
Explore Blender basics, from interface setup and theme customization to navigation, selection modes, and essential editing shortcuts, plus rigging a pitch poi rig for character animation.
Learn to load and align background images in Blender, using front and right views and face references to guide box modeling and prepare for sculpting.
Start the base body mesh in Blender from a centered cube, add a loop cut and mirror with clipping, then extrude and refine with proportional editing for the torso.
Model the pants, belt, and shoes by shaping the basic silhouette, extruding and beveling edges, and refining with proportional editing and smoothing. Prepare for later sculpting to add muscle details.
Model the hands in Blender by creating loops, beveling edges, extruding fingers, and shaping knuckles and the thumb, then use the mirror modifier and prepare the mesh for sculpting.
Explore two Blender sculpting methods—multi resolution and dynamic topology—and learn why dynamic topology enables flexible, high-detail sculpting in sculpt mode, while it isn’t animator-ready.
Master dynamic topology sculpting in Blender to build a stylized body with defined chest, abs, and arms using clay strips, crease, smooth, and pinch brushes.
Refine the body sculpt by smoothing and adding form, creases, and subtle striations for a fleshed, muscular look. Retopologize the mesh for animation and bake textures to finalize the model.
Install and enable the Blender sculpt tools add-on, then start sculpting the hands on a separate layer using dynamic topology, clay strips, flatten, and smooth brushes to shape the form.
Master retopologizing a character body in Blender by converting high-poly meshes to efficient low-poly topology using decimate modifiers, snapping, mirroring, grid fill, and edge loop techniques.
Retopologize the arm in blender by extruding and connecting edges while preserving clean topology from bicep to tricep, and attach the hand to the body with edge loops.
Retopologize the body in Blender, extruding, beveling, and adding loops to build clean, low-poly topology for abs, belt, and traps, ensuring conforming shape and smooth transitions.
Learn belt sculpting and retopology in Blender by creating realistic belt wrinkles with dynamic topology, clay strips, flatten and crease brushes, while using proportional editing to conform to the body.
Sculpt the pants in Blender with broad initial forms, using a non-symmetric approach for realistic wrinkles, then retopologize with a multi-resolution workflow, shrink wrap, and projection to bake textures.
Master a wrap-based detailing workflow for shoes in Blender, using shrink wrap, solidify, and subdivision to create wraps, then bake textures from a high-res cage onto the low-res shoe mesh.
Set up background images in Blender and align front and right views, then begin head modeling by extruding a plane; shape eyes, nose, lips, and jaw with a mirror modifier.
Watch step-by-step face modeling in Blender, fill holes, narrate the process, and refine the head to align with the background image by adjusting the image and vertices.
refine the head in blender by shaping facial geometry with extrusion, edge loops, and smoothing, add ears and neck details, reference images, then attach to body and prepare for rigging.
Model arm wraps, belts for knives and a sword holder, and a headband for a Blender character using shrink wrap, mirror, solidify, and subdivision modifiers with precise edge loops.
Model leg accessories by first creating the knife in Blender, then the holder, using extrude, edge loops, loop tools, bevels, and subdivision surface for precise shaping.
Model the knife holster and belt buckles for a character by adding planes, extruding, creating edge loops, using smoothing, subdivision surfaces, and mirror modifiers.
Model the belt loops through the buckles and the sword, using shrink wrap, subdivision surface, and mirror modifiers. Refine the holster fit with bevels and edge loops.
Model a complete sword and its holder in blender, sharpening edges, extruding the handle, and applying bevels and creases with symmetry for a hard-surface result.
Model a sword holder and belt loops for a character in Blender. Use extrusion, insets, and edge loops with mirror, solidify, and subdivision modifiers to achieve proper thickness and alignment.
Model the headband by shaping circles with shrink wrap around the head, then refine with edge loops, bevels, and subdivision. Apply a mirror and solidify, then finalize with clean edges.
Create hair for a Blender character using front and side reference images, extruding and shaping hair clumps, refining bangs with vertex edits, and duplicating sections for the full hairstyle.
Model the eyebrows in Blender by duplicating facial vertices into a separate eyebrow mesh, enable magnet retopology to align with reference, then extrude and inset faces to shape the brows.
Learn to model the inside of the mouth and eyes for a blender character by creating eyeballs, shaping sockets, adding gums and simple teeth, and applying materials.
This course will give you the necessary skills and knowledge to create own 3D characters with Blender 2.7. You don't need to have any previous experience in 3D modeling, but if you do, then this course is a great way get you started with Blender.
Through this course, we will create a wonderful project using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D character and then you will discover more advanced tools.
The tools and techniques are introduced in a practical way, so you can apply them in your own projects later.
By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not.
Learn 3D modeling using Blender 2.7
Learn Blender’s user interface, navigation, and selection technique
Model complex details with Blender
Work with modifiers in Blender
By completing this course, you'll have the knowledge and practical experience to confidently create 3D characters in Blender, applying techniques and tools that are essential for both character modeling and other 3D projects. Whether you're aiming to enter the game development industry or simply pursuing 3D modeling as a creative skill, this course will equip you with the skills needed to create professional-quality work in Blender.