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Character Rigging Crash Course In Autodesk Maya
Rating: 4.7 out of 5(27 ratings)
126 students

Character Rigging Crash Course In Autodesk Maya

Learn Character Rigging In Autodesk MAYA - Step-by-Step from Scratch
Last updated 6/2025
English

What you'll learn

  • Character rigging in maya
  • learn how to creating proxy geometry
  • learn how to create ik fk switch for arms and legs
  • learn how to change the joints orientations
  • learn how to create foot rolls
  • learn how to creates attributes on the controllers
  • learn how to create controllers for the rig

Course content

6 sections47 lectures5h 2m total length
  • Introduction1:42

    Create simple vector rigs in Maya, building torso, arm, leg, and head rigs with joints, orientation, and stretch. Learn space switching, switches, blendshapes, and paint skin weights for proper deformation.

  • Creating_Proxy_Mesh14:53

    Create a low-resolution proxy mesh to test rigging in Maya by duplicating geometry, separating head from body, and cleaning history, then organize into groups for a streamlined proxy workflow.

Requirements

  • Motivation to learn ;)
  • Knowledge of maya interface is needed
  • Autodesk Maya ( any version is good to go )

Description

Step-by-Step Easy To Follow

Artists, those who are looking to improve your 3D character rigging skills . This course takes you through a step-by-step process of rigging a  3D human character from scratch using Autodesk Maya powerful features. Whether you're starting from scratch with the provided 3D character, or your own character model, you'll learn how to place the required bones and develop an functional rigging system for animation and video games.
Throughout the course, you'll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. By the end of the course, you'll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Don't miss out on this opportunity to take your character rigging skills to the next level
we will create the bones (joints) and name them appropriately to duplicate them to the other side , we will create the Torso rig with squash and stretch ability  , we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs , in this way our character will be able to emulate any movement of the hand and the legs , we will be creating the foot roll for  our foot rig , later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.

In summary, with this course you will learn:


  • Use Autodesk Maya for Rigging

  • Create complete and functional rigs for animation

  • Create custom controls

  • Add both IK and FK modes

  • Tips for locating bones and controls

  • Configure the jaw and mouth in general

  • Space switching of controllers

  • Test and optimize a rig

  • Foot rolls

  • how to use node editor

  • paint skin weight tool

Who this course is for:

  • want to learn how to rig character in maya
  • want to learn rigging with step by step process
  • want to get started with rigging fast