
Learn character design techniques in this course by using illustration brushes and gesture-driven composition. Apply lighting methods and create compelling color palettes to make your character pop.
Learn to use the brush palette and brush tool in Illustrator, refine your workflow by avoiding brush pinpoints, and explore the first as last method while rendering a character.
Learn to set up and use Illustrator brushes, adjust options for smooth strokes, save shapes as symbols, and apply art brushes for consistent, professional lines.
Explore inking with a no-stroke brush in Illustrator to color without outlines, then shape and hatch vector art with a brush tool for high-fidelity ink.
Apply the first is last method to build a bunny character from the farthest shapes to the head, using regular and blind brushes, and add inking and shading in Illustrator.
Learn basic sketching in Illustrator by using the regular brush at low opacities (7% to 5%) with multiply mode to sketch and refine Numi’s character features, erasing while drawing.
Master line art direction by inking under the sketch with multiply layers, white fill and black stroke, and refining the head, eyes, eyebrows, nose, and lips with minimal lines.
Develop a head-centered illustration by emphasizing hair shapes, establishing a strong focal point around the eyes and face, and using a swooping gesture to frame the 70s/80s hair.
Learn the first is last method to design characters by drawing the first element last, overlapping shapes for organic ink strokes, and building expressive line work.
Utilize the fill method to establish large shapes, then ink the character, refining legs, hands, and mood while adding subtle 80s styling and a watch or trinket.
Develop secondary characters with a symbiotic alien design, emphasizing the face, details like hair and teeth, and balanced line art to unify the piece.
Add detail to line art by refining shapes, strokes, and motifs to bring the character to life, while exploring foreshortening and dynamic composition in Illustrator.
Plan detailed secondary character features with flexible line art to support both cartoony and painterly coloring, focusing on face, feet, and accessories for the summoner and her potential comic duo.
Learn to recolor a character by selecting shapes, applying skin-toned colors, and balancing line art two shades darker than the fill to achieve a cohesive cartoon look.
Develop cel-shading for character design by balancing shadows and highlights using negative spaces, adjusting brush percentages around 28–30%, and zooming out to ensure even, solid shapes.
Apply top-left secondary lighting to make the hair pop against the background, and adjust color brightness and hues for a flat, flexible look without multiply or screen effects.
Develop shadow work for a character's skin and face, using controlled brush strokes, opacity adjustments, and form and cast shadows to emphasize features with minimal highlights.
Design and render a character in Illustrator by shaping features, refining shadows, highlights, and hair. Use overlays, multiply blending, and layering to add depth and life.
Render the secondary character with shading and lighting, using overlay at about 28 percent opacity, refining textures, highlights, and mouth area while shaping spikes, talons, and depth.
Balance the colors between background and foreground, render harmonious hues, and match gradients across elements to ensure color consistency as you reach the end of the tutorial series.
Join a hands-on follow along demo that guides you through character design and illustration techniques for a summoner, showcasing practical steps for creating a compelling character.
Character Design and Illustration: The Summoner. Join me as I walk you through my method of character design and illustration using Adobe Illustrator. I spent over 10 years developing the style of illustration using the most robust vector software on the market. You will learn exactly how I approach my character design and illustration as if you're over my shoulder watching me in a real-life studio setting. My approach to character design is very modular, and allows for many different types of genres and design types. So whatever, kind of project you're working on this demo will get you on the right track.
The techniques I'm using in this video series can be carried over into many other painting and drawing applications. The methods I'm using are partial to Adobe Illustrator. This video will focus primarily on how to digital paint in the broadest sense so we can apply the knowledge to any other process as we see fit.
Digital painting and cell shading in Adobe Illustrator allows you to adapt your character designs for many uses and sizes. Since vectors are scalable and do not pixelate when resized.
Just imagine the implications.
In this course, you will learn:
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