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Character Rigging Quality Assurance for Games and Animation
Rating: 4.3 out of 5(18 ratings)
3,100 students

Character Rigging Quality Assurance for Games and Animation

Ensure your character rigs are polished, functional, and ready for any game engine with pro-level quality checks.
Created byBaka Dan
Last updated 6/2024
English

What you'll learn

  • What to do with a character rig once you buy one
  • How to increase the quality of your character rigs
  • How to give a rigger feedback and documentation for quality control
  • How to write basic bugs for game art

Course content

3 sections12 lectures1h 41m total length
  • Introduction1:36
  • Our Community Links0:32
  • How to ask for help2:49
  • Thank You (NEW)0:41

Requirements

  • No rigging experience needed this is comprehensive quality checking of rigging not rigging itself.
  • Basic knowledge of Maya or Blender
  • Word or Notepad for documentation
  • Photoshop or even just Paint will work for your screenshots (They can also be dropped in your Word or Notepad doc)

Description

Welcome to the Course!

We’re thrilled to have you here! Be sure to join our official [Discord Community] where you can ask questions, share your work, and connect with fellow artists. Our team at Baka Bros Entertainment is here to support your growth every step of the way.

About Your Instructor

Your instructor, Daniel Peterson, is a Lead Game Artist with a Master’s degree in Game Art. He has contributed to four published games and brings a wealth of real-world experience to this course.

What This Course Covers

If you want to make your character rigs feel professional and responsive, this is the course for you! Whether you’re working with your own rigs or a purchased character rig, you’ll learn how to test, refine, and get the most out of your biped setup.

  • No prior rigging knowledge required

  • You will need access to a rigged character to follow along

  • Fast and focused—under 2 hours of core content

  • Learn exactly what makes a great biped animation-ready

Why Take This Course?

Daniel’s goal is to help you level up fast with concise, practical tutorials that respect your time. If you're a game developer, animator, or technical artist looking to improve your workflow—this is the place to start.

He's stoked to see you grow, and together, we’re going to make some awesome game content!

Explore More

If you find this course helpful, be sure to check out our other game development tutorials on Udemy—including full project-based courses in modeling, texturing, and VFX using Maya, Substance Painter, and Unreal Engine 5.

Join the Discord
Explore our other courses
Let’s make amazing games—together!

Let’s get started!
—Daniel & the Baka Bros Team

Who this course is for:

  • Riggers
  • Non-Rigger Project Manager
  • Game or Animation Producers
  • Art Leads and Creative Directors
  • Anyone who paid for a rig and wants to make sure it works properly