS :
I have design this course keeping in mind the students who struggles to model realistic clothing for characters. This course is also for artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
I have also designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don't have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.
WHO IS NOT THE IDEAL STUDENT :
This course is not for absolute zbrush beginners, as I haven't spent mush time on zbrush basics. so I expect you to have some sort of zbrush basic experience.
30 DAYS MONEY BACK : There is a 30 days money back guaranty so there isn't any risk to enroll to the course. So enroll now and take your Zbrush sculpt and make it game ready with beautiful textures and Hair. The tiny investment you make for this course will pay you for the rest of your life.
Who this course is for:
- Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don't have any step by step tutorial to follow along.
- Students who struggles to model realistic clothing for characters.
- Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
Instructor
Welcome to Nexttut Education, Myself Nalini Kanta Jena, I am the founder and director of Nexttut Education. I have been teaching and working in the game industry since 2008.
I have been teaching here on Udemy since 2017 and have created few bestseller courses. student seems to love my work and I love them as well. Everything was fine but except one problem and that is student's growing demand to create various courses for them. I realize that I can never fulfill such massive number of request to create different courses so that is when Nexttut Education took it's shape.
We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.
The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.
We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.
thank you for reading :)
Regards,
Director
Nalini kanta jena