
Learn to load and align background images in Blender, using front and right views and face references to guide box modeling and prepare for sculpting.
Start the base body mesh in Blender from a centered cube, add a loop cut and mirror with clipping, then extrude and refine with proportional editing for the torso.
Refine the body sculpt by smoothing and adding form, creases, and subtle striations for a fleshed, muscular look. Retopologize the mesh for animation and bake textures to finalize the model.
Retopologize the arm in blender by extruding and connecting edges while preserving clean topology from bicep to tricep, and attach the hand to the body with edge loops.
Learn belt sculpting and retopology in Blender by creating realistic belt wrinkles with dynamic topology, clay strips, flatten and crease brushes, while using proportional editing to conform to the body.
Sculpt the pants in Blender with broad initial forms, using a non-symmetric approach for realistic wrinkles, then retopologize with a multi-resolution workflow, shrink wrap, and projection to bake textures.
Master a wrap-based detailing workflow for shoes in Blender, using shrink wrap, solidify, and subdivision to create wraps, then bake textures from a high-res cage onto the low-res shoe mesh.
Set up background images in Blender and align front and right views, then begin head modeling by extruding a plane; shape eyes, nose, lips, and jaw with a mirror modifier.
Watch step-by-step face modeling in Blender, fill holes, narrate the process, and refine the head to align with the background image by adjusting the image and vertices.
Model the belt loops through the buckles and the sword, using shrink wrap, subdivision surface, and mirror modifiers. Refine the holster fit with bevels and edge loops.
Model a sword holder and belt loops for a character in Blender. Use extrusion, insets, and edge loops with mirror, solidify, and subdivision modifiers to achieve proper thickness and alignment.
This course will give you the necessary skills and knowledge to create own 3D characters with Blender 2.7. You don't need to have any previous experience in 3D modeling, but if you do, then this course is a great way get you started with Blender.
Through this course, we will create a wonderful project using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D character and then you will discover more advanced tools.
The tools and techniques are introduced in a practical way, so you can apply them in your own projects later.
By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not.
Learn 3D modeling using Blender 2.7
Learn Blender’s user interface, navigation, and selection technique
Model complex details with Blender
Work with modifiers in Blender
By completing this course, you'll have the knowledge and practical experience to confidently create 3D characters in Blender, applying techniques and tools that are essential for both character modeling and other 3D projects. Whether you're aiming to enter the game development industry or simply pursuing 3D modeling as a creative skill, this course will equip you with the skills needed to create professional-quality work in Blender.