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Design 3D & Animation VFX Visual Effects

Hyper Realistic Character Likeness Portrait for Films

Sculpt, Model, Texture a Character Likeness for Movies using Zbrush, Maya, Mari, Wrap & Photoshop - Master Realism Today
Rating: 4.7 out of 54.7 (131 ratings)
1,145 students
Created by Victory3D LLC
Last updated 12/2019
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Sculpt hyper realistic forms and skin details
  • Accurately achieve celebrity likeness
  • Create clean topology the most efficient way
  • High frequency detailing using Displacement Maps
  • Texturing XYZ full killer workflow
  • Create lifelike skin shader
  • Render photorealistic CGI eyes
  • Create believable fabric shaders
  • Styling and rendering hair with XGen
  • Edit and enhance images with post work

Requirements

  • You should have a basic knowledge of Zbrush, Maya and Photoshop. No prior knowledge is required for Wrap and Mari as I will teach you the basics of these programs.

Description

Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

Course Info

Welcome to Hyper Realistic Character Portrait for Films. Sculpting a character and then preparing it for production, getting it to look photorealistic for films or movies can be a very ambitious task, it can be tricky but with the right guidance, it can be an extremely rewarding experience.

Throughout this course, we will go through the steps of sculpting a character likeness in Zbrush, retopologizing in Wrap and Maya, unwrapping in Maya, texturing in Mari, rendering with Arnold, and finally doing post work in Photoshop.

The major topics we will be covering are:
-Sculpting hyper realistic forms and skin details
-Accurately achieving celebrity likeness
-Creating clean topology the most efficient way
-High frequency detailing using Displacement Maps
-Texturing XYZ full killer workflow
-Creating lifelike skin shader
-Rendering photorealistic CGI eyes
-Creating believable fabric shaders
-Styling and rendering hair with XGen
-Editing and enhancing images with post work

By the end of this course, you will have a solid foundation for creating photo-like digital characters for films.

Before beginning this course, you should have a basic understanding of: Zbrush, Maya and Photoshop

No prior knowledge is required for Wrap and Mari as I will teach you the basics of these programs.

If you want to get ahead of the rest and learn the latest technology that is being used in film studios today, then join me in this journey to learn the process of creating CGI characters with the Hyper Realistic Character Portrait for Films course at Victory3D.

Who this course is for:

  • Anyone interested in creating super realistic 3D characters

Course content

9 sections • 92 lectures • 29h 12m total length

  • Preview07:46

  • Preview14:40
  • Basic Forms 2
    24:40
  • Primary Forms 1
    21:35
  • Primary Forms 2
    24:34
  • Primary Forms 3
    25:06
  • Primary Forms 4
    20:03
  • Zremesh Geometry
    15:50
  • Secondary Forms 1
    13:38
  • Secondary Forms 2
    15:08
  • Secondary Forms 3
    13:08
  • Secondary Forms 4
    12:41
  • Secondary Forms 5
    13:00

  • Preview14:23
  • Preview26:19
  • Base Mesh Edits 1
    11:06
  • Base Mesh Edits 2
    10:25
  • Unwrap the Head
    09:15
  • Jacket Forms
    10:59
  • Inner Cloth
    18:04
  • Retopo in Maya
    08:06
  • Retopo Jacket
    25:01
  • Retopo Inner Clothing
    12:13
  • Unwrap Jacket & Inner Clothing
    10:32
  • UDIM Workflow
    06:37
  • Head Projection
    22:15
  • Jacket & Inner Cloth Projection
    09:02
  • Head Details
    33:22
  • Clothing Details
    08:31
  • Stitches
    23:41
  • Surface Noise
    08:12
  • Injured Eye and Eye Patch
    25:41
  • Teeth, Tongue, Pose
    36:49
  • Fixes & Eye Patch
    19:25
  • Retopo Eye Patch
    12:17
  • Retopo Strap
    23:09
  • Unwrap Eye Patch
    17:40
  • Eye Patch Stitches & Fixes
    36:07
  • Eye Patch Leather
    08:27

  • Displacement Textures
    18:00
  • Preview41:33
  • Pores Projection
    47:58
  • Export Channel Maps
    12:28
  • Displacement in Zbrush
    31:18
  • Neck & Head Pores
    30:43
  • Extra Skin Details
    31:47
  • Exporting Displacement Map
    20:52
  • Color Map Creation 1
    31:03
  • Color Map Creation 2
    54:53
  • Color Map Creation 3
    05:02
  • Color Map Creation 4
    29:04
  • Specular Map Creation
    37:17
  • SSS Map Creation
    13:32

  • Preparing the Meshes
    12:40
  • Lighting Our Scene
    18:47
  • Creating the Skin Shader
    39:40
  • Skin Modifications
    13:11
  • Preview18:04
  • Unwrapping Our Eye
    12:09
  • Iris Details
    09:07
  • Iris Color Map
    29:06
  • Cornea Color & Displacement Maps
    17:32
  • Setting Up Maps & Transmission
    25:18
  • Lighting the Cornea
    16:30
  • Tear Duct
    14:19
  • Caruncle
    05:49
  • Eye Revision
    07:35
  • Blind Eye (BONUS)
    22:46
  • Face Touchup 1
    21:42
  • New Displacements
    13:18
  • Spec & Color Touchups
    19:20

  • Beard Hair 1
    20:50
  • Beard Hair 2
    11:30
  • Beard Hair 3
    30:00
  • Beard Hair 4
    19:19
  • Utilities Tab
    05:37
  • Backup Files & XGen Issues
    11:42
  • Eyebrows 1
    32:43
  • Eyebrows 2
    10:28
  • Eyebrows 3
    18:05
  • Lashes 1
    19:58
  • Lashes 2
    23:14
  • Lashes 3
    17:59
  • Peach Fuzz
    25:43

  • Leather Jacket
    11:19
  • Leather Eye Patch
    13:53
  • Fabric Material
    13:09

  • Touch Ups
    19:25
  • No Eye Patch
    17:35
  • (BONUS) Fixing N-Gons
    07:52
  • Final Revision
    09:22

  • Enhancement
    20:28

Instructor

Victory3D LLC
Dedicated to Transforming The Way Artists Create
Victory3D LLC
  • 4.5 Instructor Rating
  • 3,207 Reviews
  • 15,820 Students
  • 38 Courses

What is our mission? Why do we do what we do? 

Our mission is to contribute to making dream jobs a reality so artists can live the life that they are meant to live using their gifts to entertain, to create smiles, to send a message and most importantly to inspire others at a global scale.

We provide students with affordable and substantial tutorials that are easy to understand and produce results. We believe that  industry experience, effective teaching, and student interaction are the key ingredients for providing a high quality learning system. With Victory3D, you will find a collection of affordable courses made by artists with experience working in Ubisoft, Blizzard, Gameloft, MPC, Double Negative and many more! 


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