Character Modeling and Sculpting in Zbrush
4.5 (23 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
225 students enrolled

Character Modeling and Sculpting in Zbrush

Jump into 3D Game Development and Learn Character Sculpting in Zbrush with this Complete Beginner Course!
4.5 (23 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
225 students enrolled
Last updated 3/2020
English
English [Auto]
Current price: $69.99 Original price: $99.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 4 hours on-demand video
  • 2 articles
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • You will become confident using Zbrush to model and sculpt your own characters, props and other 3D assets
  • You will learn the professional workflow of sculpting a 3D character for use in gaming and movies
  • You will learn all of the Zbrush tools necessary to create your own characters
Requirements
  • No prior knowledge of Zbrush necessary
  • No prior knowledge of Digital Sculpting necessary
  • You should have Zbrush 2019 or newer installed, with a minimum version of Zbrush 4R7
  • No prior knowledge necessary, but knowledge of any 3D sculpting package is a plus
Description

Do you want to learn how to make 3D characters for games or movies?

One of the first steps in the 3D game development workflow is to model and sculpt the character in ZBrush.

With this course, you'll learn how to get started with ZBrush to sculpt your own characters, props or any other game assets. This is the only course you need to get started with Zbrush!

What will you learn in this course?

This Character Modeling and Sculpting in Zbrush course will help you learn the necessary tools and techniques to jump start your career in the creative world of Game Development. You will not only learn how to create amazing game art, but you will also develop the ability to understand and apply current industry workflows and tools that top tier industry professionals utilize to create some of the most memorable AAA gaming titles.

In this course, we will take you through the powerful software tool that is Zbrush.

Zbrush is the 3d Artists swiss army knife, acting as the industry standard modeling and sculpting package an all in one program! It is paramount that any game development artist planning on working in the gaming industry as a, 3d Modeler, 3d Character Artist, Environment Artist, and any 3d Content Creation related job learn Zbrush! This Character Modeling and Sculpting in Zbrush course will provide you with the tools to create an assortment of 3d game assets. We will specifically teach you how to model and sculpt within the software by covering Zbrush at an introductory level, allowing beginners to get started in this creative field.

Topics that we cover throughout the length of this course will range from the ZModeler, which acts as Zbrush’s box modeling tool, to Dynamesh, which allows digital sculptors the ability to endlessly sculpt digital clay by dynamically remeshing the sculpted geometry. We will get down to the core fundamentals that make this software so powerful while making it understandable to any artist looking to learn game development.

Key topics covered in this course:

Don't worry if you don't know what the following terms mean - you'll learn everything in the course!

  • The Zbrush interface

  • Lightbox presets

  • Viewport controls

  • Primitives and Polymesh 3D

  • Brush palette

  • Core Brushes

  • Dynamesh

  • ZRemesher

  • Symmetry with Mirror and Weld

  • Backface Masking

  • Lazy Mouse

  • Masking Brushes

  • Clipping and Trim Brushes

  • Gizmo Move Tool

  • Transpose Tool

  • Subtools

  • Splitting Geometry

  • Polygroups

  • Sculptris Pro

  • and so much more!

Who is your instructor?

This course is a collaboration between Video School Online (one of the top-rated and most popular course creators online) and Class Creatives who are 3D game industry veterans with over 20 years of experience for studios such as Naughty Dogg, Guerilla Games, Sucker Punch, Google, Disney and more.

We are committed to making this the best and easiest course for getting started with character sculpting in ZBrush. If you ever get stuck or need help, we'll be here to support you.

Class Creatives have put everything we have into making this the best Zbrush course out there, one that takes you from absolute beginner to advanced user. We have seen a lot of courses teaching this software, but not at the professional level necessary to acquire a job, or to apply the skills within a production pipeline.

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Click that enroll button and we'll see you inside!


Who this course is for:
  • Anyone who wants to get into the world of 3D gaming and animation
  • Anyone with a passion for learning game development
  • Anyone who wants to be able to create assets for games
  • Developers who want to add game develpment to their skill-set
Course content
Expand all 39 lectures 04:06:51
+ Introduction
7 lectures 15:30

Please remember to rate your instructor/course and leave comments about the course.  It is very important for us to also hear your feedback on what we are doing well, and what we can improve on in future courses, and how to improve the current course.  We appreciate the time you take for being a valuable student of ours!

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02:01
Download the Course Project FIles
00:06
+ Zbrush Basics - Interface and Setup
6 lectures 26:52
Lightbox Presets - Using Zbrush Presets and Base Meshes
04:03
Viewport Controls - Understand the Navigation in Zbrush
06:36
Primitives and Polymesh 3D
04:48
Understand the Canvas - Both 2D and 3D
05:55
Set Up a Scene in Zbrush
04:16
+ Sculpting Basics in Zbrush
9 lectures 58:54
Brush Palette
09:49
Core Brushes (Move Tool, Clay Buildup, Trim Dynamic and Dam Standard)
09:59
Dynamesh - Dynamic Remeshing and Redistributing the Polygons
08:06
ZRemesher - Subdivisions and Clean Geometry
06:58
Symmetry Tips & Tricks - Mirror and Weld
06:32
Improve Sculpting with Backface Masking
02:15
Smooth Strokes while Sculpting with Lazy Mouse
02:26
Masking Brushes - Mask Pen, Mask Lasso and Clip Mask
08:47
Clipping and Trim Brushes for Hard Surface Sculpting with Clip Curve
04:02
+ Technical Tips to Improve Your Zbrush Workflow
10 lectures 59:40
Gizmo - Understand the Move Tool
05:20
Transpose Tool - The Legacy Move Tool
06:29
Subtools - Multiple Meshes in the Scene
05:01
Splitting Geometry - Split Hidden and Unmasked Geometry
04:27
Polygroups - Isolating Specific Areas of the Sculpt and Splitting
08:11
Sculptris Pro - Utilizing Dynamic Tessellation to Sculpt
05:07
Gizmo Deformers - Deformer Tools and Techniques
05:30
Mirror - Fix Symmetry with Mirror Deformer
02:23
Custom UI - Personalize Zbrush for Your Needs
07:30
Set Up Your Custom Hotkey Menu
09:42
+ Introductory Exercises
5 lectures 01:19:26
Quick Study Sculpts
19:10
Saving Ztools
03:47
Add Color Values and Materials with Polypaint
08:11
Zmodeling - Create a Prop
20:43
Detail Your Prop
27:35
+ Conclusion
2 lectures 06:29
Course Recap & Next Steps
05:12
Thank You Video
01:17