Character Creation for Game | Complete Pipeline
3.5 (23 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
420 students enrolled

Character Creation for Game | Complete Pipeline

Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag.
3.5 (23 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
420 students enrolled
Last updated 9/2019
English
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Current price: $69.99 Original price: $99.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 15.5 hours on-demand video
  • 2 articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Making Shirt, Jacket & Pant in Marvelous Designer
  • Learning Different Type of Folds
  • Retopology
  • UV Unwrapping
  • Texturing Skin and Clothing
  • Creating Hair Cards
  • Rendering for presentation shots
Requirements
  • Basic knowledge of Zbrush
  • No Marvelous Designer knowledge required
Description

Do you want to make the entire character by yourself starting from sculpting to texturing and hair cards ?

Welcome to Nexttut Education's Character Creation for Game | Complete Pipeline Course

INSTRUCTOR : My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.

GOAL OF THE COURSE : At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters and you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.

YOU WILL LEARN :

In this course, we will be covering:

  • Sculpting the base body

  • Creating cloth patterns in MD

  • Refining the wrinkles and folds in Zbrush

  • Adding memory folds

  • Adding Wear & Tear

  • Posing the Character

  • Rendering for presentation

  • Retopology method

  • UV Unwrapping

  • Texturing Skin and clothing

  • Creating Hair cards

  • Rendering for presentation shots


First we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create pattern for shirt, inner jacket and pant. Don't worry if don't know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes.

Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that I will add some tertiary level details such as small wrinkles, memory folds, wear & tear.

After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally I will pose the character and render for final presentation image.

and then take that to Topogun to do the low poly version then we are gonna move to Maya for UV unwrapping. once I am done with UV I will use Marmoset toolbag to bake all the maps I need for texturing. then I will use the very powerful Substance painter to texture tho clothe and the skin. Finally I am going to show you how to create hair using hair card Technic and render some final images which you can use for your portfolio.

IDEAL STUDENTS :

I have design this course keeping in mind the students who struggles to model realistic clothing for characters. This course is also for artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.

I have also designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don't have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.

WHO IS NOT THE IDEAL STUDENT :

This course is not for absolute zbrush beginners, as I haven't spent mush time on zbrush basics. so I expect you to have some sort of zbrush basic experience.

30 DAYS MONEY BACK : There is a 30 days money back guaranty so there isn't any risk to enroll to the course. So enroll now and take your Zbrush sculpt and make it game ready with beautiful textures and Hair. The tiny investment you make for this course will pay you for the rest of your life.

Who this course is for:
  • Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don't have any step by step tutorial to follow along.
  • Students who struggles to model realistic clothing for characters.
  • Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
Course content
Expand all 77 lectures 15:21:18
+ Blocking out Clothing in Marvelous Designer
7 lectures 01:11:29
A brief Introduction to Marvelous Designer
05:35
Clothing in Marvelous 1
10:42
Clothing in Marvelous 2
15:09
Clothing in Marvelous 3
09:13
Clothing in Marvelous 4
16:00
Clothing in Marvelous 4 part2
11:56
Exporting mesh out of Marvelous Designer
02:54
+ MD to Zbrush
2 lectures 11:00
Creating a clean mesh for Zbrush
08:59
Preparing the model for sculpting
02:01
+ Detailing the Clothing in Zbrush
5 lectures 58:14
Essential Concepts for Sculpting Clothing
06:40
Proportions and cleanup
11:12
Secoundary folds and seams
23:13
Tertiary folds and wear and tear
11:35
Shoes and belt
05:34
+ Detailing the Character in Zbrush
2 lectures 24:22
Sculpting the head
17:20
Sculting the hands
07:02
+ Rendering the Character for Presentation
3 lectures 49:53
Posing the Character
10:58
BPR Rendering
08:59
Compositing in Photoshop
29:56
+ Preparing The model for Retopology
5 lectures 29:31
Cleaning up the jacket
06:38
Cleaning up the shirt and the sweater
06:07
Cleaning up the pants
04:51
Decimating the model
07:34
Exporting the model
04:21
+ Retopology in Topogun
21 lectures 04:25:23
Introduction to Topogun
02:13
Retopologizing the jacket back part -1
15:44
Retopologizing the jacket back part -2
12:43
Retopologizing the jacket front part -1
18:43
Retopologizing the jacket front part -2
07:00
Retopologizing the jacket sleeves part -1
06:56
Retopologizing the jacket sleeves part -2
05:23
Retopologizing the Sweater
17:46
Retopologizing the Sweater
17:46
Retopologizing the pants part -1
15:29
Retopologizing the pants part -2
08:17
Retopologizing the pants part -2
08:17
Retopologizing the head - Eyes and Nose
21:10
Retopologizing the head - Ears
12:47
Retopologizing the head - Mouth and cheeks
14:23
Finalizing the head
20:38
Cleaning up the head in Maya
19:47
Retopologizing the head - eyeballs
05:54
Retopologizing the hands
01:45
Retopologizing the Shoes and belt
14:49
cleaning up the mesh
17:53
+ UV-ing the Character
4 lectures 50:41
UV-ing the upper clothing
17:44
Packing the upper clothing
11:10
UV-ing the lower clothing
12:09
UV-ing the heads and hands
09:38