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Character Creation for Game: Complete Pipeline
Rating: 4.0 out of 5(47 ratings)
642 students

Character Creation for Game: Complete Pipeline

Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag.
Last updated 6/2023
English

What you'll learn

  • Making Shirt, Jacket & Pant in Marvelous Designer
  • Learning Different Type of Folds
  • Retopology
  • UV Unwrapping
  • Texturing Skin and Clothing
  • Creating Hair Cards
  • Rendering for presentation shots

Course content

16 sections77 lectures15h 21m total length
  • My Tools and References2:50
  • My Zbrush UI1:39

    Explore a customized ZBrush user interface tailored for game character creation, featuring panels for mirrors, lights, materials, brushes, and hotkey-driven layout adjustments loaded via preferences configuration.

  • Download Resources0:01

Requirements

  • Basic knowledge of Zbrush
  • No Marvelous Designer knowledge required

Description

Do you want to make the entire character by yourself starting from sculpting to texturing and hair cards ?

Welcome to Nexttut Education's Character Creation for Game | Complete Pipeline Course

INSTRUCTOR : My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.


GOAL OF THE COURSE : At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters and you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.


YOU WILL LEARN :

In this course, we will be covering:

  • Sculpting the base body

  • Creating cloth patterns in MD

  • Refining the wrinkles and folds in Zbrush

  • Adding memory folds

  • Adding Wear & Tear

  • Posing the Character

  • Rendering for presentation

  • Retopology method

  • UV Unwrapping

  • Texturing Skin and clothing

  • Creating Hair cards

  • Rendering for presentation shots


IDEAL STUDENTS :

I have design this course keeping in mind the students who struggles to model realistic clothing for characters. This course is also for artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.

I have also designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don't have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.


WHO IS NOT THE IDEAL STUDENT :

This course is not for absolute zbrush beginners, as I haven't spent mush time on zbrush basics. so I expect you to have some sort of zbrush basic experience.

So enroll now and take your Zbrush sculpt and make it game ready with beautiful textures and Hair.

Who this course is for:

  • Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don't have any step by step tutorial to follow along.
  • Students who struggles to model realistic clothing for characters.
  • Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.