
In this lecture, I will teach how to draw the basic human body proportions in an easy way.
Gather reference images in Photoshop to build a mood board, then curate eclectic influences from Pinterest and real life to shape knightly, regressive culture with sci-fi hints.
Develop character drawing skills by constructing knight armor, capes, and garments on a dummy, focusing on fur textures, folds, and a helmet with a futuristic relic vibe.
Finish shaping the knight character's outfit with belts, holster, cape, and armor details, then refine the shield and weapon proportions for a realistic, dynamic portrayal.
Place the eyes, nose, and mouth along a guiding cross, then refine eye and hair details and vary line thickness to add depth and a lifelike bandit look.
Explore how to draw a rogue apocalyptic bandit: patchwork leather and metal armor, knee pads and lacing straps, a tattered loincloth, and a brutal short blade.
Explore a new head variation for the bandit in a strong three-quarter view. Reuse proven sketching techniques to emphasize rhythm, weight, and facial details while keeping the process relaxed.
Conclude the character drawing course by revisiting the last two versions, emphasizing fundamentals, repetition, and perseverance, practice proportions and anatomy, and apply the dummy creation method to costume design.
Develop a third character by transforming a base knight into a Mad Max-style tribal warrior, blending primitive elements with digital layer experimentation, war paint, and dynamic silhouette changes.
In this course, you will learn step by step, how to draw characters in Photoshop as the professional artists do. From human anatomy or how to gather references, to costume and weapons design. This course will teach you the core principles of character design.
My goal with this course is to teach you the creative process professional concept artist follow when developing and sketching characters for games.