
Learn professional character rigging in After Effects by downloading and preparing characters, building skeletons, and controlling poses, eyes, eyebrows, mouth, and hand postures with sliders for versatile scenes.
Learn how to download and install Duik Bassel for After Effects, including enabling scripting and placing the script in the scripts folder to access the panel.
Explore Duik Bassel tools to create and manage skeletons for character rigging in After Effects, using the rigging, automation, and naming panels to build, duplicate, and zero controllers.
Isolate a character in Illustrator by creating separate layers for head, neck, eyes, ears, mouth, hands, and legs, delete unnecessary lines, and preserve profile poses for After Effects rigging.
Modify character views in after effects by configuring the composition size, importing as a composition, and refining poses using shapes and the pan tool.
Create and align leg parts for a profile pose in After Effects by building joints, anchors, and circles, matching knee, hip, and foot with clean layers.
Learn to build the leg rig for a front pose in After Effects by creating joints on rulers, isolating and duplicating shapes, aligning anchor points, and parenting layers.
Create leg parts for after effects rigging, build thigh and calf layers, and add the shoe layer. Set up parenting, rotate joints, color-code poses, and duplicate for the other leg.
Rig the character’s hands in After Effects by creating joints, duplicating for both hands, importing hand poses from Illustrator, and using hold keyframes for eight poses.
Learn to complete a full character rig in After Effects by separating forearm and arm, duplicating and naming layers, setting anchor points, applying parenting, and adjusting opacity and color.
Rig the character and create poses by building skeletons in the structure panel, snapping anchor points to hands, hips, and head, with symmetrical duplication for limbs.
Rig the character’s body views in after effects by aligning body parts to a skeleton, creating left/right/three-quarter poses, and controlling poses with a time remap slider and expression controls.
Learn to rig the head in After Effects by creating frontal, three-quarter, and right-side poses, duplicating and shaping layers, and building head and body sliders to control rotation.
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Rig the hand views by placing anchor circles on arm points and aligning layers, duplicate for left and right hands, flip as needed.
Master parenting and rigging the structures in After Effects by linking layers to bones, adjusting constraints, resetting controllers to zero, and correcting reverse and default positions for reliable poses.
Synchronize the right leg across multiple poses by building a skeleton, defining x and y controls, and using expressions driven by a body-turn slider.
Sync the character's left leg to the body by isolating layers, copying the right leg's skeleton expression, and adjusting position and visibility to achieve a perfect pose.
Reset the right arm skeleton to zero and apply constraints for consistent rotation. Duplicate arms beneath the body, control opacity with a slider, and reverse rotation when slider is negative.
Synchronize the left arm with the right by duplicating the right-arm rig in After Effects, pasting its expressions, and using if-else logic to manage reverse controls and visibility.
Rig character mouths by creating multiple mouth postures for front, three quarter polls, and profile polls, using shape layers and reference poses from the Freshpet lip sync collection.
Rig the mouth by building 12 profile postures, keyframing and converting to toggle hold, then mask and align to the head to create left, right, and profile poses with sliders.
Learn to rig the mouth in After Effects by building a pose-controlled setup with a slider, time remapping, and expressions, aligning multiple mouth poses across frame rates and masks.
Create a mouth reference using a slider to switch postures, align frame rates across layers, and reveal poses with an expression-controlled checkbox and a simple if-else visibility.
Rig the eyes by isolating eye and eyebrow layers, centering anchors, and aligning front and profile poses. Drive eyelid blink and eye scale with a slider and a linear expression.
Rig eyebrows in After Effects with sliders for position and rotation, using linear expressions and mirrored left/right setups, and control opacity across front, profile, and three-quarter poses.
Apply rigging hand states in After Effects by using time remapping and sliders to control seven hand postures for the front and rear hands, preparing for scene imports.
Import the character into the scene by copying scene layers, pasting into the character comp, and resizing to 1920x1080; then adjust body, hand, and leg controllers for proper alignment.
Learn how to import a character into multiple scenes in after effects by duplicating compositions, renaming main character compositions to avoid expression conflicts, and using null objects to group layers.
Learn head rigging in After Effects by creating in-composition controllers to switch between head poses, using time remap, frame ranges, and clamp expressions.
Rig eyes and eyebrows in after effects with a tear switch layer, sliders, and if statements to sync poses across front, profile, and three-quarter views.
Synchronize a character's mouth with head poses in After Effects using expressions for position, scale, and opacity. The lesson covers three-quarter and profile poses and aligning mouth layers.
Learn to drive a character’s mouth postures in After Effects with a dedicated UI slider, isolating shapes and using time remap to switch postures cleanly.
rig the body in After Effects by applying controllers and copied expressions to legs, using switch layers and timer maps to synchronize body and leg poses.
Rig the character's legs in after effects using expressions and visibility controls to manage leg poles, opacity, and bending across left and right three-quarter poses.
Rig the hands to match character poses in After Effects by setting up controllers, using expressions to toggle visibility, and syncing front and back arm layers across poses.
Create separate left and right hand controllers to rig eight hand postures, remap a switch layer, and align frame rates to avoid hidden poses, enabling independent hand animation.
Learn to build a dedicated user interface slider controller in After Effects to drive eye and eyebrow movement, rotation, and blinking through expressions with clamped ranges.
Finalizes the rig by refining the scene design and controllers, fixing poses, and applying bracketed scale and shared rotation expressions so mouse postures stay aligned during resizing.
Learn how to increase composition and layer lengths after rigging to optimize full character workflows in After Effects.
Master full character rigging in After Effects by importing a character and matching it with a chair at low speed.
Hi there, you all have been probably offered a project in which you need to rig and animate the character?
but because you think the rig and animating a character is very hard and you're not able to do it, you reject the offer and you don't even go for it.
Or maybe many times you wanted to solve this problem and once for all learn how to rig all character parts and expressions which are needed in this context and make yourself needless in this field.
But the big problem is that most tutorials rig and animate the character from one pose but most of the projects we get offered are not like that and the character should be animated and rigged from different poses.
But all of the motion designers that don't have all these skills together, especially when they are beginners and they are kind of amateur.
The first goal of this course is that you can download the character you like from freepik or any other website with the least information about designing a character. Improve its poses completely for a professional rig so you won't have any problem while animating it.
In the continue, you learn how to rig your character fast and simple by duik script and control all poses of your character just by one skeleton and don't need to rig and skeletonize for different poses again.
You learn how to control poses of your character by slider.
How to create different states for your character hand.
How to create mouth states and control them by slider and be able to create lip sync animation.
How to rig the eyes and eyebrows.
In the next chapter, we explain another popular way of rigging so you can control your character's parts by the controllers in the scene and show off your rigging abilities.
And eventually, you learn how to put the characters you rigged in different scenes and resize it without your rig having a problem so at the end you can easily animate your character from different poses and enjoy the rig you have done.
Know that I will be around to help - if you get lost you can drop a post on the video 'Questions and Answers' below each video and I'll be sure to get back to you.
With the 30-day 100% money back guarantee, there is nothing holding you back from jumping in right now and trying the course out.
Go ahead and click the enroll button, and I'll see you in lesson 1!