
Learn to assess rig quality for games and animation by identifying what works, what doesn't, and providing actionable feedback to riggers.
Learn how to seek effective help when debugging character rigging issues, using forums, screenshots, GIFs, and the Community Discord to get specific, actionable feedback.
Thank you for buying our course; your support funds game development and our team, and we appreciate reviews to help reach more artists and game developers on Discord.
Perform precheck rig quality testing to identify weight painting and clipping issues. Capture screenshots and provide targeted feedback to riggers to fix neck, jacket, hair, and prop interactions.
Create a visual bug report one sheet for character rigging by capturing and annotating paint weight and deformation errors (eyebrows, left blink, clavicle) using screenshots and Photoshop.
Audit text-based rigging bugs for character faces, including left eye blink errors, eyebrow mesh shifts, and right eye upper lid issues, then note clavicle and hair weight problems.
Conduct a character rotation test to detect clipping and deformation, such as hair mesh through the face, and compare blendshapes to bone-based rigging for performance and bugs.
Test jaw movement and tongue rotation for a wide grin, ensure the tongue doesn’t dissolve into the throat without a tongue rig, and note broader functionality controls.
Test and refine hair, neck, and body rigging with weight paint checks. Fix back area falloff, hood clipping, and tongue clipping through the neck during rotation.
Demonstrates leg bending and sitting tests in a game character rig, examining knee and hip motion, clipping in shorts, and when to report rig issues for walk cycles.
Identify and report rigging bugs and clipping, test arm and finger controls, monitor cloth and armor interactions, and ensure natural hip and knee movement for reliable games.
Welcome to the Course!
We’re thrilled to have you here! Be sure to join our official [Discord Community] where you can ask questions, share your work, and connect with fellow artists. Our team at Baka Bros Entertainment is here to support your growth every step of the way.
About Your Instructor
Your instructor, Daniel Peterson, is a Lead Game Artist with a Master’s degree in Game Art. He has contributed to four published games and brings a wealth of real-world experience to this course.
What This Course Covers
If you want to make your character rigs feel professional and responsive, this is the course for you! Whether you’re working with your own rigs or a purchased character rig, you’ll learn how to test, refine, and get the most out of your biped setup.
No prior rigging knowledge required
You will need access to a rigged character to follow along
Fast and focused—under 2 hours of core content
Learn exactly what makes a great biped animation-ready
Why Take This Course?
Daniel’s goal is to help you level up fast with concise, practical tutorials that respect your time. If you're a game developer, animator, or technical artist looking to improve your workflow—this is the place to start.
He's stoked to see you grow, and together, we’re going to make some awesome game content!
Explore More
If you find this course helpful, be sure to check out our other game development tutorials on Udemy—including full project-based courses in modeling, texturing, and VFX using Maya, Substance Painter, and Unreal Engine 5.
Join the Discord
Explore our other courses
Let’s make amazing games—together!
Let’s get started!
—Daniel & the Baka Bros Team