Character Creation with ZBrush r7 and rendering in Keyshot 5
- 10 hours on-demand video
- 11 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Navigate ZBrush
- Understand a modelling pipeline
- Create Stunning Characters and Monsters
- Sculpt confidently with ZBrush
- Basic understanding of computers and software installation
- It would be good for students to have a graphics tablet
- Have ZBrush r7 and Keyshot 5
- Some image editing program Photoshop or Gimp (Free)
This course 3D Concepts and Character creation will teach you how to concept in 3D with confidence - Software: ZBrush r7 for modelling and texturing and Keyshot 5 for high quality rendering
In this course we will be using ZBrush and Keyshot exclusively as well as final editing in Photoshop (but any image manipulation sofware will do as we will simply be compiling).
This course is intended for anyone wanting to know techniques for modelling and sculpting digitally, ZBrush is the premiere program for digital sculpting it is extremely powerful, we will be harnessing some of that power to create fantastic sculpt very quickly and also rendering out using keyshot 5, finally putting it together in Photoshop.
If your into ZBrush this is the course for you we cover all the main sculpting techniques as well as a few tips and tricks.
If you are learning Keyshot this course will be of great help to you as well.
- This course is recommended for all levels
This lesson will prepare you for the rest of the course I will show how to load the assets which are zipped into ZBrush and also show you how to customise your work area for a speedier workflow.
I have added in the next lecture all the files you will need including the final sculpt from ZBrush!
In this course I will do a short intro as to what you will be expected to do, and the new work flow we will work with.
We will be remeshing our model a lot, the idea is to work low to high resolution building up slowly.
Imagine wood carving first we start with a block of wood and then carve our a rough shape then we carve more and more detail, tis is the same principal in 3D sculpting.
Sit back and watch the time lapse video, see exactly what you need to do next, we will run over this video next.
Using ZRemesher we also have the ability to force the remesher to follow curves for the toplogy of the sculpt, this is extremely usefull especially for animating your model, making sure you have great flow to your toplogy and the edge loops are in the right places is very important. ZRemsher makes this process much easier than ever before.
This lesson is optional - I am going to create an inner version of the model that will show bones and muscles, my idea being that this will act as an inner core on the final render I might or might not use this in final output.
This lesson is entirely optional do it or watch along.
Lets have a quick look at material and how we can add multiple materials to the same object, we will also see how the RGB, M and MRGB work together. and finally see how we can blend materials using the BPR blend setting.
For those who have finished the course a massive "Well done!" for those still completing the course "Keep it up!" I just want to say thank you for choosing me and my course, it is really appreciated and means that I can produce more great courses for you in the future!
Stay up to date with the latest courses and development as well as offers from us by visiting me at my website.
Feel free contacting me for a particular course to be created I welcome student feedback and that way I know what you want!
I hope you had fun learning with this course and hope to see you at my other courses, please give me a review if you loved the course, if you did not like it also let me know, I take students opinions very seriously!
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All the Best David